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Diffstat (limited to 'engines/prince/hero.cpp')
-rw-r--r-- | engines/prince/hero.cpp | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/engines/prince/hero.cpp b/engines/prince/hero.cpp new file mode 100644 index 0000000000..621a9b8ee1 --- /dev/null +++ b/engines/prince/hero.cpp @@ -0,0 +1,74 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ +#include "common/debug.h" + +#include "prince/hero.h" +#include "prince/hero_set.h" +#include "prince/animation.h" +#include "prince/resource.h" + + +namespace Prince { + +static const uint32 kMoveSetSize = 26; + +Hero::Hero() : _number(0), _visible(false), _state(STAY), _middleX(0), _middleY(0) + , _boreNum(0), _currHeight(0), _moveDelay(0), _shadMinus(1) { +} + +bool Hero::loadAnimSet(uint32 animSetNr) { + animSetNr = 6; + if (animSetNr > sizeof(heroSetTable)) { + return false; + } + + for (uint32 i = 0; i < _moveSet.size(); ++i) { + delete _moveSet[i]; + } + + const HeroSetAnimNames &animSet = *heroSetTable[animSetNr]; + + _moveSet.resize(kMoveSetSize); + for (uint32 i = 0; i < kMoveSetSize; ++i) { + debug("Anim set item %d %s", i, animSet[i]); + Animation *anim = NULL; + if (animSet[i] != NULL) { + anim = new Animation(); + Resource::loadResource(anim, animSet[i]); + } + _moveSet[i] = anim; + } + + + return true; +} + +const Graphics::Surface * Hero::getSurface() { + if (_moveSet[3]) { + return _moveSet[3]->getSurface(0); + } + return NULL; +} + +} + +/* vim: set tabstop=4 noexpandtab: */ |