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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PRINCE_GRAPHICS_H
+#define PRINCE_GRAPHICS_H
+
+#include "graphics/surface.h"
+
+namespace Prince {
+
+class PrinceEngine;
+class MhwanhDecoder;
+struct DrawNode;
+
+class GraphicsMan {
+public:
+ GraphicsMan(PrinceEngine *vm);
+ ~GraphicsMan();
+
+ void update(Graphics::Surface *screen);
+
+ void change();
+
+ void setPalette(const byte *palette);
+ void makeShadowTable(int brightness, byte *shadowTable);
+
+ void draw(Graphics::Surface *screen, const Graphics::Surface *s);
+ void drawTransparentSurface(Graphics::Surface *screen, int32 posX, int32 posY, const Graphics::Surface *s, int secondTransColor = 0);
+ void drawAsShadowSurface(Graphics::Surface *screen, int32 posX, int32 posY, const Graphics::Surface *s, byte *shadowTable);
+ void drawTransparentWithBlendSurface(Graphics::Surface *screen, int32 posX, int32 posY, const Graphics::Surface *s);
+
+ static void drawTransparentDrawNode(Graphics::Surface *screen, DrawNode *drawNode);
+ static void drawTransparentWithTransDrawNode(Graphics::Surface *screen, DrawNode *drawNode);
+ static void drawAsShadowDrawNode(Graphics::Surface *screen, DrawNode *drawNode);
+ static void drawMaskDrawNode(Graphics::Surface *screen, DrawNode *drawNode);
+ static void drawBackSpriteDrawNode(Graphics::Surface *screen, DrawNode *drawNode);
+
+ byte getBlendTableColor(byte pixelColor, byte backgroundPixelColor, byte *blendTable);
+
+ Graphics::Surface *_frontScreen;
+ Graphics::Surface *_screenForInventory;
+ Graphics::Surface *_mapScreen;
+ const Graphics::Surface *_roomBackground;
+
+ byte *_shadowTable70;
+ byte *_shadowTable50;
+
+ static const byte kShadowColor = 191;
+
+private:
+ PrinceEngine *_vm;
+ bool _changed;
+};
+
+} // End of namespace Prince
+
+#endif