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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PRINCE_HERO_H
+#define PRINCE_HERO_H
+
+#include "common/scummsys.h"
+
+namespace Prince {
+
+class Hero {
+public:
+ enum State {
+ STAY = 0,
+ TURN = 1,
+ MOVE = 2,
+ BORE = 3,
+ SPEC = 4,
+ TALK = 5,
+ MVAN = 6,
+ TRAN = 7,
+ RUN = 8,
+ DMOVE = 9
+ };
+
+ Hero();
+
+private:
+ uint16 _number;
+ uint16 _visible;
+ State _state;
+ uint16 _middleX;
+ uint16 _middleY;
+
+ // Coords array of coordinates
+ // DirTab array of directions
+ // CurrCoords current coordinations
+ // CurrDirTab current direction
+ // LastDir previous move direction
+ // DestDir
+ // LeftRight previous left/right direction
+ // UpDown previous up/down direction
+ // Phase animation phase
+ // Step x/y step size depends on direction
+ // MaxBoredom stand still timeout
+ // Boredom current boredom time in frames
+ uint16 _boreNum; // Bore anim frame
+ // TalkTime time of talk anim
+ // SpecAnim additional anim
+
+ uint16 _currHeight; // height of current anim phase
+
+ // Inventory array of items
+ // Inventory2 array of items
+ // Font subtitiles font
+ // Color subtitiles color
+ // AnimSet number of animation set
+ // MoveAnims MoveSet
+ // TurnAnim ??
+
+ uint32 _moveDelay;
+ uint32 _shadMinus; //??
+};
+
+}
+
+#endif
+
+/* vim: set tabstop=4 noexpandtab: */