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-rw-r--r--engines/prince/hero_set.cpp243
1 files changed, 243 insertions, 0 deletions
diff --git a/engines/prince/hero_set.cpp b/engines/prince/hero_set.cpp
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+++ b/engines/prince/hero_set.cpp
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+
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "prince/hero_set.h"
+#include "common/scummsys.h"
+
+namespace Prince {
+
+static HeroSetAnimNames heroSet5= {
+ "SL_DIAB.ANI",
+ "SR_DIAB.ANI",
+ "SU_DIAB.ANI",
+ "SD_DIAB.ANI",
+ NULL,
+ NULL,
+ "MU_DIAB.ANI",
+ "MD_DIAB.ANI",
+ "TL_DIAB.ANI",
+ "TR_DIAB.ANI",
+ "TU_DIAB.ANI",
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL
+};
+
+static HeroSetAnimNames heroSet1= {
+ "SL_HERO1.ANI",
+ "SR_HERO1.ANI",
+ "SU_HERO1.ANI",
+ "SD_HERO1.ANI",
+ "ML_HERO1.ANI",
+ "MR_HERO1.ANI",
+ "MU_HERO1.ANI",
+ "MD_HERO1.ANI",
+ "TL_HERO1.ANI",
+ "TR_HERO1.ANI",
+ "TU_HERO1.ANI",
+ "TD_HERO1.ANI",
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ "KSI_KURZ.ANI",
+ "KS_WLOSY.ANI"
+};
+
+static HeroSetAnimNames heroSet2= {
+ "SL_HERO2.ANI",
+ "SR_HERO2.ANI",
+ "SU_HERO2.ANI",
+ "SD_HERO2.ANI",
+ "ML_HERO2.ANI",
+ "MR_HERO2.ANI",
+ "MU_HERO2.ANI",
+ "MD_HERO2.ANI",
+ "TL_HERO2.ANI",
+ "TR_HERO2.ANI",
+ "TU_HERO2.ANI",
+ "TD_HERO2.ANI",
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ "KSI_KU_S.ANI",
+ "KS_WLO_S.ANI"
+};
+
+static HeroSetAnimNames heroSet3= {
+ "SL_BEAR.ANI",
+ "SR_BEAR.ANI",
+ "SU_BEAR.ANI",
+ "SD_BEAR.ANI",
+ "NIED-LEW.ANI",
+ "NIED-PRW.ANI",
+ "NIED-TYL.ANI",
+ "NIED-PRZ.ANI",
+ "SL_BEAR.ANI",
+ "SR_BEAR.ANI",
+ "SU_BEAR.ANI",
+ "SD_BEAR.ANI",
+ "N_LW-TYL.ANI",
+ "N_LW-PRZ.ANI",
+ "N_LW-PR.ANI",
+ "N_PR-TYL.ANI",
+ "N_PR-PRZ.ANI",
+ "N_PR-LW.ANI",
+ "N_TYL-LW.ANI",
+ "N_TYL-PR.ANI",
+ "N_TL-PRZ.ANI",
+ "N_PRZ-LW.ANI",
+ "N_PRZ-PR.ANI",
+ "N_PRZ-TL.ANI",
+ NULL,
+ NULL,
+};
+
+static HeroSetAnimNames shanSet1= {
+ "SL_SHAN.ANI",
+ "SR_SHAN.ANI",
+ "SU_SHAN.ANI",
+ "SD_SHAN.ANI",
+ "ML_SHAN.ANI",
+ "MR_SHAN.ANI",
+ "MU_SHAN.ANI",
+ "MD_SHAN.ANI",
+ "TL_SHAN.ANI",
+ "TR_SHAN.ANI",
+ "TU_SHAN.ANI",
+ "TD_SHAN.ANI",
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ "B1_SHAN.ANI",
+ "B2_SHAN.ANI",
+};
+
+static HeroSetAnimNames shanSet2= {
+ "SL_SHAN2.ANI",
+ "SR_SHAN2.ANI",
+ "SU_SHAN.ANI",
+ "SD_SHAN2.ANI",
+ "ML_SHAN2.ANI",
+ "MR_SHAN2.ANI",
+ "MU_SHAN.ANI",
+ "MD_SHAN2.ANI",
+ "TL_SHAN2.ANI",
+ "TR_SHAN2.ANI",
+ "TU_SHAN.ANI",
+ "TD_SHAN2.ANI",
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ "B1_SHAN2.ANI",
+ "B2_SHAN2.ANI"
+};
+
+static HeroSetAnimNames arivSet1= {
+ "SL_ARIV.ANI",
+ "SR_ARIV.ANI",
+ "SU_ARIV.ANI",
+ "SD_ARIV.ANI",
+ "ML_ARIV.ANI",
+ "MR_ARIV.ANI",
+ "MU_ARIV.ANI",
+ "MD_ARIV.ANI",
+ "TL_ARIV.ANI",
+ "TR_ARIV.ANI",
+ "TU_ARIV.ANI",
+ "TD_ARIV.ANI",
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL
+};
+
+const HeroSetAnimNames *heroSetTable[7] = {
+ &heroSet1,
+ &heroSet2,
+ &heroSet3,
+ &shanSet1,
+ &arivSet1,
+ &heroSet5,
+ &shanSet2,
+};
+
+}
+/* vim: set tabstop=4 noexpandtab: */