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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PRINCE_SCRIPT_H
+#define PRINCE_SCRIPT_H
+
+#include "common/random.h"
+#include "common/endian.h"
+#include "common/array.h"
+#include "common/stream.h"
+
+#include "prince/flags.h"
+
+namespace Prince {
+
+class PrinceEngine;
+class Animation;
+class Object;
+struct Anim;
+struct BackgroundAnim;
+struct Mask;
+
+class Room {
+public:
+ Room();
+ int _mobs; // mob flag offset
+ int _backAnim; // offset to array of animation numbers
+ int _obj; // offset to array of object numbers
+ int _nak; // offset to array of masks
+ int _itemUse;
+ int _itemGive;
+ int _walkTo; // offset to array of WALKTO events or 0
+ int _examine; // offset to array of EXAMINE events or 0
+ int _pickup;
+ int _use;
+ int _pushOpen;
+ int _pullClose;
+ int _talk;
+ int _give;
+
+ bool loadStream(Common::SeekableReadStream &stream);
+ bool loadRoom(byte *roomData);
+ int getOptionOffset(int option);
+
+private:
+
+ typedef void (Room::*LoadingStep)(Common::SeekableReadStream &stream);
+
+ void nextLoadStep(Common::SeekableReadStream &stream, LoadingStep step);
+
+ void loadMobs(Common::SeekableReadStream &stream);
+ void loadBackAnim(Common::SeekableReadStream &stream);
+ void loadObj(Common::SeekableReadStream &stream);
+ void loadNak(Common::SeekableReadStream &stream);
+ void loadItemUse(Common::SeekableReadStream &stream);
+ void loadItemGive(Common::SeekableReadStream &stream);
+ void loadWalkTo(Common::SeekableReadStream &stream);
+ void loadExamine(Common::SeekableReadStream &stream);
+ void loadPickup(Common::SeekableReadStream &stream);
+ void loadUse(Common::SeekableReadStream &stream);
+ void loadPushOpen(Common::SeekableReadStream &stream);
+ void loadPullClose(Common::SeekableReadStream &stream);
+ void loadTalk(Common::SeekableReadStream &stream);
+ void loadGive(Common::SeekableReadStream &stream);
+};
+
+
+class Script {
+public:
+ static const int16 kMaxRooms = 60;
+
+ Script(PrinceEngine *vm);
+ ~Script();
+
+ struct ScriptInfo {
+ int rooms;
+ int startGame;
+ int restoreGame;
+ int stdExamine;
+ int stdPickup;
+ int stdUse;
+ int stdOpen;
+ int stdClose;
+ int stdTalk;
+ int stdGive;
+ int usdCode;
+ int invObjExam;
+ int invObjUse;
+ int invObjUU;
+ int stdUseItem;
+ int lightSources;
+ int specRout;
+ int invObjGive;
+ int stdGiveItem;
+ int goTester;
+ };
+
+ ScriptInfo _scriptInfo;
+
+ bool loadStream(Common::SeekableReadStream &stream);
+
+ uint16 readScript16(uint32 address);
+ uint32 readScript32(uint32 address);
+
+ uint32 getStartGameOffset();
+ uint32 getLocationInitScript(int initRoomTableOffset, int roomNr);
+ int16 getLightX(int locationNr);
+ int16 getLightY(int locationNr);
+ int32 getShadowScale(int locationNr);
+ uint8 *getRoomOffset(int locationNr);
+ int32 getOptionStandardOffset(int option);
+ uint8 *getHeroAnimName(int offset);
+
+ void installBackAnims(Common::Array<BackgroundAnim> &backAnimList, int roomBackAnimOffset);
+ void installSingleBackAnim(Common::Array<BackgroundAnim> &backAnimList, int slot, int roomBackAnimOffset);
+ void installObjects(int offset);
+ bool loadAllMasks(Common::Array<Mask> &maskList, int offset);
+
+ int scanMobEvents(int mobMask, int dataEventOffset);
+ int scanMobEventsWithItem(int mobMask, int dataEventOffset, int itemMask);
+
+ byte getMobVisible(int roomMobOffset, uint16 mob);
+ void setMobVisible(int roomMobOffset, uint16 mob, byte value);
+
+ uint32 getBackAnimId(int roomBackAnimOffset, int slot);
+ void setBackAnimId(int roomBackAnimOffset, int slot, int animId);
+
+ byte getObjId(int roomObjOffset, int slot);
+ void setObjId(int roomObjOffset, int slot, byte objectId);
+
+ const char *getString(uint32 offset) {
+ return (const char *)(&_data[offset]);
+ }
+
+private:
+ PrinceEngine *_vm;
+ uint8 *_data;
+ uint32 _dataSize;
+ Common::Array<Room> _roomList;
+};
+
+class InterpreterFlags {
+public:
+ InterpreterFlags();
+
+ void setFlagValue(Flags::Id flag, int32 value);
+ int32 getFlagValue(Flags::Id flag);
+
+ void resetAllFlags();
+
+ static const uint16 kFlagMask = 0x8000;
+ static const uint16 kMaxFlags = 2000;
+private:
+ int32 _flags[kMaxFlags];
+};
+
+class Interpreter {
+public:
+ Interpreter(PrinceEngine *vm, Script *script, InterpreterFlags *flags);
+
+ void stopBg() { _bgOpcodePC = 0; }
+
+ void stepBg();
+ void stepFg();
+ void storeNewPC(int opcodePC);
+ int getLastOPCode();
+ int getFgOpcodePC();
+
+ void setBgOpcodePC(uint32 value);
+ void setFgOpcodePC(uint32 value);
+
+ uint32 getCurrentString();
+ void setCurrentString(uint32 value);
+
+ byte *getString();
+ void setString(byte *newString);
+ void increaseString();
+
+ void setResult(byte value);
+
+private:
+ PrinceEngine *_vm;
+ Script *_script;
+ InterpreterFlags *_flags;
+
+ uint32 _currentInstruction;
+
+ uint32 _bgOpcodePC;
+ uint32 _fgOpcodePC;
+
+ uint16 _lastOpcode;
+ uint32 _lastInstruction;
+ byte _result;
+
+ bool _opcodeNF; // break interpreter loop
+ bool _opcodeEnd; // end of a game flag
+
+ static const uint32 _STACK_SIZE = 500;
+ uint32 _stack[_STACK_SIZE];
+ struct stringStack {
+ byte *string;
+ byte *dialogData;
+ uint32 currentString;
+ } _stringStack;
+ uint8 _stacktop;
+ uint32 _waitFlag;
+
+ byte *_string;
+ uint32 _currentString;
+ const char *_mode;
+
+ // Helper functions
+ uint32 step(uint32 opcodePC);
+ uint16 readScript16();
+ uint32 readScript32();
+ int32 readScriptFlagValue();
+ Flags::Id readScriptFlagId();
+ int checkSeq(byte *string);
+
+ void debugInterpreter(const char *s, ...);
+
+ typedef void (Interpreter::*OpcodeFunc)();
+ static OpcodeFunc _opcodes[];
+
+ static const int kGiveLetterScriptFix = 79002;
+
+ // Keep opcode handlers names as they are in original code
+ // making it easier to switch back and forth
+ void O_WAITFOREVER();
+ void O_BLACKPALETTE();
+ void O_SETUPPALETTE();
+ void O_INITROOM();
+ void O_SETSAMPLE();
+ void O_FREESAMPLE();
+ void O_PLAYSAMPLE();
+ void O_PUTOBJECT();
+ void O_REMOBJECT();
+ void O_SHOWANIM();
+ void O_CHECKANIMEND();
+ void O_FREEANIM();
+ void O_CHECKANIMFRAME();
+ void O_PUTBACKANIM();
+ void O_REMBACKANIM();
+ void O_CHECKBACKANIMFRAME();
+ void O_FREEALLSAMPLES();
+ void O_SETMUSIC();
+ void O_STOPMUSIC();
+ void O__WAIT();
+ void O_UPDATEOFF();
+ void O_UPDATEON();
+ void O_UPDATE ();
+ void O_CLS();
+ void O__CALL();
+ void O_RETURN();
+ void O_GO();
+ void O_BACKANIMUPDATEOFF();
+ void O_BACKANIMUPDATEON();
+ void O_CHANGECURSOR();
+ void O_CHANGEANIMTYPE();
+ void O__SETFLAG();
+ void O_COMPARE();
+ void O_JUMPZ();
+ void O_JUMPNZ();
+ void O_EXIT();
+ void O_ADDFLAG();
+ void O_TALKANIM();
+ void O_SUBFLAG();
+ void O_SETSTRING();
+ void O_ANDFLAG();
+ void O_GETMOBDATA();
+ void O_ORFLAG();
+ void O_SETMOBDATA();
+ void O_XORFLAG();
+ void O_GETMOBTEXT();
+ void O_MOVEHERO();
+ void O_WALKHERO();
+ void O_SETHERO();
+ void O_HEROOFF();
+ void O_HEROON();
+ void O_CLSTEXT();
+ void O_CALLTABLE();
+ void O_CHANGEMOB();
+ void O_ADDINV();
+ void O_REMINV();
+ void O_REPINV();
+ void O_OBSOLETE_GETACTION();
+ void O_ADDWALKAREA();
+ void O_REMWALKAREA();
+ void O_RESTOREWALKAREA();
+ void O_WAITFRAME();
+ void O_SETFRAME();
+ void O_RUNACTION();
+ void O_COMPAREHI();
+ void O_COMPARELO();
+ void O_PRELOADSET();
+ void O_FREEPRELOAD();
+ void O_CHECKINV();
+ void O_TALKHERO();
+ void O_WAITTEXT();
+ void O_SETHEROANIM();
+ void O_WAITHEROANIM();
+ void O_GETHERODATA();
+ void O_GETMOUSEBUTTON();
+ void O_CHANGEFRAMES();
+ void O_CHANGEBACKFRAMES();
+ void O_GETBACKANIMDATA();
+ void O_GETANIMDATA();
+ void O_SETBGCODE();
+ void O_SETBACKFRAME();
+ void O_GETRND();
+ void O_TALKBACKANIM();
+ void O_LOADPATH();
+ void O_GETCHAR();
+ void O_SETDFLAG();
+ void O_CALLDFLAG();
+ void O_PRINTAT();
+ void O_ZOOMIN();
+ void O_ZOOMOUT();
+ void O_SETSTRINGOFFSET();
+ void O_GETOBJDATA();
+ void O_SETOBJDATA();
+ void O_SWAPOBJECTS();
+ void O_CHANGEHEROSET();
+ void O_ADDSTRING();
+ void O_SUBSTRING();
+ void O_INITDIALOG();
+ void O_ENABLEDIALOGOPT();
+ void O_DISABLEDIALOGOPT();
+ void O_SHOWDIALOGBOX();
+ void O_STOPSAMPLE();
+ void O_BACKANIMRANGE();
+ void O_CLEARPATH();
+ void O_SETPATH();
+ void O_GETHEROX();
+ void O_GETHEROY();
+ void O_GETHEROD();
+ void O_PUSHSTRING();
+ void O_POPSTRING();
+ void O_SETFGCODE();
+ void O_STOPHERO();
+ void O_ANIMUPDATEOFF();
+ void O_ANIMUPDATEON();
+ void O_FREECURSOR();
+ void O_ADDINVQUIET();
+ void O_RUNHERO();
+ void O_SETBACKANIMDATA();
+ void O_VIEWFLC();
+ void O_CHECKFLCFRAME();
+ void O_CHECKFLCEND();
+ void O_FREEFLC();
+ void O_TALKHEROSTOP();
+ void O_HEROCOLOR();
+ void O_GRABMAPA();
+ void O_ENABLENAK();
+ void O_DISABLENAK();
+ void O_GETMOBNAME();
+ void O_SWAPINVENTORY();
+ void O_CLEARINVENTORY();
+ void O_SKIPTEXT();
+ void O_SETVOICEH();
+ void O_SETVOICEA();
+ void O_SETVOICEB();
+ void O_SETVOICEC();
+ void O_VIEWFLCLOOP();
+ void O_FLCSPEED();
+ void O_OPENINVENTORY();
+ void O_KRZYWA();
+ void O_GETKRZYWA();
+ void O_GETMOB();
+ void O_INPUTLINE();
+ void O_SETVOICED();
+ void O_BREAK_POINT();
+
+};
+
+} // End of namespace Prince
+
+#endif