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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PRINCE_RESOURCE_H
+#define PRINCE_RESOURCE_H
+
+#include "common/stream.h"
+#include "common/archive.h"
+#include "common/debug-channels.h"
+#include "common/ptr.h"
+
+namespace Prince {
+
+namespace Resource {
+
+ template <typename T>
+ bool loadFromStream(T &resource, Common::SeekableReadStream &stream) {
+ return resource.loadStream(stream);
+ }
+
+ template<typename T>
+ bool loadResource(T *resource, const char *resourceName, bool required) {
+ Common::ScopedPtr<Common::SeekableReadStream> stream(SearchMan.createReadStreamForMember(resourceName));
+ if (!stream) {
+ if (required)
+ error("Can't load %s", resourceName);
+ return false;
+ }
+
+ return loadFromStream(*resource, *stream);
+ }
+
+ template <typename T>
+ bool loadResource(Common::Array<T> &array, Common::SeekableReadStream &stream, bool required = true) {
+ T t;
+ while (t.loadFromStream(stream))
+ array.push_back(t);
+
+ return true;
+ }
+
+
+ template <typename T>
+ bool loadResource(Common::Array<T> &array, const char *resourceName, bool required = true) {
+ Common::ScopedPtr<Common::SeekableReadStream> stream(SearchMan.createReadStreamForMember(resourceName));
+ if (!stream) {
+ if (required)
+ error("Can't load %s", resourceName);
+ return false;
+ }
+
+ return loadResource(array, *stream, required);
+ }
+
+ template <typename T>
+ bool loadResource(Common::Array<T *> &array, const char *resourceName, bool required = true) {
+
+ Common::ScopedPtr<Common::SeekableReadStream> stream(SearchMan.createReadStreamForMember(resourceName));
+ if (!stream) {
+ if (required)
+ error("Can't load %s", resourceName);
+ return false;
+ }
+
+ // FIXME: This is stupid. Maybe loadFromStream should be helper method that returns initiailzed object
+ while (true) {
+ T* t = new T();
+ if (!t->loadFromStream(*stream)) {
+ delete t;
+ break;
+ }
+ array.push_back(t);
+ }
+ return true;
+ }
+
+}
+
+} // End of namespace Prince
+
+#endif