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Diffstat (limited to 'engines/prince/graphics.h')
-rw-r--r-- | engines/prince/graphics.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/engines/prince/graphics.h b/engines/prince/graphics.h new file mode 100644 index 0000000000..b6f002b7da --- /dev/null +++ b/engines/prince/graphics.h @@ -0,0 +1,76 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PRINCE_GRAPHICS_H +#define PRINCE_GRAPHICS_H + +#include "graphics/surface.h" + +namespace Prince { + +class PrinceEngine; +class MhwanhDecoder; +struct DrawNode; + +class GraphicsMan { +public: + GraphicsMan(PrinceEngine *vm); + ~GraphicsMan(); + + void update(Graphics::Surface *screen); + + void change(); + + void setPalette(const byte *palette); + void makeShadowTable(int brightness, byte *shadowTable); + + void draw(Graphics::Surface *screen, const Graphics::Surface *s); + void drawTransparentSurface(Graphics::Surface *screen, int32 posX, int32 posY, const Graphics::Surface *s, int secondTransColor = 0); + void drawAsShadowSurface(Graphics::Surface *screen, int32 posX, int32 posY, const Graphics::Surface *s, byte *shadowTable); + void drawTransparentWithBlendSurface(Graphics::Surface *screen, int32 posX, int32 posY, const Graphics::Surface *s); + + static void drawTransparentDrawNode(Graphics::Surface *screen, DrawNode *drawNode); + static void drawTransparentWithTransDrawNode(Graphics::Surface *screen, DrawNode *drawNode); + static void drawAsShadowDrawNode(Graphics::Surface *screen, DrawNode *drawNode); + static void drawMaskDrawNode(Graphics::Surface *screen, DrawNode *drawNode); + static void drawBackSpriteDrawNode(Graphics::Surface *screen, DrawNode *drawNode); + + byte getBlendTableColor(byte pixelColor, byte backgroundPixelColor, byte *blendTable); + + Graphics::Surface *_frontScreen; + Graphics::Surface *_screenForInventory; + Graphics::Surface *_mapScreen; + const Graphics::Surface *_roomBackground; + + byte *_shadowTable70; + byte *_shadowTable50; + + static const byte kShadowColor = 191; + +private: + PrinceEngine *_vm; + bool _changed; +}; + +} // End of namespace Prince + +#endif |