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Diffstat (limited to 'engines/prince/hero.h')
-rw-r--r-- | engines/prince/hero.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/engines/prince/hero.h b/engines/prince/hero.h new file mode 100644 index 0000000000..e11a0f7395 --- /dev/null +++ b/engines/prince/hero.h @@ -0,0 +1,88 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PRINCE_HERO_H +#define PRINCE_HERO_H + +#include "common/scummsys.h" + +namespace Prince { + +class Hero { +public: + enum State { + STAY = 0, + TURN = 1, + MOVE = 2, + BORE = 3, + SPEC = 4, + TALK = 5, + MVAN = 6, + TRAN = 7, + RUN = 8, + DMOVE = 9 + }; + + Hero(); + +private: + uint16 _number; + uint16 _visible; + State _state; + uint16 _middleX; + uint16 _middleY; + + // Coords array of coordinates + // DirTab array of directions + // CurrCoords current coordinations + // CurrDirTab current direction + // LastDir previous move direction + // DestDir + // LeftRight previous left/right direction + // UpDown previous up/down direction + // Phase animation phase + // Step x/y step size depends on direction + // MaxBoredom stand still timeout + // Boredom current boredom time in frames + uint16 _boreNum; // Bore anim frame + // TalkTime time of talk anim + // SpecAnim additional anim + + uint16 _currHeight; // height of current anim phase + + // Inventory array of items + // Inventory2 array of items + // Font subtitiles font + // Color subtitiles color + // AnimSet number of animation set + // MoveAnims MoveSet + // TurnAnim ?? + + uint32 _moveDelay; + uint32 _shadMinus; //?? +}; + +} + +#endif + +/* vim: set tabstop=4 noexpandtab: */ |