diff options
Diffstat (limited to 'engines/prince/script.cpp')
-rw-r--r-- | engines/prince/script.cpp | 2071 |
1 files changed, 2071 insertions, 0 deletions
diff --git a/engines/prince/script.cpp b/engines/prince/script.cpp new file mode 100644 index 0000000000..75d084f639 --- /dev/null +++ b/engines/prince/script.cpp @@ -0,0 +1,2071 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "prince/script.h" +#include "prince/prince.h" +#include "prince/flags.h" +#include "prince/variatxt.h" +#include "prince/font.h" +#include "prince/hero.h" +#include "prince/resource.h" +#include "prince/animation.h" + +#include "common/debug.h" +#include "common/debug-channels.h" +#include "common/archive.h" +#include "common/memstream.h" + +namespace Prince { + +static const uint16 kNumOpcodes = 144; + +Room::Room() {} + +bool Room::loadRoom(byte *roomData) { + int roomSize = 64; + Common::MemoryReadStream roomStream(roomData, roomSize); + + _mobs = roomStream.readSint32LE(); + _backAnim = roomStream.readSint32LE(); + _obj = roomStream.readSint32LE(); + _nak = roomStream.readSint32LE(); + _itemUse = roomStream.readSint32LE(); + _itemGive = roomStream.readSint32LE(); + _walkTo = roomStream.readSint32LE(); + _examine = roomStream.readSint32LE(); + _pickup = roomStream.readSint32LE(); + _use = roomStream.readSint32LE(); + _pushOpen = roomStream.readSint32LE(); + _pullClose = roomStream.readSint32LE(); + _talk = roomStream.readSint32LE(); + _give = roomStream.readSint32LE(); + + return true; +} + +int Room::getOptionOffset(int option) { + switch (option) { + case 0: + return _walkTo; + case 1: + return _examine; + case 2: + return _pickup; + case 3: + return _use; + case 4: + return _pushOpen; + case 5: + return _pullClose; + case 6: + return _talk; + case 7: + return _give; + default: + error("Wrong option - nr %d", option); + } +} + +Script::Script(PrinceEngine *vm) : _vm(vm), _data(nullptr), _dataSize(0) { +} + +Script::~Script() { + if (_data != nullptr) { + free(_data); + _dataSize = 0; + _data = nullptr; + } +} + +bool Script::loadStream(Common::SeekableReadStream &stream) { + _dataSize = stream.size(); + if (!_dataSize) { + return false; + } + + _data = (byte *)malloc(_dataSize); + + if (!_data) { + return false; + } + + stream.read(_data, _dataSize); + + Common::MemoryReadStream scriptDataStream(_data, _dataSize); + _scriptInfo.rooms = scriptDataStream.readSint32LE(); + _scriptInfo.startGame = scriptDataStream.readSint32LE(); + _scriptInfo.restoreGame = scriptDataStream.readSint32LE(); + _scriptInfo.stdExamine = scriptDataStream.readSint32LE(); + _scriptInfo.stdPickup = scriptDataStream.readSint32LE(); + _scriptInfo.stdUse = scriptDataStream.readSint32LE(); + _scriptInfo.stdOpen = scriptDataStream.readSint32LE(); + _scriptInfo.stdClose = scriptDataStream.readSint32LE(); + _scriptInfo.stdTalk = scriptDataStream.readSint32LE(); + _scriptInfo.stdGive = scriptDataStream.readSint32LE(); + _scriptInfo.usdCode = scriptDataStream.readSint32LE(); + _scriptInfo.invObjExam = scriptDataStream.readSint32LE(); + _scriptInfo.invObjUse = scriptDataStream.readSint32LE(); + _scriptInfo.invObjUU = scriptDataStream.readSint32LE(); + _scriptInfo.stdUseItem = scriptDataStream.readSint32LE(); + _scriptInfo.lightSources = scriptDataStream.readSint32LE(); + _scriptInfo.specRout = scriptDataStream.readSint32LE(); + _scriptInfo.invObjGive = scriptDataStream.readSint32LE(); + _scriptInfo.stdGiveItem = scriptDataStream.readSint32LE(); + _scriptInfo.goTester = scriptDataStream.readSint32LE(); + + return true; +} + +uint16 Script::readScript16(uint32 address) { + assert((_data + address + sizeof(uint16)) <= (_data + _dataSize)); + uint16 data = READ_LE_UINT16(&_data[address]); + return data; +} + +uint32 Script::readScript32(uint32 address) { + assert((_data + address + sizeof(uint32)) <= (_data + _dataSize)); + uint32 data = READ_LE_UINT32(&_data[address]); + return data; +} + +int16 Script::getLightX(int locationNr) { + return (int)READ_LE_UINT16(&_data[_scriptInfo.lightSources + locationNr * 8]); +} + +int16 Script::getLightY(int locationNr) { + return (int)READ_LE_UINT16(&_data[_scriptInfo.lightSources + locationNr * 8 + 2]); +} + +int32 Script::getShadowScale(int locationNr) { + return (int)READ_LE_UINT16(&_data[_scriptInfo.lightSources + locationNr * 8 + 4]); +} + +uint32 Script::getStartGameOffset() { + return _scriptInfo.startGame; +} + +uint32 Script::getLocationInitScript(int initRoomTableOffset, int roomNr) { + return (uint32)READ_LE_UINT32(&_data[initRoomTableOffset + roomNr * 4]); +} + +byte Script::getMobVisible(int roomMobOffset, uint16 mob) { + return _data[roomMobOffset + mob]; +} + +void Script::setMobVisible(int roomMobOffset, uint16 mob, byte value) { + _data[roomMobOffset + mob] = value; +} + +uint8 *Script::getRoomOffset(int locationNr) { + return &_data[_scriptInfo.rooms + locationNr * 64]; +} + +int32 Script::getOptionStandardOffset(int option) { + switch (option) { + case 1: + return _scriptInfo.stdExamine; + case 2: + return _scriptInfo.stdPickup; + case 3: + return _scriptInfo.stdUse; + case 4: + return _scriptInfo.stdOpen; + case 5: + return _scriptInfo.stdClose; + case 6: + return _scriptInfo.stdTalk; + case 7: + return _scriptInfo.stdGive; + default: + error("Wrong standard option - nr %d", option); + } +} + +uint8 *Script::getHeroAnimName(int offset) { + return &_data[offset]; +} + +uint32 Script::getBackAnimId(int roomBackAnimOffset, int slot) { + uint32 animId = READ_LE_UINT32(&_data[roomBackAnimOffset + slot * 4]); + return animId; +} + +void Script::setBackAnimId(int roomBackAnimOffset, int slot, int animId) { + WRITE_LE_UINT32(&_data[roomBackAnimOffset + slot * 4], animId); +} + +byte Script::getObjId(int roomObjOffset, int slot) { + return _data[roomObjOffset + slot]; +} + +void Script::setObjId(int roomObjOffset, int slot, byte objectId) { + _data[roomObjOffset + slot] = objectId; +} + +int Script::scanMobEvents(int mobMask, int dataEventOffset) { + debug("mobMask: %d", mobMask); + int i = 0; + int16 mob; + int32 code; + do { + mob = (int)READ_LE_UINT16(&_data[dataEventOffset + i * 6]); + if (mob == mobMask) { + code = (int)READ_LE_UINT32(&_data[dataEventOffset + i * 6 + 2]); + debug("code: %d", code); + return code; + } + i++; + } while (mob != -1); + return -1; +} + +int Script::scanMobEventsWithItem(int mobMask, int dataEventOffset, int itemMask) { + debug("mobMask: %d", mobMask); + int i = 0; + int16 mob; + int16 item; + int32 code; + do { + mob = (int)READ_LE_UINT16(&_data[dataEventOffset + i * 8]); + if (mob == mobMask) { + item = (int)READ_LE_UINT16(&_data[dataEventOffset + i * 8 + 2]); + if (item == itemMask) { + code = (int)READ_LE_UINT32(&_data[dataEventOffset + i * 8 + 4]); + debug("itemMask: %d", item); + debug("code: %d", code); + return code; + } + } + i++; + } while (mob != -1); + return -1; +} + +void Script::installSingleBackAnim(Common::Array<BackgroundAnim> &backAnimList, int slot, int roomBackAnimOffset) { + + _vm->removeSingleBackAnim(slot); // free slot before loading + + int offset = roomBackAnimOffset + slot * 4; // BackgroundAnim offset for selected slot number + + BackgroundAnim newBackgroundAnim; // BackgroundAnim seq data and its array of Anim + + int animOffset = READ_LE_UINT32(&_data[offset]); // pos of BackgroundAnim data in script + int anims = READ_LE_UINT32(&_data[animOffset + 8]); // amount of Anim in BackgroundAnim + + if (anims == 0) { + anims = 1; // anims with 0 as amount in game data has just 1 animation + } + + if (animOffset != 0) { + Common::MemoryReadStream stream(_data, _dataSize); // stream from script data + for (int i = 0; i < anims; i++) { + Anim newAnim; + stream.seek(animOffset + kStructSizeBAS + kStructSizeBASA * i); + // Anim BASA data + newAnim._basaData._num = stream.readUint16LE(); + newAnim._basaData._start = stream.readUint16LE(); + newAnim._basaData._end = stream.readUint16LE(); + + // Anim number in game files + int animNumber = newAnim._basaData._num; + const Common::String animName = Common::String::format("AN%02d", animNumber); + const Common::String shadowName = Common::String::format("AN%02dS", animNumber); + newAnim._animData = new Animation(); + newAnim._shadowData = new Animation(); + Resource::loadResource(newAnim._animData, animName.c_str(), true); + if (!Resource::loadResource(newAnim._shadowData, shadowName.c_str(), false)) { + delete newAnim._shadowData; + newAnim._shadowData = nullptr; + } + + newAnim._usage = 0; + newAnim._state = 0; // enabled + if ((_vm->_animList[animNumber]._flags & 4)) { + newAnim._state = 1; + newAnim._frame = _vm->_animList[animNumber]._endPhase; + newAnim._showFrame = _vm->_animList[animNumber]._endPhase; + } else { + newAnim._frame = _vm->_animList[animNumber]._startPhase; + newAnim._showFrame = _vm->_animList[animNumber]._startPhase; + } + newAnim._flags = _vm->_animList[animNumber]._flags; + newAnim._lastFrame = _vm->_animList[animNumber]._endPhase; + newAnim._loopFrame = _vm->_animList[animNumber]._loopPhase; + newAnim._loopType = _vm->_animList[animNumber]._loopType; + newAnim._nextAnim = _vm->_animList[animNumber]._nextAnim; + newAnim._x = _vm->_animList[animNumber]._x; + newAnim._y = _vm->_animList[animNumber]._y; + newAnim._currFrame = 0; + newAnim._currX = _vm->_animList[animNumber]._x; + newAnim._currY = _vm->_animList[animNumber]._y; + newAnim._currW = 0; + newAnim._currH = 0; + newAnim._packFlag = 0; + newAnim._shadowBack = _vm->_animList[animNumber]._type; + newBackgroundAnim.backAnims.push_back(newAnim); + } + + // Anim BAS data + stream.seek(animOffset); + newBackgroundAnim._seq._type = stream.readUint32LE(); + newBackgroundAnim._seq._data = stream.readUint32LE(); + newBackgroundAnim._seq._anims = stream.readUint32LE(); + stream.skip(12); + newBackgroundAnim._seq._current = newBackgroundAnim.backAnims[0]._basaData._num; + newBackgroundAnim._seq._counter = 0; + newBackgroundAnim._seq._currRelative = 0; + newBackgroundAnim._seq._data2 = stream.readUint32LE(); + + int start = newBackgroundAnim.backAnims[0]._basaData._start; // BASA_Start of first frame + int end = newBackgroundAnim.backAnims[0]._basaData._end; // BASA_End of first frame + + if (start != -1) { + newBackgroundAnim.backAnims[0]._frame = start; + newBackgroundAnim.backAnims[0]._showFrame = start; + newBackgroundAnim.backAnims[0]._loopFrame = start; + } + + if (end != -1) { + newBackgroundAnim.backAnims[0]._lastFrame = end; + } + + backAnimList[slot] = newBackgroundAnim; + } +} + +void Script::installBackAnims(Common::Array<BackgroundAnim> &backAnimList, int roomBackAnimOffset) { + for (int i = 0; i < _vm->kMaxBackAnims; i++) { + installSingleBackAnim(backAnimList, i, roomBackAnimOffset); + } +} + +void Script::installObjects(int offset) { + for (int i = 0; i < _vm->kMaxObjects; i++) { + _vm->_objSlot[i] = _data[offset]; + offset++; + } +} + +bool Script::loadAllMasks(Common::Array<Mask> &maskList, int offset) { + Mask tempMask; + while (1) { + Common::MemoryReadStream maskStream(_data, _dataSize); + maskStream.seek(offset); + tempMask._state = maskStream.readUint16LE(); + if (tempMask._state == -1) { + break; + } + tempMask._flags = maskStream.readUint16LE(); + tempMask._x1 = maskStream.readUint16LE(); + tempMask._y1 = maskStream.readUint16LE(); + tempMask._x2 = maskStream.readUint16LE(); + tempMask._y2 = maskStream.readUint16LE(); + tempMask._z = maskStream.readUint16LE(); + tempMask._number = maskStream.readUint16LE(); + + const Common::String msStreamName = Common::String::format("MS%02d", tempMask._number); + Common::SeekableReadStream *msStream = SearchMan.createReadStreamForMember(msStreamName); + if (!msStream) { + tempMask._width = 0; + tempMask._height = 0; + tempMask._data = nullptr; + debug("Can't load %s", msStreamName.c_str()); + delete msStream; + } else { + uint32 dataSize = msStream->size(); + if (dataSize != -1) { + tempMask._data = (byte *)malloc(dataSize); + if (msStream->read(tempMask._data, dataSize) != dataSize) { + free(tempMask._data); + delete msStream; + return false; + } + delete msStream; + } + tempMask._width = tempMask.getWidth(); + tempMask._height = tempMask.getHeight(); + } + + maskList.push_back(tempMask); + offset += 16; // size of Mask (Nak) struct + } + return true; +} + +InterpreterFlags::InterpreterFlags() { + resetAllFlags(); +} + +void InterpreterFlags::resetAllFlags() { + memset(_flags, 0, sizeof(_flags)); +} + +void InterpreterFlags::setFlagValue(Flags::Id flagId, int32 value) { + _flags[(uint32)flagId - kFlagMask] = value; +} + +int32 InterpreterFlags::getFlagValue(Flags::Id flagId) { + return _flags[(uint32)flagId - kFlagMask]; +} + +Interpreter::Interpreter(PrinceEngine *vm, Script *script, InterpreterFlags *flags) : + _vm(vm), _script(script), _flags(flags), + _stacktop(0), _opcodeNF(false), _opcodeEnd(false), + _waitFlag(0), _result(true) { + + // Initialize the script + _mode = "fg"; + _fgOpcodePC = _script->getStartGameOffset(); + _bgOpcodePC = 0; +} + +void Interpreter::debugInterpreter(const char *s, ...) { + char buf[STRINGBUFLEN]; + va_list va; + va_start(va, s); + vsnprintf(buf, STRINGBUFLEN, s, va); + va_end(va); + + Common::String str = Common::String::format("@0x%08X: ", _lastInstruction); + str += Common::String::format("op %04d: ", _lastOpcode); + //debugC(10, DebugChannel::kScript, "PrinceEngine::Script %s %s", str.c_str(), buf); + if (!strcmp(_mode, "fg")) { + debug(10, "PrinceEngine::Script %s %s", str.c_str(), buf); + } + //debug("Prince::Script mode %s %s %s", _mode, str.c_str(), buf); +} + +void Interpreter::stepBg() { + if (_bgOpcodePC) { + _mode = "bg"; + _bgOpcodePC = step(_bgOpcodePC); + } +} + +void Interpreter::stepFg() { + if (_fgOpcodePC) { + _mode = "fg"; + _fgOpcodePC = step(_fgOpcodePC); + } +} + +uint32 Interpreter::step(uint32 opcodePC) { + _currentInstruction = opcodePC; + + while (!_opcodeNF) { + _lastInstruction = _currentInstruction; + + // Get the current opcode + _lastOpcode = readScript16(); + + if (_lastOpcode > kNumOpcodes) + error( + "Trying to execute unknown opcode @0x%04X: %02d", + _currentInstruction, + _lastOpcode); + + // Execute the current opcode + OpcodeFunc op = _opcodes[_lastOpcode]; + (this->*op)(); + if (_opcodeNF) { + _opcodeNF = 0; + break; + } + } + + if (_opcodeEnd) { + _vm->quitGame(); + } + + return _currentInstruction; +} + +void Interpreter::storeNewPC(int opcodePC) { + if (_flags->getFlagValue(Flags::GETACTION) == 1) { + _flags->setFlagValue(Flags::GETACTIONDATA, opcodePC); + opcodePC = _flags->getFlagValue(Flags::GETACTIONBACK); + } + _fgOpcodePC = opcodePC; +} + +int Interpreter::getLastOPCode() { + return _lastOpcode; +} + +int Interpreter::getFgOpcodePC() { + return _fgOpcodePC; +} + +uint32 Interpreter::getCurrentString() { + return _currentString; +} + +void Interpreter::setCurrentString(uint32 value) { + _currentString = value; +} + +byte *Interpreter::getString() { + return _string; +} + +void Interpreter::setString(byte *newString) { + _string = newString; +} + +void Interpreter::increaseString() { + while (*_string) { + _string++; + } + _string++; +} + +void Interpreter::setResult(byte value) { + _result = value; +} + +void Interpreter::setBgOpcodePC(uint32 value) { + _bgOpcodePC = value; +} + +void Interpreter::setFgOpcodePC(uint32 value) { + _fgOpcodePC = value; +} + +uint16 Interpreter::readScript16() { + uint16 data = _script->readScript16(_currentInstruction); + _currentInstruction += sizeof(uint16); + return data; +} + +uint32 Interpreter::readScript32() { + uint32 data = _script->readScript32(_currentInstruction); + _currentInstruction += sizeof(uint32); + return data; +} + +int32 Interpreter::readScriptFlagValue() { + uint16 value = readScript16(); + if (value & InterpreterFlags::kFlagMask) { + return _flags->getFlagValue((Flags::Id)value); + } + return value; +} + +Flags::Id Interpreter::readScriptFlagId() { + return (Flags::Id)readScript16(); +} + +void Interpreter::O_WAITFOREVER() { + _vm->changeCursor(_vm->_currentPointerNumber); + _opcodeNF = 1; + _currentInstruction -= 2; + //debugInterpreter("O_WAITFOREVER"); +} + +void Interpreter::O_BLACKPALETTE() { + _vm->blackPalette(); + debugInterpreter("O_BLACKPALETTE"); +} + +void Interpreter::O_SETUPPALETTE() { + _vm->setPalette(_vm->_roomBmp->getPalette()); + debugInterpreter("O_SETUPPALETTE"); +} + +void Interpreter::O_INITROOM() { + int32 roomId = readScriptFlagValue(); + _vm->loadLocation(roomId); + _opcodeNF = 1; + debugInterpreter("O_INITROOM %d", roomId); +} + +void Interpreter::O_SETSAMPLE() { + int32 sampleId = readScriptFlagValue(); + int32 sampleNameOffset = readScript32(); + const char *sampleName = _script->getString(_currentInstruction + sampleNameOffset - 4); + _vm->loadSample(sampleId, sampleName); + debugInterpreter("O_SETSAMPLE %d %s", sampleId, sampleName); +} + +void Interpreter::O_FREESAMPLE() { + int32 sampleId = readScriptFlagValue(); + _vm->freeSample(sampleId); + debugInterpreter("O_FREESAMPLE sampleId: %d", sampleId); +} + +void Interpreter::O_PLAYSAMPLE() { + int32 sampleId = readScriptFlagValue(); + uint16 loopType = readScript16(); + _vm->playSample(sampleId, loopType); + debugInterpreter("O_PLAYSAMPLE sampleId %d loopType %d", sampleId, loopType); +} + +void Interpreter::O_PUTOBJECT() { + int32 roomId = readScriptFlagValue(); + int32 slot = readScriptFlagValue(); + int32 objectId = readScriptFlagValue(); + Room *room = new Room(); + room->loadRoom(_script->getRoomOffset(roomId)); + _vm->_script->setObjId(room->_obj, slot, objectId); + if (_vm->_locationNr == roomId) { + _vm->_objSlot[slot] = objectId; + } + delete room; + debugInterpreter("O_PUTOBJECT roomId %d, slot %d, objectId %d", roomId, slot, objectId); +} + +void Interpreter::O_REMOBJECT() { + int32 roomId = readScriptFlagValue(); + int32 slot = readScriptFlagValue(); + Room *room = new Room(); + room->loadRoom(_script->getRoomOffset(roomId)); + _vm->_script->setObjId(room->_obj, slot, 0xFF); + if (_vm->_locationNr == roomId) { + _vm->_objSlot[slot] = 0xFF; + } + delete room; + debugInterpreter("O_REMOBJECT roomId %d slot %d", roomId, slot); +} + +void Interpreter::O_SHOWANIM() { + int32 slot = readScriptFlagValue(); + int32 animId = readScriptFlagValue(); + _vm->freeNormAnim(slot); + Anim &anim = _vm->_normAnimList[slot]; + AnimListItem &animList = _vm->_animList[animId]; + anim._currFrame = 0; + anim._packFlag = 0; + anim._state = 0; + anim._frame = animList._startPhase; + anim._showFrame = animList._startPhase; + anim._lastFrame = animList._endPhase; + anim._loopFrame = animList._loopPhase; + anim._x = animList._x; + anim._y = animList._y; + anim._loopType = animList._loopType; + anim._shadowBack = animList._type; + anim._flags = animList._flags; + anim._nextAnim = animList._nextAnim; + int fileNumber = animList._fileNumber; + const Common::String animName = Common::String::format("AN%02d", fileNumber); + const Common::String shadowName = Common::String::format("AN%02dS", fileNumber); + anim._animData = new Animation(); + anim._shadowData = new Animation(); + Resource::loadResource(anim._animData, animName.c_str(), true); + if (!Resource::loadResource(anim._shadowData, shadowName.c_str(), false)) { + delete anim._shadowData; + anim._shadowData = nullptr; + } + + // WALKAROUND: fix for turning off bard's wife background animation + // in front of bard's house (location 7) after giving her poem (item 33) + // in script: GiveLetter (line 11082) + if (_currentInstruction == kGiveLetterScriptFix) { + _vm->_backAnimList[1].backAnims[0]._state = 1; + } + + debugInterpreter("O_SHOWANIM slot %d, animId %d", slot, animId); +} + +void Interpreter::O_CHECKANIMEND() { + int32 slot = readScriptFlagValue(); + if (_vm->_normAnimList[slot]._frame != _vm->_normAnimList[slot]._lastFrame - 1) { + _currentInstruction -= 4; + _opcodeNF = 1; + } + debugInterpreter("O_CHECKANIMEND slot %d", slot); +} + +void Interpreter::O_FREEANIM() { + int32 slot = readScriptFlagValue(); + _vm->freeNormAnim(slot); + debugInterpreter("O_FREEANIM slot %d", slot); +} + +void Interpreter::O_CHECKANIMFRAME() { + int32 slot = readScriptFlagValue(); + int32 frameNumber = readScriptFlagValue(); + if (_vm->_normAnimList[slot]._frame != frameNumber - 1) { + _currentInstruction -= 6; + _opcodeNF = 1; + } + debugInterpreter("O_CHECKANIMFRAME slot %d, frameNumber %d", slot, frameNumber); +} + +void Interpreter::O_PUTBACKANIM() { + int32 roomId = readScriptFlagValue(); + int32 slot = readScriptFlagValue(); + int32 animId = readScript32(); + Room *room = new Room(); + room->loadRoom(_script->getRoomOffset(roomId)); + _vm->_script->setBackAnimId(room->_backAnim, slot, animId); + if (_vm->_locationNr == roomId) { + _vm->_script->installSingleBackAnim(_vm->_backAnimList, slot, room->_backAnim); + } + delete room; + debugInterpreter("O_PUTBACKANIM roomId %d, slot %d, animId %d", roomId, slot, animId); +} + +void Interpreter::O_REMBACKANIM() { + int32 roomId = readScriptFlagValue(); + int32 slot = readScriptFlagValue(); + if (_vm->_locationNr == roomId) { + _vm->removeSingleBackAnim(slot); + } + Room *room = new Room(); + room->loadRoom(_script->getRoomOffset(roomId)); + _vm->_script->setBackAnimId(room->_backAnim, slot, 0); + delete room; + debugInterpreter("O_REMBACKANIM roomId %d, slot %d", roomId, slot); +} + +void Interpreter::O_CHECKBACKANIMFRAME() { + int32 slotId = readScriptFlagValue(); + int32 frameId = readScriptFlagValue(); + int currAnim = _vm->_backAnimList[slotId]._seq._currRelative; + if (_vm->_backAnimList[slotId].backAnims[currAnim]._frame != frameId - 1) { + _currentInstruction -= 6; + _opcodeNF = 1; + } + debugInterpreter("O_CHECKBACKANIMFRAME slotId %d, frameId %d", slotId, frameId); +} + +// Not used in script +void Interpreter::O_FREEALLSAMPLES() { + error("O_FREEALLSAMPLES"); +} + +void Interpreter::O_SETMUSIC() { + uint16 musicId = readScript16(); + _vm->loadMusic(musicId); + debugInterpreter("O_SETMUSIC musicId %d", musicId); +} + +void Interpreter::O_STOPMUSIC() { + _vm->stopMusic(); + debugInterpreter("O_STOPMUSIC"); +} + +void Interpreter::O__WAIT() { + int32 pause = readScriptFlagValue(); + debugInterpreter("O__WAIT pause %d", pause); + if (!_waitFlag) { + // set new wait flag value and continue + _waitFlag = pause; + _opcodeNF = 1; + _currentInstruction -= 4; + return; + } + _waitFlag--; + if (_waitFlag > 0) { + _opcodeNF = 1; + _currentInstruction -= 4; + return; + } +} + +// Not used in script +void Interpreter::O_UPDATEOFF() { + error("O_UPDATEOFF"); +} + +// Not used in script +void Interpreter::O_UPDATEON() { + error("O_UPDATEON"); +} + +// Not used in script +void Interpreter::O_UPDATE () { + error("O_UPDATE"); +} + +// Not used in script +void Interpreter::O_CLS() { + error("O_CLS"); +} + +void Interpreter::O__CALL() { + int32 address = readScript32(); + _stack[_stacktop] = _currentInstruction; + _stacktop++; + _currentInstruction += address - 4; + debugInterpreter("O__CALL 0x%04X", _currentInstruction); +} + +void Interpreter::O_RETURN() { + if (_stacktop > 0) { + _stacktop--; + _currentInstruction = _stack[_stacktop]; + debugInterpreter("O_RETURN 0x%04X", _currentInstruction); + } else { + error("O_RETURN: Stack is empty"); + } +} + +void Interpreter::O_GO() { + int32 opPC = readScript32(); + _currentInstruction += opPC - 4; + debugInterpreter("O_GO 0x%04X", opPC); +} + +void Interpreter::O_BACKANIMUPDATEOFF() { + int32 slotId = readScriptFlagValue(); + int currAnim = _vm->_backAnimList[slotId]._seq._currRelative; + if (!_vm->_backAnimList[slotId].backAnims.empty()) { + _vm->_backAnimList[slotId].backAnims[currAnim]._state = 1; + } + debugInterpreter("O_BACKANIMUPDATEOFF slotId %d", slotId); +} + +void Interpreter::O_BACKANIMUPDATEON() { + int32 slotId = readScriptFlagValue(); + int currAnim = _vm->_backAnimList[slotId]._seq._currRelative; + if (!_vm->_backAnimList[slotId].backAnims.empty()) { + _vm->_backAnimList[slotId].backAnims[currAnim]._state = 0; + } + debugInterpreter("O_BACKANIMUPDATEON slotId %d", slotId); +} + +void Interpreter::O_CHANGECURSOR() { + int32 cursorId = readScriptFlagValue(); + _vm->changeCursor(cursorId); + debugInterpreter("O_CHANGECURSOR %x", cursorId); +} + +// Not used in script +void Interpreter::O_CHANGEANIMTYPE() { + error("O_CHANGEANIMTYPE"); +} + +void Interpreter::O__SETFLAG() { + Flags::Id flagId = readScriptFlagId(); + int32 value = readScriptFlagValue(); + _flags->setFlagValue((Flags::Id)(flagId), value); + debugInterpreter("O__SETFLAG 0x%04X (%s) = %d", flagId, Flags::getFlagName(flagId), value); +} + +void Interpreter::O_COMPARE() { + Flags::Id flagId = readScriptFlagId(); + int32 value = readScriptFlagValue(); + _result = _flags->getFlagValue(flagId) != value; + debugInterpreter("O_COMPARE flagId 0x%04X (%s), value %d == %d (%d)", flagId, Flags::getFlagName(flagId), value, _flags->getFlagValue(flagId), _result); +} + +void Interpreter::O_JUMPZ() { + int32 offset = readScript32(); + if (!_result) { + _currentInstruction += offset - 4; + } + debugInterpreter("O_JUMPZ result = %d, next %08x, offset 0x%08X", _result, _currentInstruction, offset); +} + +void Interpreter::O_JUMPNZ() { + int32 offset = readScript32(); + if (_result) { + _currentInstruction += offset - 4; + } + debugInterpreter("O_JUMPNZ result = %d, next %08x, offset 0x%08X", _result, _currentInstruction, offset); +} + +void Interpreter::O_EXIT() { + int32 exitCode = readScriptFlagValue(); + _opcodeEnd = true; + _opcodeNF = 1; + if (exitCode == 0x2EAD) { + _vm->scrollCredits(); + } + debugInterpreter("O_EXIT exitCode %d", exitCode); +} + +void Interpreter::O_ADDFLAG() { + Flags::Id flagId = readScriptFlagId(); + int32 value = readScriptFlagValue(); + _flags->setFlagValue(flagId, _flags->getFlagValue(flagId) + value); + if (_flags->getFlagValue(flagId)) { + _result = 1; + } + else { + _result = 0; + } + debugInterpreter("O_ADDFLAG flagId %04x (%s), value %d", flagId, Flags::getFlagName(flagId), value); +} + +void Interpreter::O_TALKANIM() { + int32 animNumber = readScriptFlagValue(); + int32 slot = readScriptFlagValue(); + _vm->doTalkAnim(animNumber, slot, kNormalAnimation); + debugInterpreter("O_TALKANIM animNumber %d, slot %d", animNumber, slot); +} + +void Interpreter::O_SUBFLAG() { + Flags::Id flagId = readScriptFlagId(); + int32 value = readScriptFlagValue(); + _flags->setFlagValue(flagId, _flags->getFlagValue(flagId) - value); + if (_flags->getFlagValue(flagId)) { + _result = 1; + } + else { + _result = 0; + } + debugInterpreter("O_SUBFLAG flagId %d, value %d", flagId, value); +} + +void Interpreter::O_SETSTRING() { + int32 offset = readScript32(); + _currentString = offset; + if (offset >= 80000) { + _string = _vm->_variaTxt->getString(offset - 80000); + debugInterpreter("GetVaria %s", _string); + } + else if (offset < 2000) { + _vm->_dialogData = &_vm->_dialogDat[offset * 4 - 4]; + uint32 of = READ_LE_UINT32(_vm->_talkTxt + offset * 4); + const char *txt = (const char *)&_vm->_talkTxt[of]; + _string = &_vm->_talkTxt[of]; + debugInterpreter("TalkTxt %d %s", of, txt); + } + debugInterpreter("O_SETSTRING %04d", offset); +} + +void Interpreter::O_ANDFLAG() { + Flags::Id flagId = readScriptFlagId(); + int32 value = readScriptFlagValue(); + _flags->setFlagValue(flagId, _flags->getFlagValue(flagId) & value); + if (_flags->getFlagValue(flagId)) { + _result = 1; + } else { + _result = 0; + } + debugInterpreter("O_ANDFLAG flagId %d, value %d", flagId, value); +} + +void Interpreter::O_GETMOBDATA() { + Flags::Id flagId = readScriptFlagId(); + int32 mobId = readScriptFlagValue(); + int32 mobOffset = readScriptFlagValue(); + int16 value = _vm->_mobList[mobId].getData((Mob::AttrId)mobOffset); + _flags->setFlagValue(flagId, value); + debugInterpreter("O_GETMOBDATA flagId %d, modId %d, mobOffset %d", flagId, mobId, mobOffset); +} + +void Interpreter::O_ORFLAG() { + Flags::Id flagId = readScriptFlagId(); + int32 value = readScriptFlagValue(); + _flags->setFlagValue(flagId, _flags->getFlagValue(flagId) | value); + if (_flags->getFlagValue(flagId)) { + _result = 1; + } else { + _result = 0; + } + debugInterpreter("O_ORFLAG flagId %d, value %d", flagId, value); +} + +void Interpreter::O_SETMOBDATA() { + int32 mobId = readScriptFlagValue(); + int32 mobOffset = readScriptFlagValue(); + int32 value = readScriptFlagValue(); + _vm->_mobList[mobId].setData((Mob::AttrId)mobOffset, value); + debugInterpreter("O_SETMOBDATA mobId %d, mobOffset %d, value %d", mobId, mobOffset, value); +} + +void Interpreter::O_XORFLAG() { + Flags::Id flagId = readScriptFlagId(); + int32 value = readScriptFlagValue(); + _flags->setFlagValue(flagId, _flags->getFlagValue(flagId) ^ value); + if (_flags->getFlagValue(flagId)) { + _result = 1; + } else { + _result = 0; + } + debugInterpreter("O_XORFLAG flagId %d, value %d", flagId, value); +} + +void Interpreter::O_GETMOBTEXT() { + int32 mob = readScriptFlagValue(); + _currentString = _vm->_locationNr * 100 + mob + 60001; + _string = (byte *)_vm->_mobList[mob]._examText.c_str(); + debugInterpreter("O_GETMOBTEXT mob %d", mob); +} + +void Interpreter::O_MOVEHERO() { + int32 heroId = readScriptFlagValue(); + int32 x = readScriptFlagValue(); + int32 y = readScriptFlagValue(); + int32 dir = readScriptFlagValue(); + _vm->moveRunHero(heroId, x, y, dir, false); + debugInterpreter("O_MOVEHERO heroId %d, x %d, y %d, dir %d", heroId, x, y, dir); +} + +void Interpreter::O_WALKHERO() { + int32 heroId = readScriptFlagValue(); + Hero *hero = nullptr; + if (!heroId) { + hero = _vm->_mainHero; + } else if (heroId == 1) { + hero = _vm->_secondHero; + } + if (hero != nullptr) { + if (hero->_state != Hero::kHeroStateStay) { + _currentInstruction -= 4; + _opcodeNF = 1; + } + } + debugInterpreter("O_WALKHERO %d", heroId); +} + +void Interpreter::O_SETHERO() { + int32 heroId = readScriptFlagValue(); + int32 x = readScriptFlagValue(); + int32 y = readScriptFlagValue(); + int32 dir = readScriptFlagValue(); + Hero *hero = nullptr; + if (!heroId) { + hero = _vm->_mainHero; + } else if (heroId == 1) { + hero = _vm->_secondHero; + } + if (hero != nullptr) { + hero->setPos(x, y); + hero->_lastDirection = dir; + hero->_visible = 1; + hero->countDrawPosition(); + } + debugInterpreter("O_SETHERO heroId %d, x %d, y %d, dir %d", heroId, x, y, dir); +} + +void Interpreter::O_HEROOFF() { + int32 heroId = readScriptFlagValue(); + Hero *hero = nullptr; + if (!heroId) { + hero = _vm->_mainHero; + } else if (heroId == 1) { + hero = _vm->_secondHero; + } + if (hero != nullptr) { + hero->setVisible(false); + } + debugInterpreter("O_HEROOFF %d", heroId); +} + +void Interpreter::O_HEROON() { + int32 heroId = readScriptFlagValue(); + Hero *hero = nullptr; + if (!heroId) { + hero = _vm->_mainHero; + } else if (heroId == 1) { + hero = _vm->_secondHero; + } + if (hero != nullptr) { + hero->setVisible(true); + } + debugInterpreter("O_HEROON %d", heroId); +} + +void Interpreter::O_CLSTEXT() { + int32 slot = readScriptFlagValue(); + _vm->_textSlots[slot]._str = nullptr; + _vm->_textSlots[slot]._time = 0; + debugInterpreter("O_CLSTEXT slot %d", slot); +} + +void Interpreter::O_CALLTABLE() { + Flags::Id flagId = readScriptFlagId(); + int roomNr = _flags->getFlagValue(flagId); + int32 tableOffset = readScript32(); + int initLocationScript = _script->getLocationInitScript(tableOffset, roomNr); + if (initLocationScript) { + _stack[_stacktop] = _currentInstruction; + _stacktop++; + _currentInstruction = initLocationScript; + } + debugInterpreter("O_CALLTABLE loc %d", roomNr); +} + +void Interpreter::O_CHANGEMOB() { + int32 mob = readScriptFlagValue(); + int32 value = readScriptFlagValue(); + value ^= 1; + _vm->_script->setMobVisible(_vm->_room->_mobs, mob, value); + _vm->_mobList[mob]._visible = value; + debugInterpreter("O_CHANGEMOB mob %d, value %d", mob, value); +} + +void Interpreter::O_ADDINV() { + int32 hero = readScriptFlagValue(); + int32 item = readScriptFlagValue(); + _vm->addInv(hero, item, false); + debugInterpreter("O_ADDINV hero %d, item %d", hero, item); +} + +void Interpreter::O_REMINV() { + int32 hero = readScriptFlagValue(); + int32 item = readScriptFlagValue(); + _vm->remInv(hero, item); + debugInterpreter("O_REMINV hero %d, item %d", hero, item); +} + +// Not used in script +void Interpreter::O_REPINV() { + error("O_REPINV"); +} + +// Not used in script +void Interpreter::O_OBSOLETE_GETACTION() { + error("O_OBSOLETE_GETACTION"); +} + +// Not used in script +void Interpreter::O_ADDWALKAREA() { + error("O_ADDWALKAREA"); +} + +// Not used in script +void Interpreter::O_REMWALKAREA() { + error("O_REMWALKAREA"); +} + + // Not used in script +void Interpreter::O_RESTOREWALKAREA() { + error("O_RESTOREWALKAREA"); +} + +void Interpreter::O_WAITFRAME() { + _opcodeNF = true; + debugInterpreter("O_WAITFRAME"); +} + +void Interpreter::O_SETFRAME() { + int32 anim = readScriptFlagValue(); + int32 frame = readScriptFlagValue(); + _vm->_normAnimList[anim]._frame = frame; + debugInterpreter("O_SETFRAME anim %d, frame %d", anim, frame); +} + +// Not used in script +void Interpreter::O_RUNACTION() { + error("O_RUNACTION"); +} + +void Interpreter::O_COMPAREHI() { + Flags::Id flag = readScriptFlagId(); + int32 value = readScriptFlagValue(); + int32 flagValue = _flags->getFlagValue(flag); + if (flagValue > value) { + _result = 0; + } else { + _result = 1; + } + debugInterpreter("O_COMPAREHI flag %04x - (%s), value %d, flagValue %d, result %d", flag, Flags::getFlagName(flag), value, flagValue, _result); +} + +void Interpreter::O_COMPARELO() { + Flags::Id flag = readScriptFlagId(); + int32 value = readScriptFlagValue(); + int32 flagValue = _flags->getFlagValue(flag); + if (flagValue < value) { + _result = 0; + } else { + _result = 1; + } + debugInterpreter("O_COMPARELO flag %04x - (%s), value %d, flagValue %d, result %d", flag, Flags::getFlagName(flag), value, flagValue, _result); +} + +// Not used in script +void Interpreter::O_PRELOADSET() { + error("O_PRELOADSET"); +} + +// Not used in script +void Interpreter::O_FREEPRELOAD() { + error("O_FREEPRELOAD"); +} + +// Not used in script +void Interpreter::O_CHECKINV() { + error("O_CHECKINV"); +} + +void Interpreter::O_TALKHERO() { + int32 hero = readScriptFlagValue(); + _vm->talkHero(hero); + debugInterpreter("O_TALKHERO hero %d", hero); +} + +void Interpreter::O_WAITTEXT() { + int32 slot = readScriptFlagValue(); + Text &text = _vm->_textSlots[slot]; + if (text._time && text._str) { + if (_flags->getFlagValue(Flags::ESCAPED)) { + text._time = 1; + if (!slot) { + _vm->_mainHero->_talkTime = 1; + } else if (slot == 1) { + _vm->_secondHero->_talkTime = 1; + } + } else { + _opcodeNF = 1; + _currentInstruction -= 4; + } + } + //debugInterpreter("O_WAITTEXT slot %d", slot); +} + +void Interpreter::O_SETHEROANIM() { + int32 heroId = readScriptFlagValue(); + int32 offset = readScript32(); + Hero *hero = nullptr; + if (!heroId) { + hero = _vm->_mainHero; + } else { + hero = _vm->_secondHero; + } + if (hero != nullptr) { + hero->freeHeroAnim(); + if (hero ->_specAnim == nullptr) { + hero->_specAnim = new Animation(); + if (offset < 100) { + const Common::String animName = Common::String::format("AN%02d", offset); + Resource::loadResource(hero->_specAnim, animName.c_str(), true); + } else { + const Common::String animName = Common::String((const char *)_script->getHeroAnimName(offset)); + Common::String normalizedPath = lastPathComponent(animName, '\\'); + Resource::loadResource(hero->_specAnim, normalizedPath.c_str(), true); + } + hero->_phase = 0; + hero->_state = Hero::kHeroStateSpec; + } + } + debugInterpreter("O_SETHEROANIM hero %d, offset %d", hero, offset); +} + +void Interpreter::O_WAITHEROANIM() { + int32 heroId = readScriptFlagValue(); + Hero *hero = nullptr; + if (!heroId) { + hero = _vm->_mainHero; + } else { + hero = _vm->_secondHero; + } + if (hero != nullptr) { + if (hero->_state == Hero::kHeroStateSpec) { + _currentInstruction -= 4; + _opcodeNF = 1; + } + } + debugInterpreter("O_WAITHEROANIM heroId %d", heroId); +} + +void Interpreter::O_GETHERODATA() { + Flags::Id flagId = readScriptFlagId(); + int32 heroId = readScriptFlagValue(); + int32 heroOffset = readScriptFlagValue(); + Hero *hero = nullptr; + if (!heroId) { + hero = _vm->_mainHero; + } else { + hero = _vm->_secondHero; + } + if (hero != nullptr) { + _flags->setFlagValue(flagId, hero->getData((Hero::AttrId)heroOffset)); + } + debugInterpreter("O_GETHERODATA flag %04x - (%s), heroId %d, heroOffset %d", flagId, Flags::getFlagName(flagId), heroId, heroOffset); +} + +// No need of implementation here +void Interpreter::O_GETMOUSEBUTTON() { + debugInterpreter("O_GETMOUSEBUTTON"); +} + +void Interpreter::O_CHANGEFRAMES() { + int32 anim = readScriptFlagValue(); + int32 frame = readScriptFlagValue(); + int32 lastFrame = readScriptFlagValue(); + int32 loopFrame = readScriptFlagValue(); + _vm->_normAnimList[anim]._frame = frame; + _vm->_normAnimList[anim]._lastFrame = lastFrame; + _vm->_normAnimList[anim]._loopFrame = loopFrame; + debugInterpreter("O_CHANGFRAMES anim %d, frame %d, lastFrame %d, loopFrame %d", anim, frame, lastFrame, loopFrame); +} + +void Interpreter::O_CHANGEBACKFRAMES() { + int32 anim = readScriptFlagValue(); + int32 frame = readScriptFlagValue(); + int32 lastFrame = readScriptFlagValue(); + int32 loopFrame = readScriptFlagValue(); + int currAnim = _vm->_backAnimList[anim]._seq._currRelative; + Anim &backAnim = _vm->_backAnimList[anim].backAnims[currAnim]; + backAnim._frame = frame; + backAnim._lastFrame = lastFrame; + backAnim._loopFrame = loopFrame; + debugInterpreter("O_CHANGEBACKFRAMES anim %d, frame %d, lastFrame %d, loopFrame %d", anim, frame, lastFrame, loopFrame); +} + +void Interpreter::O_GETBACKANIMDATA() { + Flags::Id flagId = readScriptFlagId(); + int32 animNumber = readScriptFlagValue(); + int32 animDataOffset = readScriptFlagValue(); + int currAnim = _vm->_backAnimList[animNumber]._seq._currRelative; + int16 value = _vm->_backAnimList[animNumber].backAnims[currAnim].getAnimData((Anim::AnimOffsets)(animDataOffset)); + _flags->setFlagValue((Flags::Id)(flagId), value); + debugInterpreter("O_GETBACKANIMDATA flag %04X (%s), animNumber %d, animDataOffset %d, value %d", flagId, Flags::getFlagName(flagId), animNumber, animDataOffset, value); +} + +void Interpreter::O_GETANIMDATA() { + Flags::Id flagId = readScriptFlagId(); + int32 anim = readScriptFlagValue(); + int32 animOffset = readScriptFlagValue(); + if (_vm->_normAnimList[anim]._animData != nullptr) { + _flags->setFlagValue(flagId, _vm->_normAnimList[anim].getAnimData((Anim::AnimOffsets)(animOffset))); + } + debugInterpreter("O_GETANIMDATA flag %04X (%s), anim %d, animOffset %d", flagId, Flags::getFlagName(flagId), anim, animOffset); +} + +void Interpreter::O_SETBGCODE() { + int32 offset = readScript32(); + _bgOpcodePC = _currentInstruction + offset - 4; + debugInterpreter("O_SETBGCODE next %08x, offset %08x", _bgOpcodePC, offset); +} + +void Interpreter::O_SETBACKFRAME() { + int32 anim = readScriptFlagValue(); + int32 frame = readScriptFlagValue(); + int currAnim = _vm->_backAnimList[anim]._seq._currRelative; + if (_vm->_backAnimList[anim].backAnims[currAnim]._animData != nullptr) { + _vm->_backAnimList[anim].backAnims[currAnim]._frame = frame; + } + debugInterpreter("O_SETBACKFRAME anim %d, frame %d", anim, frame); +} + +void Interpreter::O_GETRND() { + Flags::Id flag = readScriptFlagId(); + uint16 rndSeed = readScript16(); + int value = _vm->_randomSource.getRandomNumber(rndSeed - 1); + _flags->setFlagValue(flag, value); + debugInterpreter("O_GETRND flag %d, rndSeed %d, value %d", flag, rndSeed, value); +} + +void Interpreter::O_TALKBACKANIM() { + int32 animNumber = readScriptFlagValue(); + int32 slot = readScriptFlagValue(); + _vm->doTalkAnim(animNumber, slot, kBackgroundAnimation); + debugInterpreter("O_TALKBACKANIM animNumber %d, slot %d", animNumber, slot); +} + +// Simplifying, because used only once in Location 20 +void Interpreter::O_LOADPATH() { + readScript32(); + _vm->loadPath("path2"); + debugInterpreter("O_LOADPATH - path2"); +} + +void Interpreter::O_GETCHAR() { + Flags::Id flagId = readScriptFlagId(); + _flags->setFlagValue(flagId, *_string); + _string++; + debugInterpreter("O_GETCHAR %04X (%s) %02x", flagId, Flags::getFlagName(flagId), _flags->getFlagValue(flagId)); +} + +void Interpreter::O_SETDFLAG() { + Flags::Id flagId = readScriptFlagId(); + int32 address = readScript32(); + _flags->setFlagValue((Flags::Id)(flagId), _currentInstruction + address - 4); + debugInterpreter("O_SETDFLAG 0x%04X (%s) = 0x%04X", flagId, Flags::getFlagName(flagId), _currentInstruction + address - 4); +} + +void Interpreter::O_CALLDFLAG() { + Flags::Id flagId = readScriptFlagId(); + _stack[_stacktop] = _currentInstruction; + _stacktop++; + _currentInstruction = _flags->getFlagValue(flagId); + debugInterpreter("O_CALLDFLAG 0x%04X (%s) = 0x%04X", flagId, Flags::getFlagName(flagId), _currentInstruction); +} + +void Interpreter::O_PRINTAT() { + int32 slot = readScriptFlagValue(); + int32 x = readScriptFlagValue(); + int32 y = readScriptFlagValue(); + int32 color = _flags->getFlagValue(Flags::KOLOR); + _vm->printAt(slot, color, (char *)_string, x, y); + increaseString(); + debugInterpreter("O_PRINTAT slot %d, x %d, y %d", slot, x, y); +} + +void Interpreter::O_ZOOMIN() { + int32 slot = readScriptFlagValue(); + _vm->initZoomIn(slot); + debugInterpreter("O_ZOOMIN slot %04d", slot); +} + +void Interpreter::O_ZOOMOUT() { + int32 slot = readScriptFlagValue(); + _vm->initZoomOut(slot); + debugInterpreter("O_ZOOMOUT slot %d", slot); +} + +// Not used in script +void Interpreter::O_SETSTRINGOFFSET() { + error("O_SETSTRINGOFFSET"); +} + +void Interpreter::O_GETOBJDATA() { + Flags::Id flag = readScriptFlagId(); + int32 slot = readScriptFlagValue(); + int32 objOffset = readScriptFlagValue(); + int nr = _vm->_objSlot[slot]; + if (nr != 0xFF) { + int16 value = _vm->_objList[nr]->getData((Object::AttrId)objOffset); + _flags->setFlagValue(flag, value); + } + debugInterpreter("O_GETOBJDATA flag %d, objSlot %d, objOffset %d", flag, slot, objOffset); +} + +void Interpreter::O_SETOBJDATA() { + int32 slot = readScriptFlagValue(); + int32 objOffset = readScriptFlagValue(); + int32 value = readScriptFlagValue(); + int nr = _vm->_objSlot[slot]; + if (nr != 0xFF) { + _vm->_objList[nr]->setData((Object::AttrId)objOffset, value); + } + debugInterpreter("O_SETOBJDATA objSlot %d, objOffset %d, value %d", slot, objOffset, value); +} + +// Not used in script +void Interpreter::O_SWAPOBJECTS() { + error("O_SWAPOBJECTS"); +} + +void Interpreter::O_CHANGEHEROSET() { + int32 heroId = readScriptFlagValue(); + int32 heroSet = readScriptFlagValue(); + if (!heroId) { + _vm->_mainHero->loadAnimSet(heroSet); + } else if (heroId == 1) { + _vm->_secondHero->loadAnimSet(heroSet); + } + debugInterpreter("O_CHANGEHEROSET hero %d, heroSet %d", heroId, heroSet); +} + +// Not used in script +void Interpreter::O_ADDSTRING() { + error("O_ADDSTRING"); +} + +void Interpreter::O_SUBSTRING() { + int32 value = readScriptFlagValue(); + _string -= value; + debugInterpreter("O_SUBSTRING value %d", value); +} + +int Interpreter::checkSeq(byte *string) { + int freeHSlotIncrease = 0; + byte c; + while ((c = string[0]) != 0xFF) { + string++; + if (c < 0xF0) { + freeHSlotIncrease++; + while ((c = string[0])) { + string++; + } + string++; + } else if (c != 0xFE) { + string++; + } + } + return freeHSlotIncrease; +} + +void Interpreter::O_INITDIALOG() { + if (_string[0] == 255) { + byte *stringCurrOff = _string; + byte *string = _string; + stringCurrOff++; + int32 adressOfFirstSequence = (int)READ_LE_UINT16(stringCurrOff); + stringCurrOff += 2; + _string = string + adressOfFirstSequence; + + for (int i = 0; i < 32; i++) { + _vm->_dialogBoxAddr[i] = 0; + _vm->_dialogOptAddr[i] = 0; + } + + for (int i = 0; i < 4 * 32; i++) { + _vm->_dialogOptLines[i] = 0; + } + + int16 off; + byte *line = nullptr; + + int dialogBox = 0; + while ((off = (int)READ_LE_UINT16(stringCurrOff)) != -1) { + stringCurrOff += 2; + if (off) { + line = string + off; + } + _vm->_dialogBoxAddr[dialogBox] = line; + dialogBox++; + } + stringCurrOff += 2; + + int dialogOpt = 0; + while ((off = (int)READ_LE_UINT16(stringCurrOff)) != -1) { + stringCurrOff += 2; + if (off) { + line = string + off; + } + _vm->_dialogOptAddr[dialogOpt] = line; + dialogOpt++; + } + + _flags->setFlagValue(Flags::VOICE_A_LINE, 0); + _flags->setFlagValue(Flags::VOICE_B_LINE, 0); // bx in original? + + int freeHSlot = 0; + for (int i = 31; i >= 0; i--) { + if (_vm->_dialogOptAddr[i] != 0) { + i++; + freeHSlot = i; + _flags->setFlagValue(Flags::VOICE_H_LINE, i); + break; + } + } + + freeHSlot += checkSeq(_string); + + for (int i = 0; i < 32; i++) { + _vm->_dialogOptLines[i * 4] = freeHSlot; + _vm->_dialogOptLines[i * 4 + 1] = freeHSlot; + _vm->_dialogOptLines[i * 4 + 2] = freeHSlot; + if (_vm->_dialogOptAddr[i]) { + freeHSlot += checkSeq(_vm->_dialogOptAddr[i]); + } + } + } + debugInterpreter("O_INITDIALOG"); +} + +void Interpreter::O_ENABLEDIALOGOPT() { + int32 opt = readScriptFlagValue(); + int dialogDataValue = (int)READ_LE_UINT32(_vm->_dialogData); + dialogDataValue &= ~(1u << opt); + WRITE_LE_UINT32(_vm->_dialogData, dialogDataValue); + debugInterpreter("O_ENABLEDIALOGOPT opt %d", opt); +} + +void Interpreter::O_DISABLEDIALOGOPT() { + int32 opt = readScriptFlagValue(); + int dialogDataValue = (int)READ_LE_UINT32(_vm->_dialogData); + dialogDataValue |= (1u << opt); + WRITE_LE_UINT32(_vm->_dialogData, dialogDataValue); + debugInterpreter("O_DISABLEDIALOGOPT opt %d", opt); +} + +void Interpreter::O_SHOWDIALOGBOX() { + int32 box = readScriptFlagValue(); + uint32 currInstr = _currentInstruction; + _vm->createDialogBox(box); + _flags->setFlagValue(Flags::DIALINES, _vm->_dialogLines); + if (_vm->_dialogLines) { + _vm->changeCursor(1); + _vm->runDialog(); + _vm->changeCursor(0); + } + _currentInstruction = currInstr; + debugInterpreter("O_SHOWDIALOGBOX box %d", box); +} + +void Interpreter::O_STOPSAMPLE() { + int32 slot = readScriptFlagValue(); + _vm->stopSample(slot); + debugInterpreter("O_STOPSAMPLE slot %d", slot); +} + +void Interpreter::O_BACKANIMRANGE() { + int32 slotId = readScriptFlagValue(); + uint16 animId = readScript16(); + int32 low = readScriptFlagValue(); + int32 high = readScriptFlagValue(); + if (animId != 0xFFFF) { + if (animId & InterpreterFlags::kFlagMask) { + animId = _flags->getFlagValue((Flags::Id)animId); + } + } + _result = 1; + if (!_vm->_backAnimList[slotId].backAnims.empty()) { + int currAnim = _vm->_backAnimList[slotId]._seq._currRelative; + if (_vm->_backAnimList[slotId].backAnims[currAnim]._animData != nullptr) { + if (animId == 0xFFFF || _vm->_backAnimList[slotId]._seq._current == animId) { + int currAnim = _vm->_backAnimList[slotId]._seq._currRelative; + Anim &backAnim = _vm->_backAnimList[slotId].backAnims[currAnim]; + if (!backAnim._state) { + if (backAnim._frame >= low) { + if (backAnim._frame <= high) { + _result = 0; + } + } + } + } + } + } + debugInterpreter("O_BACKANIMRANGE slotId %d, animId %d, low %d, high %d, _result %d", slotId, animId, low, high, _result); +} + +void Interpreter::O_CLEARPATH() { + for (int i = 0; i < _vm->kPathBitmapLen; i++) { + _vm->_roomPathBitmap[i] = 255; + } + debugInterpreter("O_CLEARPATH"); +} + +void Interpreter::O_SETPATH() { + _vm->loadPath("path"); + debugInterpreter("O_SETPATH"); +} + +void Interpreter::O_GETHEROX() { + int32 heroId = readScriptFlagValue(); + Flags::Id flagId = readScriptFlagId(); + if (!heroId) { + _flags->setFlagValue(flagId, _vm->_mainHero->_middleX); + } else if (heroId == 1) { + _flags->setFlagValue(flagId, _vm->_secondHero->_middleX); + } + debugInterpreter("O_GETHEROX heroId %d, flagId %d", heroId, flagId); +} + +void Interpreter::O_GETHEROY() { + int32 heroId = readScriptFlagValue(); + Flags::Id flagId = readScriptFlagId(); + if (!heroId) { + _flags->setFlagValue(flagId, _vm->_mainHero->_middleY); + } else if (heroId == 1) { + _flags->setFlagValue(flagId, _vm->_secondHero->_middleY); + } + debugInterpreter("O_GETHEROY heroId %d, flagId %d", heroId, flagId); +} + +void Interpreter::O_GETHEROD() { + int32 heroId = readScriptFlagValue(); + Flags::Id flagId = readScriptFlagId(); + if (!heroId) { + _flags->setFlagValue(flagId, _vm->_mainHero->_lastDirection); + } else if (heroId == 1) { + _flags->setFlagValue(flagId, _vm->_secondHero->_lastDirection); + } + debugInterpreter("O_GETHEROD heroId %d, flagId %d", heroId, flagId); +} + +void Interpreter::O_PUSHSTRING() { + _stringStack.string = _string; + _stringStack.dialogData = _vm->_dialogData; + _stringStack.currentString = _currentString; + debugInterpreter("O_PUSHSTRING"); +} + +void Interpreter::O_POPSTRING() { + _string = _stringStack.string; + _vm->_dialogData = _stringStack.dialogData; + _currentString = _stringStack.currentString; + debugInterpreter("O_POPSTRING"); +} + +void Interpreter::O_SETFGCODE() { + int32 offset = readScript32(); + _fgOpcodePC = _currentInstruction + offset - 4; + debugInterpreter("O_SETFGCODE next %08x, offset %08x", _fgOpcodePC, offset); +} + +void Interpreter::O_STOPHERO() { + int32 heroId = readScriptFlagValue(); + if (!heroId) { + _vm->_mainHero->freeOldMove(); + } else if (heroId == 1) { + _vm->_secondHero->freeOldMove(); + } + debugInterpreter("O_STOPHERO heroId %d", heroId); +} + +void Interpreter::O_ANIMUPDATEOFF() { + int32 slotId = readScriptFlagValue(); + _vm->_normAnimList[slotId]._state = 1; + debugInterpreter("O_ANIMUPDATEOFF slotId %d", slotId); +} + +void Interpreter::O_ANIMUPDATEON() { + int32 slotId = readScriptFlagValue(); + _vm->_normAnimList[slotId]._state = 0; + debugInterpreter("O_ANIMUPDATEON slotId %d", slotId); +} + +void Interpreter::O_FREECURSOR() { + _vm->changeCursor(0); + _vm->_currentPointerNumber = 1; + // free memory here? + debugInterpreter("O_FREECURSOR"); +} + +void Interpreter::O_ADDINVQUIET() { + int32 hero = readScriptFlagValue(); + int32 item = readScriptFlagValue(); + _vm->addInv(hero, item, true); + debugInterpreter("O_ADDINVQUIET hero %d, item %d", hero, item); +} + +void Interpreter::O_RUNHERO() { + int32 heroId = readScriptFlagValue(); + int32 x = readScriptFlagValue(); + int32 y = readScriptFlagValue(); + int32 dir = readScriptFlagValue(); + _vm->moveRunHero(heroId, x, y, dir, true); + debugInterpreter("O_RUNHERO heroId %d, x %d, y %d, dir %d", heroId, x, y, dir); +} + +void Interpreter::O_SETBACKANIMDATA() { + uint16 animNumber = readScript16(); + uint16 animDataOffset = readScript16(); + Flags::Id flagId = readScriptFlagId(); + uint16 value = _flags->getFlagValue((Flags::Id)(flagId)); + int currAnim = _vm->_backAnimList[animNumber]._seq._currRelative; + _vm->_backAnimList[animNumber].backAnims[currAnim].setAnimData((Anim::AnimOffsets)(animDataOffset), value); + debugInterpreter("O_SETBACKANIMDATA flag %04X (%s), animNumber %d, animDataOffset %d, value %d", flagId, Flags::getFlagName(flagId), animNumber, animDataOffset, value); +} + +void Interpreter::O_VIEWFLC() { + int32 animNr = readScriptFlagValue(); + _vm->_flcFrameSurface = nullptr; + _vm->loadAnim(animNr, false); + debugInterpreter("O_VIEWFLC animNr %d", animNr); +} + +void Interpreter::O_CHECKFLCFRAME() { + int32 frameNr = readScriptFlagValue(); + debugInterpreter("O_CHECKFLCFRAME frame number %d", frameNr); + if (_vm->_flicPlayer.getCurFrame() != frameNr) { + _currentInstruction -= 4; + _opcodeNF = 1; + } +} + +void Interpreter::O_CHECKFLCEND() { + const Video::FlicDecoder &flicPlayer = _vm->_flicPlayer; + debugInterpreter("O_CHECKFLCEND frameCount %d, currentFrame %d", flicPlayer.getFrameCount(), flicPlayer.getCurFrame()); + if (flicPlayer.getFrameCount() - flicPlayer.getCurFrame() > 1) { + _currentInstruction -= 2; + _opcodeNF = 1; + } +} + +void Interpreter::O_FREEFLC() { + _vm->_flcFrameSurface = nullptr; + debugInterpreter("O_FREEFLC"); +} + +void Interpreter::O_TALKHEROSTOP() { + int32 heroId = readScriptFlagValue(); + if (!heroId) { + _vm->_mainHero->_state = Hero::kHeroStateStay; + } else if (heroId == 1) { + _vm->_secondHero->_state = Hero::kHeroStateStay; + } + debugInterpreter("O_TALKHEROSTOP %d", heroId); +} + +void Interpreter::O_HEROCOLOR() { + int32 heroId = readScriptFlagValue(); + int32 color = readScriptFlagValue(); + if (!heroId) { + _vm->_mainHero->_color = color; + } else if (heroId == 1) { + _vm->_secondHero->_color = color; + } + debugInterpreter("O_HEROCOLOR heroId %d, color %d", heroId, color); +} + +void Interpreter::O_GRABMAPA() { + _vm->grabMap(); + debugInterpreter("O_GRABMAPA"); +} + +void Interpreter::O_ENABLENAK() { + int32 nakId = readScriptFlagValue(); + _vm->_maskList[nakId]._flags = 0; + debugInterpreter("O_ENABLENAK nakId %d", nakId); +} + +void Interpreter::O_DISABLENAK() { + int32 nakId = readScriptFlagValue(); + _vm->_maskList[nakId]._flags = 1; + debugInterpreter("O_DISABLENAK nakId %d", nakId); +} + +void Interpreter::O_GETMOBNAME() { + int32 modId = readScriptFlagValue(); + _string = (byte *)_vm->_mobList[modId]._name.c_str(); + debugInterpreter("O_GETMOBNAME modId %d", modId); +} + +void Interpreter::O_SWAPINVENTORY() { + int32 hero = readScriptFlagValue(); + _vm->swapInv(hero); + debugInterpreter("O_SWAPINVENTORY hero %d", hero); +} + +void Interpreter::O_CLEARINVENTORY() { + int32 hero = readScriptFlagValue(); + _vm->clearInv(hero); + debugInterpreter("O_CLEARINVENTORY hero %d", hero); +} + +void Interpreter::O_SKIPTEXT() { + increaseString(); + debugInterpreter("O_SKIPTEXT"); +} + +void Interpreter::O_SETVOICEH() { + int32 slot = readScriptFlagValue(); + static const uint32 VOICE_H_SLOT = 28; + uint16 voiceLineH = _flags->getFlagValue(Flags::VOICE_H_LINE); + _vm->setVoice(slot, VOICE_H_SLOT, voiceLineH); +} + +void Interpreter::O_SETVOICEA() { + int32 slot = readScriptFlagValue(); + static const uint32 VOICE_A_SLOT = 29; + uint16 voiceLineH = _flags->getFlagValue(Flags::VOICE_H_LINE); + _vm->setVoice(slot, VOICE_A_SLOT, voiceLineH); +} + +void Interpreter::O_SETVOICEB() { + int32 slot = readScriptFlagValue(); + static const uint32 VOICE_B_SLOT = 30; + uint16 voiceLineH = _flags->getFlagValue(Flags::VOICE_H_LINE); + _vm->setVoice(slot, VOICE_B_SLOT, voiceLineH); +} + +void Interpreter::O_SETVOICEC() { + int32 slot = readScriptFlagValue(); + static const uint32 VOICE_C_SLOT = 31; + uint16 voiceLineH = _flags->getFlagValue(Flags::VOICE_H_LINE); + _vm->setVoice(slot, VOICE_C_SLOT, voiceLineH); +} + +void Interpreter::O_SETVOICED() { + int32 slot = readScriptFlagValue(); + static const uint32 VOICE_D_SLOT = 32; + uint16 voiceLineH = _flags->getFlagValue(Flags::VOICE_H_LINE); + _vm->setVoice(slot, VOICE_D_SLOT, voiceLineH); +} + +void Interpreter::O_VIEWFLCLOOP() { + int32 animId = readScriptFlagValue(); + _vm->loadAnim(animId, true); + debugInterpreter("O_VIEWFLCLOOP animId %d", animId); +} + +// Not used in script +void Interpreter::O_FLCSPEED() { + error("O_FLCSPEED speed %d"); +} + +void Interpreter::O_OPENINVENTORY() { + _vm->_showInventoryFlag = true; + _opcodeNF = 1; + debugInterpreter("O_OPENINVENTORY"); +} + +void Interpreter::O_KRZYWA() { + _vm->makeCurve(); + debugInterpreter("O_KRZYWA"); +} + +void Interpreter::O_GETKRZYWA() { + _vm->getCurve(); + debugInterpreter("O_GETKRZYWA"); +} + +void Interpreter::O_GETMOB() { + Flags::Id flagId = readScriptFlagId(); + int32 posX = readScriptFlagValue(); + int32 posY = readScriptFlagValue(); + int mobNumber = _vm->getMob(_vm->_mobList, true, posX, posY); + _flags->setFlagValue(flagId, mobNumber + 1); + debugInterpreter("O_GETMOB flagId %d, posX %d, posY %d", flagId, posX, posY); +} + +// Not used in game +void Interpreter::O_INPUTLINE() { + error("O_INPUTLINE"); +} + +// Not used in script +void Interpreter::O_BREAK_POINT() { + error("O_BREAK_POINT"); +} + +Interpreter::OpcodeFunc Interpreter::_opcodes[kNumOpcodes] = { + &Interpreter::O_WAITFOREVER, + &Interpreter::O_BLACKPALETTE, + &Interpreter::O_SETUPPALETTE, + &Interpreter::O_INITROOM, + &Interpreter::O_SETSAMPLE, + &Interpreter::O_FREESAMPLE, + &Interpreter::O_PLAYSAMPLE, + &Interpreter::O_PUTOBJECT, + &Interpreter::O_REMOBJECT, + &Interpreter::O_SHOWANIM, + &Interpreter::O_CHECKANIMEND, + &Interpreter::O_FREEANIM, + &Interpreter::O_CHECKANIMFRAME, + &Interpreter::O_PUTBACKANIM, + &Interpreter::O_REMBACKANIM, + &Interpreter::O_CHECKBACKANIMFRAME, + &Interpreter::O_FREEALLSAMPLES, + &Interpreter::O_SETMUSIC, + &Interpreter::O_STOPMUSIC, + &Interpreter::O__WAIT, + &Interpreter::O_UPDATEOFF, + &Interpreter::O_UPDATEON, + &Interpreter::O_UPDATE , + &Interpreter::O_CLS, + &Interpreter::O__CALL, + &Interpreter::O_RETURN, + &Interpreter::O_GO, + &Interpreter::O_BACKANIMUPDATEOFF, + &Interpreter::O_BACKANIMUPDATEON, + &Interpreter::O_CHANGECURSOR, + &Interpreter::O_CHANGEANIMTYPE, + &Interpreter::O__SETFLAG, + &Interpreter::O_COMPARE, + &Interpreter::O_JUMPZ, + &Interpreter::O_JUMPNZ, + &Interpreter::O_EXIT, + &Interpreter::O_ADDFLAG, + &Interpreter::O_TALKANIM, + &Interpreter::O_SUBFLAG, + &Interpreter::O_SETSTRING, + &Interpreter::O_ANDFLAG, + &Interpreter::O_GETMOBDATA, + &Interpreter::O_ORFLAG, + &Interpreter::O_SETMOBDATA, + &Interpreter::O_XORFLAG, + &Interpreter::O_GETMOBTEXT, + &Interpreter::O_MOVEHERO, + &Interpreter::O_WALKHERO, + &Interpreter::O_SETHERO, + &Interpreter::O_HEROOFF, + &Interpreter::O_HEROON, + &Interpreter::O_CLSTEXT, + &Interpreter::O_CALLTABLE, + &Interpreter::O_CHANGEMOB, + &Interpreter::O_ADDINV, + &Interpreter::O_REMINV, + &Interpreter::O_REPINV, + &Interpreter::O_OBSOLETE_GETACTION, + &Interpreter::O_ADDWALKAREA, + &Interpreter::O_REMWALKAREA, + &Interpreter::O_RESTOREWALKAREA, + &Interpreter::O_WAITFRAME, + &Interpreter::O_SETFRAME, + &Interpreter::O_RUNACTION, + &Interpreter::O_COMPAREHI, + &Interpreter::O_COMPARELO, + &Interpreter::O_PRELOADSET, + &Interpreter::O_FREEPRELOAD, + &Interpreter::O_CHECKINV, + &Interpreter::O_TALKHERO, + &Interpreter::O_WAITTEXT, + &Interpreter::O_SETHEROANIM, + &Interpreter::O_WAITHEROANIM, + &Interpreter::O_GETHERODATA, + &Interpreter::O_GETMOUSEBUTTON, + &Interpreter::O_CHANGEFRAMES, + &Interpreter::O_CHANGEBACKFRAMES, + &Interpreter::O_GETBACKANIMDATA, + &Interpreter::O_GETANIMDATA, + &Interpreter::O_SETBGCODE, + &Interpreter::O_SETBACKFRAME, + &Interpreter::O_GETRND, + &Interpreter::O_TALKBACKANIM, + &Interpreter::O_LOADPATH, + &Interpreter::O_GETCHAR, + &Interpreter::O_SETDFLAG, + &Interpreter::O_CALLDFLAG, + &Interpreter::O_PRINTAT, + &Interpreter::O_ZOOMIN, + &Interpreter::O_ZOOMOUT, + &Interpreter::O_SETSTRINGOFFSET, + &Interpreter::O_GETOBJDATA, + &Interpreter::O_SETOBJDATA, + &Interpreter::O_SWAPOBJECTS, + &Interpreter::O_CHANGEHEROSET, + &Interpreter::O_ADDSTRING, + &Interpreter::O_SUBSTRING, + &Interpreter::O_INITDIALOG, + &Interpreter::O_ENABLEDIALOGOPT, + &Interpreter::O_DISABLEDIALOGOPT, + &Interpreter::O_SHOWDIALOGBOX, + &Interpreter::O_STOPSAMPLE, + &Interpreter::O_BACKANIMRANGE, + &Interpreter::O_CLEARPATH, + &Interpreter::O_SETPATH, + &Interpreter::O_GETHEROX, + &Interpreter::O_GETHEROY, + &Interpreter::O_GETHEROD, + &Interpreter::O_PUSHSTRING, + &Interpreter::O_POPSTRING, + &Interpreter::O_SETFGCODE, + &Interpreter::O_STOPHERO, + &Interpreter::O_ANIMUPDATEOFF, + &Interpreter::O_ANIMUPDATEON, + &Interpreter::O_FREECURSOR, + &Interpreter::O_ADDINVQUIET, + &Interpreter::O_RUNHERO, + &Interpreter::O_SETBACKANIMDATA, + &Interpreter::O_VIEWFLC, + &Interpreter::O_CHECKFLCFRAME, + &Interpreter::O_CHECKFLCEND, + &Interpreter::O_FREEFLC, + &Interpreter::O_TALKHEROSTOP, + &Interpreter::O_HEROCOLOR, + &Interpreter::O_GRABMAPA, + &Interpreter::O_ENABLENAK, + &Interpreter::O_DISABLENAK, + &Interpreter::O_GETMOBNAME, + &Interpreter::O_SWAPINVENTORY, + &Interpreter::O_CLEARINVENTORY, + &Interpreter::O_SKIPTEXT, + &Interpreter::O_SETVOICEH, + &Interpreter::O_SETVOICEA, + &Interpreter::O_SETVOICEB, + &Interpreter::O_SETVOICEC, + &Interpreter::O_VIEWFLCLOOP, + &Interpreter::O_FLCSPEED, + &Interpreter::O_OPENINVENTORY, + &Interpreter::O_KRZYWA, + &Interpreter::O_GETKRZYWA, + &Interpreter::O_GETMOB, + &Interpreter::O_INPUTLINE, + &Interpreter::O_SETVOICED, + &Interpreter::O_BREAK_POINT, +}; + +} // End of namespace Prince |