aboutsummaryrefslogtreecommitdiff
path: root/engines/prince/hero.cpp
AgeCommit message (Expand)Author
2019-11-27PRINCE: Fix Missing Default Switch CasesD G Turner
2018-05-06PRINCE: Cleanup debug outputEugene Sandulenko
2018-05-06Revert "PRINCE: Don't output debug information unless requested"Adrian Frühwirth
2018-05-06PRINCE: Don't output debug information unless requestedAdrian Frühwirth
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2014-10-28PRINCE: Remove trailing whitespaceFilippos Karapetis
2014-10-25PRINCE: Fix potential out-of-bounds reads (CID 1248500, 1248503)Torbjörn Andersson
2014-10-10PRINCE: Reduce the scope of several variables in HeroStrangerke
2014-10-09PRINCE: Remove readScript and LittleEndianReader templates from Scriptlukaslw
2014-10-09PRINCE: Hero::showHeroShadow - ct_loop variable rename to ctLooplukaslw
2014-10-08PRINCE: Changing all occurrences of NULL to nullptrlukaslw
2014-09-30PRINCE: countDrawPosition() - clean uplukaslw
2014-08-16PRINCE: Shadows drawing - updatelukaslw
2014-08-15PRINCE: showHeroShadow - shadowLine data reading fixlukaslw
2014-08-14PRINCE: showHeroShadow - left side clipping fixlukaslw
2014-08-10PRINCE: loadTrans(), drawTransparentWithTransDrawNode() - implementationlukaslw
2014-08-09PRINCE: Hero::getData() - fixlukaslw
2014-08-04PRINCE: showHero - special animations drawing position fixlukaslw
2014-08-04PRINCE: showHero() - special animations fixlukaslw
2014-08-04PRINCE: showHero() updatelukaslw
2014-08-04PRINCE: showHeroShadow - updatelukaslw
2014-08-01PRINCE: Code clean-uplukaslw
2014-08-01PRINCE: Parallax and animSet loading updatelukaslw
2014-07-31PRINCE: Second hero implementationlukaslw
2014-07-31PRINCE: Animations - updatelukaslw
2014-07-31PRINCE: showHero() - kHeroStateRun fixlukaslw
2014-07-29PRINCE: Game saving - basic implementationlukaslw
2014-07-26PRINCE: Hero state names - updatelukaslw
2014-07-25PRINCE: Hero bored timer - updatelukaslw
2014-07-25PRINCE: showHero(), heroMoveGotIt() - frames counting fixlukaslw
2014-07-23PRINCE: Spec hero animation - getSurface(), countDrawPosition(), showHero() u...lukaslw
2014-07-21PRINCE: showHero(), scrollHero() updatelukaslw
2014-07-21PRINCE: Destination direction of hero movementlukaslw
2014-07-21PRINCE: showHero() updatelukaslw
2014-07-20PRINCE: freeHeroAnim(), O_SETHEROANIM()lukaslw
2014-07-19PRINCE: walkTo(), moveRunHero(), O_RUNHERO, O_MOVEHERO, O_CLEARPATH, O_SETPAT...lukaslw
2014-07-19PRINCE: tracePath() - fixlukaslw
2014-07-18PRINCE: showHero() update - hero movement and turninglukaslw
2014-07-18PRINCE: showHero() updatelukaslw
2014-07-17PRINCE: scanDirections() fixlukaslw
2014-07-14PRINCE: Pathfinding - bug fixing, first correct pathlukaslw
2014-07-08PRINCE: O_SETHERO, O_GETHERODATA, O_GETHEROX, O_GETHEROY, O_GETHEROD, O_HEROC...lukaslw
2014-06-22PRINCE: Hero animations fix - frame height calculationlukaslw
2014-06-22PRINCE: moveSet - names changelukaslw
2014-06-22PRINCE: Hero talking - dialog option choosinglukaslw
2014-06-22PRINCE: Hero Z coordinate fixlukaslw
2014-06-22PRINCE: DrawNode struct, runDrawNodes(), freeDrawNodes()lukaslw
2014-06-22PRINCE: Hero - checkMasks fixlukaslw
2014-06-22PRINCE: Hero checkNak - small clean uplukaslw
2014-06-22PRINCE: drawMask progress, changes in spriteChecklukaslw