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-rw-r--r--engines/queen/graphics.cpp1537
1 files changed, 1537 insertions, 0 deletions
diff --git a/engines/queen/graphics.cpp b/engines/queen/graphics.cpp
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+++ b/engines/queen/graphics.cpp
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2003-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+#include "queen/graphics.h"
+
+#include "queen/bankman.h"
+#include "queen/display.h"
+#include "queen/grid.h"
+#include "queen/logic.h"
+#include "queen/queen.h"
+#include "queen/resource.h"
+#include "queen/sound.h"
+
+namespace Queen {
+
+#ifdef PALMOS_68K
+static const BamScene::BamDataBlock *_carData;
+static const BamScene::BamDataBlock *_fight1Data;
+static const BamScene::BamDataBlock *_fight2Data;
+static const BamScene::BamDataBlock *_fight3Data;
+#endif
+
+const Box BobSlot::_defaultBox(-1, -1, -1, -1);
+
+void BobSlot::curPos(int16 xx, int16 yy) {
+ active = true;
+ x = xx;
+ y = yy;
+}
+
+void BobSlot::move(int16 dstx, int16 dsty, int16 spd) {
+ active = true;
+ moving = true;
+
+ endx = dstx;
+ endy = dsty;
+
+ speed = (spd < 1) ? 1 : spd;
+
+ int16 deltax = endx - x;
+ if (deltax < 0) {
+ dx = -deltax;
+ xdir = -1;
+ } else {
+ dx = deltax;
+ xdir = 1;
+ }
+ int16 deltay = endy - y;
+ if (deltay < 0) {
+ dy = -deltay;
+ ydir = -1;
+ } else {
+ dy = deltay;
+ ydir = 1;
+ }
+
+ if (dx > dy) {
+ total = dy / 2;
+ xmajor = true;
+ } else {
+ total = dx / 2;
+ xmajor = false;
+ }
+
+ // move one step along line to avoid glitching
+ moveOneStep();
+}
+
+void BobSlot::moveOneStep() {
+ if (xmajor) {
+ if (x == endx) {
+ y = endy;
+ moving = false;
+ } else {
+ x += xdir;
+ total += dy;
+ if (total > dx) {
+ y += ydir;
+ total -= dx;
+ }
+ }
+ } else {
+ if (y == endy) {
+ x = endx;
+ moving = false;
+ } else {
+ y += ydir;
+ total += dx;
+ if (total > dy) {
+ x += xdir;
+ total -= dy;
+ }
+ }
+ }
+}
+
+void BobSlot::animOneStep() {
+ if (anim.string.buffer != NULL) {
+ --anim.speed;
+ if (anim.speed <= 0) {
+ // jump to next entry
+ ++anim.string.curPos;
+ uint16 nextFrame = anim.string.curPos->frame;
+ if (nextFrame == 0) {
+ anim.string.curPos = anim.string.buffer;
+ frameNum = anim.string.curPos->frame;
+ } else {
+ frameNum = nextFrame;
+ }
+ anim.speed = anim.string.curPos->speed / 4;
+ }
+ } else {
+ // normal looping animation
+ --anim.speed;
+ if (anim.speed == 0) {
+ anim.speed = anim.speedBak;
+
+ int16 nextFrame = frameNum + frameDir;
+ if (nextFrame > anim.normal.lastFrame || nextFrame < anim.normal.firstFrame) {
+ if (anim.normal.rebound) {
+ frameDir *= -1;
+ } else {
+ frameNum = anim.normal.firstFrame - 1;
+ }
+ }
+ frameNum += frameDir;
+ }
+ }
+}
+
+void BobSlot::animString(const AnimFrame *animBuf) {
+ active = true;
+ animating = true;
+ anim.string.buffer = animBuf;
+ anim.string.curPos = animBuf;
+ frameNum = animBuf->frame;
+ anim.speed = animBuf->speed / 4;
+}
+
+void BobSlot::animNormal(uint16 firstFrame, uint16 lastFrame, uint16 spd, bool rebound, bool flip) {
+ active = true;
+ animating = true;
+ frameNum = firstFrame;
+ anim.speed = spd;
+ anim.speedBak = spd;
+ anim.string.buffer = NULL;
+ anim.normal.firstFrame = firstFrame;
+ anim.normal.lastFrame = lastFrame;
+ anim.normal.rebound = rebound;
+ frameDir = 1;
+ xflip = flip;
+}
+
+void BobSlot::scaleWalkSpeed(uint16 ms) {
+ if (!xmajor) {
+ ms /= 2;
+ }
+ speed = scale * ms / 100;
+ if (speed == 0) {
+ speed = 1;
+ }
+}
+
+void BobSlot::clear() {
+ active = false;
+ xflip = false;
+ animating = false;
+ anim.string.buffer = NULL;
+ moving = false;
+ scale = 100;
+
+#ifdef PALMOS_ARM
+ Box *tmp = (Box *)&_defaultBox;
+ tmp->x1 = -1;
+ tmp->y1 = -1;
+ tmp->x2 = -1;
+ tmp->y2 = -1;
+#endif
+ box = _defaultBox;
+}
+
+static int compareBobDrawOrder(const void *a, const void *b) {
+ const BobSlot *bob1 = *(const BobSlot * const *)a;
+ const BobSlot *bob2 = *(const BobSlot * const *)b;
+ int d = bob1->y - bob2->y;
+ // As the qsort() function may reorder "equal" elements,
+ // we use the bob slot number when needed. This is required
+ // during the introduction, to hide a crate behind the clock.
+ if (d == 0) {
+ d = bob1 - bob2;
+ }
+ return d;
+}
+
+const Box Graphics::_gameScreenBox(0, 0, GAME_SCREEN_WIDTH - 1, ROOM_ZONE_HEIGHT - 1);
+const Box Graphics::_fullScreenBox(0, 0, GAME_SCREEN_WIDTH - 1, GAME_SCREEN_HEIGHT - 1);
+
+Graphics::Graphics(QueenEngine *vm)
+ : _cameraBob(0), _vm(vm) {
+ memset(_bobs, 0, sizeof(_bobs));
+ memset(_sortedBobs, 0, sizeof(_sortedBobs));
+ _sortedBobsCount = 0;
+ _shrinkBuffer.data = new uint8[ BOB_SHRINK_BUF_SIZE ];
+
+#ifdef PALMOS_ARM
+ Box *tmp1 = (Box *)&BobSlot::_defaultBox;
+ tmp1->x1 = -1;
+ tmp1->y1 = -1;
+ tmp1->x2 = -1;
+ tmp1->y2 = -1;
+ Box *tmp2 = (Box *)&_gameScreenBox;
+ tmp2->x1 = 0;
+ tmp2->y1 = 0;
+ tmp2->x2 = GAME_SCREEN_WIDTH - 1;
+ tmp2->y2 = ROOM_ZONE_HEIGHT - 1;
+ Box *tmp3 = (Box *)&_fullScreenBox;
+ tmp3->x1 = 0;
+ tmp3->y1 = 0;
+ tmp3->x2 = GAME_SCREEN_WIDTH - 1;
+ tmp3->y2 = GAME_SCREEN_HEIGHT - 1;
+#endif
+}
+
+Graphics::~Graphics() {
+ delete[] _shrinkBuffer.data;
+}
+
+void Graphics::unpackControlBank() {
+ _vm->bankMan()->load("control.BBK",17);
+ _vm->bankMan()->unpack(1, 1, 17); // Mouse pointer
+ // unpack arrows frames and change hotspot to be always on top
+ for (int i = 3; i <= 4; ++i) {
+ _vm->bankMan()->unpack(i, i, 17);
+ BobFrame *bf = _vm->bankMan()->fetchFrame(i);
+ bf->yhotspot += 200;
+ }
+ _vm->bankMan()->close(17);
+}
+
+void Graphics::setupArrows() {
+ int scrollX = _vm->display()->horizontalScroll();
+ BobSlot *arrow;
+ arrow = bob(ARROW_BOB_UP);
+ arrow->curPos(303 + 8 + scrollX, 150 + 1 + 200);
+ arrow->frameNum = 3;
+ arrow = bob(ARROW_BOB_DOWN);
+ arrow->curPos(303 + scrollX, 175 + 200);
+ arrow->frameNum = 4;
+}
+
+void Graphics::setupMouseCursor() {
+ BobFrame *bf = _vm->bankMan()->fetchFrame(1);
+ _vm->display()->setMouseCursor(bf->data, bf->width, bf->height);
+}
+
+void Graphics::drawBob(const BobSlot *bs, const BobFrame *bf, const Box *bbox, int16 x, int16 y) {
+ debug(9, "Graphics::drawBob(%d, %d, %d)", bs->frameNum, x, y);
+
+ uint16 w, h;
+ if (bs->scale < 100) {
+ shrinkFrame(bf, bs->scale);
+ bf = &_shrinkBuffer;
+ }
+ w = bf->width;
+ h = bf->height;
+
+ const Box *box = (bs->box == BobSlot::_defaultBox) ? bbox : &bs->box;
+
+ if (w != 0 && h != 0 && box->intersects(x, y, w, h)) {
+ uint8 *src = bf->data;
+ uint16 x_skip = 0;
+ uint16 y_skip = 0;
+ uint16 w_new = w;
+ uint16 h_new = h;
+
+ // compute bounding box intersection with frame
+ if (x < box->x1) {
+ x_skip = box->x1 - x;
+ w_new -= x_skip;
+ x = box->x1;
+ }
+
+ if (y < box->y1) {
+ y_skip = box->y1 - y;
+ h_new -= y_skip;
+ y = box->y1;
+ }
+
+ if (x + w_new > box->x2 + 1) {
+ w_new = box->x2 - x + 1;
+ }
+
+ if (y + h_new > box->y2 + 1) {
+ h_new = box->y2 - y + 1;
+ }
+
+ src += w * y_skip;
+ if (!bs->xflip) {
+ src += x_skip;
+ } else {
+ src += w - w_new - x_skip;
+ x += w_new - 1;
+ }
+ _vm->display()->drawBobSprite(src, x, y, w_new, h_new, w, bs->xflip);
+ }
+}
+
+void Graphics::drawInventoryItem(uint32 frameNum, uint16 x, uint16 y) {
+ if (frameNum != 0) {
+ BobFrame *bf = _vm->bankMan()->fetchFrame(frameNum);
+ _vm->display()->drawInventoryItem(bf->data, x, y, bf->width, bf->height);
+ } else {
+ _vm->display()->drawInventoryItem(NULL, x, y, 32, 32);
+ }
+}
+
+void Graphics::pasteBob(uint16 objNum, uint16 image) {
+ GraphicData *pgd = _vm->logic()->graphicData(objNum);
+ _vm->bankMan()->unpack(pgd->firstFrame, image, 15);
+ BobFrame *bf = _vm->bankMan()->fetchFrame(image);
+ _vm->display()->drawBobPasteDown(bf->data, pgd->x, pgd->y, bf->width, bf->height);
+ _vm->bankMan()->eraseFrame(image);
+}
+
+void Graphics::shrinkFrame(const BobFrame *bf, uint16 percentage) {
+ // computing new size, rounding to upper value
+ uint16 new_w = (bf->width * percentage + 50) / 100;
+ uint16 new_h = (bf->height * percentage + 50) / 100;
+ assert(new_w * new_h < BOB_SHRINK_BUF_SIZE);
+
+ if (new_w != 0 && new_h != 0) {
+ _shrinkBuffer.width = new_w;
+ _shrinkBuffer.height = new_h;
+
+ uint16 x, y;
+ uint16 sh[GAME_SCREEN_WIDTH];
+ for (x = 0; x < MAX(new_h, new_w); ++x) {
+ sh[x] = x * 100 / percentage;
+ }
+ uint8* dst = _shrinkBuffer.data;
+ for (y = 0; y < new_h; ++y) {
+ uint8 *p = bf->data + sh[y] * bf->width;
+ for (x = 0; x < new_w; ++x) {
+ *dst++ = *(p + sh[x]);
+ }
+ }
+ }
+}
+
+void Graphics::sortBobs() {
+ _sortedBobsCount = 0;
+
+ // animate/move the bobs
+ for (int32 i = 0; i < ARRAYSIZE(_bobs); ++i) {
+ BobSlot *pbs = &_bobs[i];
+ if (pbs->active) {
+ _sortedBobs[_sortedBobsCount] = pbs;
+ ++_sortedBobsCount;
+
+ if (pbs->animating) {
+ pbs->animOneStep();
+ if (pbs->frameNum > 500) { // SFX frame
+ _vm->sound()->playSfx(_vm->logic()->currentRoomSfx(), false);
+ pbs->frameNum -= 500;
+ }
+ }
+ if (pbs->moving) {
+ int16 j;
+ for (j = 0; pbs->moving && j < pbs->speed; ++j) {
+ pbs->moveOneStep();
+ }
+ }
+ }
+ }
+ qsort(_sortedBobs, _sortedBobsCount, sizeof(BobSlot *), compareBobDrawOrder);
+}
+
+void Graphics::drawBobs() {
+ const Box *bobBox = _vm->display()->fullscreen() ? &_fullScreenBox : &_gameScreenBox;
+ for (int i = 0; i < _sortedBobsCount; ++i) {
+ BobSlot *pbs = _sortedBobs[i];
+ if (pbs->active) {
+
+ BobFrame *pbf = _vm->bankMan()->fetchFrame(pbs->frameNum);
+ uint16 xh, yh, x, y;
+
+ xh = pbf->xhotspot;
+ yh = pbf->yhotspot;
+
+ if (pbs->xflip) {
+ xh = pbf->width - xh;
+ }
+
+ // adjusts hot spots when object is scaled
+ if (pbs->scale != 100) {
+ xh = (xh * pbs->scale) / 100;
+ yh = (yh * pbs->scale) / 100;
+ }
+
+ // adjusts position to hot-spot and screen scroll
+ x = pbs->x - xh - _vm->display()->horizontalScroll();
+ y = pbs->y - yh;
+
+ drawBob(pbs, pbf, bobBox, x, y);
+ }
+ }
+}
+
+void Graphics::clearBobs() {
+ for (int32 i = 0; i < ARRAYSIZE(_bobs); ++i) {
+ _bobs[i].clear();
+ }
+}
+
+void Graphics::stopBobs() {
+ for (int32 i = 0; i < ARRAYSIZE(_bobs); ++i) {
+ _bobs[i].moving = false;
+ }
+}
+
+BobSlot *Graphics::bob(int index) {
+ assert(index < MAX_BOBS_NUMBER);
+ return &_bobs[index];
+}
+
+void Graphics::setBobText(const BobSlot *pbs, const char *text, int textX, int textY, int color, int flags) {
+
+ if (text[0] == '\0')
+ return;
+
+ // Duplicate string and append zero if needed
+
+ char textCopy[MAX_STRING_SIZE];
+
+ int length = strlen(text);
+ memcpy(textCopy, text, length);
+
+ if (textCopy[length - 1] >= 'A')
+ textCopy[length++] = '.';
+
+ textCopy[length] = '\0';
+
+ // Split text into lines
+
+ char lines[8][MAX_STRING_SIZE];
+ int lineCount = 0;
+ int lineLength = 0;
+ int i;
+
+ // Hebrew strings are written from right to left and should be cut
+ // to lines in reverse
+ if (_vm->resource()->getLanguage() == HEBREW) {
+ for (i = length - 1; i >= 0; i--) {
+ lineLength++;
+
+ if ((lineLength > 20 && textCopy[i] == ' ') || i == 0) {
+ memcpy(lines[lineCount], textCopy + i, lineLength);
+ lines[lineCount][lineLength] = '\0';
+ lineCount++;
+ lineLength = 0;
+ }
+ }
+ } else {
+ for (i = 0; i < length; i++) {
+ lineLength++;
+
+ if ((lineLength > 20 && textCopy[i] == ' ') || i == (length-1)) {
+ memcpy(lines[lineCount], textCopy + i + 1 - lineLength, lineLength);
+ lines[lineCount][lineLength] = '\0';
+ lineCount++;
+ lineLength = 0;
+ }
+ }
+ }
+
+ // Find width of widest line
+
+ int maxLineWidth = 0;
+
+ for (i = 0; i < lineCount; i++) {
+ int width = _vm->display()->textWidth(lines[i]);
+ if (maxLineWidth < width)
+ maxLineWidth = width;
+ }
+
+ // Calc text position
+
+ short x, y, width, height;
+
+ if (flags) {
+ if (flags == 2)
+ x = 160 - maxLineWidth / 2;
+ else
+ x = textX;
+
+ y = textY;
+
+ width = 0;
+ } else {
+ x = pbs->x;
+ y = pbs->y;
+
+ BobFrame *pbf = _vm->bankMan()->fetchFrame(pbs->frameNum);
+
+ width = (pbf->width * pbs->scale) / 100;
+ height = (pbf->height * pbs->scale) / 100;
+
+ y = y - height - 16 - lineCount * 9;
+ }
+
+ x -= _vm->display()->horizontalScroll();
+
+ if (y < 0) {
+ y = 0;
+
+ if (x < 160)
+ x += width / 2;
+ else
+ x -= width / 2 + maxLineWidth;
+ } else if (!flags)
+ x -= maxLineWidth / 2;
+
+ if (x < 0)
+ x = 4;
+ else if ((x + maxLineWidth) > 320)
+ x = 320 - maxLineWidth - 4;
+
+ _vm->display()->textCurrentColor(color);
+
+ for (i = 0; i < lineCount; i++) {
+ int lineX = x + (maxLineWidth - _vm->display()->textWidth(lines[i])) / 2;
+
+ debug(7, "Setting text '%s' at (%i, %i)", lines[i], lineX, y + 9 * i);
+ _vm->display()->setText(lineX, y + 9 * i, lines[i]);
+ }
+}
+
+void Graphics::handleParallax(uint16 roomNum) {
+ uint16 screenScroll = _vm->display()->horizontalScroll();
+ switch (roomNum) {
+ case ROOM_AMAZON_HIDEOUT:
+ _bobs[8].x = 250 - screenScroll / 2;
+ break;
+ case ROOM_TEMPLE_MAZE_5:
+ _bobs[5].x = 410 - screenScroll / 2;
+ _bobs[6].x = 790 - screenScroll / 2;
+ break;
+ case ROOM_TEMPLE_OUTSIDE:
+ _bobs[5].x = 320 - screenScroll / 2;
+ break;
+ case ROOM_TEMPLE_TREE:
+ _bobs[5].x = 280 - screenScroll / 2;
+ break;
+ case ROOM_VALLEY_CARCASS:
+ _bobs[5].x = 600 - screenScroll / 2;
+ break;
+ case ROOM_UNUSED_INTRO_1:
+ _bobs[5].x = 340 - screenScroll / 2;
+ _bobs[6].x = 50 - screenScroll / 2;
+ _bobs[7].x = 79 - screenScroll / 2;
+ break;
+ case ROOM_CAR_CHASE:
+ _vm->bam()->updateCarAnimation();
+ break;
+ case ROOM_FINAL_FIGHT:
+ _vm->bam()->updateFightAnimation();
+ break;
+ case ROOM_INTRO_RITA_JOE_HEADS:
+ _cameraBob = -1;
+ if (screenScroll < 80) {
+ _vm->display()->horizontalScroll(screenScroll + 4);
+ // Joe's body and head
+ _bobs[ 1].x += 4;
+ _bobs[20].x += 4;
+ // Rita's body and head
+ _bobs[ 2].x -= 2;
+ _bobs[21].x -= 2;
+ }
+ break;
+ case ROOM_INTRO_EXPLOSION:
+ _bobs[21].x += 2;
+ _bobs[21].y += 2;
+ break;
+ }
+}
+
+void Graphics::setupNewRoom(const char *room, uint16 roomNum, int16 *furniture, uint16 furnitureCount) {
+ // reset sprites table
+ clearBobs();
+
+ // load/setup objects associated to this room
+ char filename[20];
+ sprintf(filename, "%s.BBK", room);
+ _vm->bankMan()->load(filename, 15);
+
+ _numFrames = FRAMES_JOE + 1;
+ setupRoomFurniture(furniture, furnitureCount);
+ setupRoomObjects();
+
+ if (roomNum >= 90) {
+ putCameraOnBob(0);
+ }
+}
+
+void Graphics::setBobCutawayAnim(uint16 bobNum, bool xflip, const AnimFrame *af, uint8 frameCount) {
+ assert(bobNum < 21 && frameCount < 30);
+ memcpy(_cutAnim[bobNum], af, sizeof(AnimFrame) * frameCount);
+ _bobs[bobNum].xflip = xflip;
+ _bobs[bobNum].animString(_cutAnim[bobNum]);
+}
+
+void Graphics::fillAnimBuffer(const char *anim, AnimFrame *af) {
+ for (;;) {
+ // anim frame format is "%3hu,%3hu," (frame number, frame speed)
+ af->frame = atoi(anim);
+ anim += 4;
+ af->speed = atoi(anim);
+ anim += 4;
+ if (af->frame == 0)
+ break;
+ ++af;
+ }
+}
+
+uint16 Graphics::countAnimFrames(const char *anim) {
+ AnimFrame afbuf[30];
+ fillAnimBuffer(anim, afbuf);
+
+ bool frames[256];
+ memset(frames, 0, sizeof(frames));
+ uint16 count = 0;
+ AnimFrame *af = afbuf;
+ for ( ; af->frame != 0; ++af) {
+ uint16 frameNum = af->frame;
+ if (frameNum > 500) {
+ frameNum -= 500;
+ }
+ if (!frames[frameNum]) {
+ frames[frameNum] = true;
+ ++count;
+ }
+ }
+ return count;
+}
+
+void Graphics::setupObjectAnim(const GraphicData *gd, uint16 firstImage, uint16 bobNum, bool visible) {
+ int16 tempFrames[20];
+ memset(tempFrames, 0, sizeof(tempFrames));
+ uint16 numTempFrames = 0;
+ uint16 i, j;
+ for (i = 1; i <= _vm->logic()->graphicAnimCount(); ++i) {
+ const GraphicAnim *pga = _vm->logic()->graphicAnim(i);
+ if (pga->keyFrame == gd->firstFrame) {
+ int16 frame = pga->frame;
+ if (frame > 500) { // SFX
+ frame -= 500;
+ }
+ bool foundMatchingFrame = false;
+ for (j = 0; j < numTempFrames; ++j) {
+ if (tempFrames[j] == frame) {
+ foundMatchingFrame = true;
+ break;
+ }
+ }
+ if (!foundMatchingFrame) {
+ assert(numTempFrames < 20);
+ tempFrames[numTempFrames] = frame;
+ ++numTempFrames;
+ }
+ }
+ }
+
+ // sort found frames ascending
+ bool swap = true;
+ while (swap) {
+ swap = false;
+ for (i = 0; i < numTempFrames - 1; ++i) {
+ if (tempFrames[i] > tempFrames[i + 1]) {
+ SWAP(tempFrames[i], tempFrames[i + 1]);
+ swap = true;
+ }
+ }
+ }
+
+ // queen.c l.962-980 / l.1269-1294
+ for (i = 0; i < gd->lastFrame; ++i) {
+ _vm->bankMan()->unpack(ABS(tempFrames[i]), firstImage + i, 15);
+ }
+ BobSlot *pbs = bob(bobNum);
+ pbs->animating = false;
+ if (visible) {
+ pbs->curPos(gd->x, gd->y);
+ if (tempFrames[0] < 0) {
+ pbs->xflip = true;
+ }
+ AnimFrame *paf = _newAnim[bobNum];
+ for (i = 1; i <= _vm->logic()->graphicAnimCount(); ++i) {
+ const GraphicAnim *pga = _vm->logic()->graphicAnim(i);
+ if (pga->keyFrame == gd->firstFrame) {
+ uint16 frameNr = 0;
+ for (j = 1; j <= gd->lastFrame; ++j) {
+ if (pga->frame > 500) {
+ if (pga->frame - 500 == tempFrames[j - 1]) {
+ frameNr = j + firstImage - 1 + 500;
+ }
+ } else if (pga->frame == tempFrames[j - 1]) {
+ frameNr = j + firstImage - 1;
+ }
+ }
+ paf->frame = frameNr;
+ paf->speed = pga->speed;
+ ++paf;
+ }
+ }
+ paf->frame = 0;
+ paf->speed = 0;
+ pbs->animString(_newAnim[bobNum]);
+ }
+}
+
+uint16 Graphics::setupPersonAnim(const ActorData *ad, const char *anim, uint16 curImage) {
+ debug(9, "Graphics::setupPersonAnim(%s, %d)", anim, curImage);
+ _personFrames[ad->bobNum] = curImage + 1;
+
+ AnimFrame *animFrames = _newAnim[ad->bobNum];
+ fillAnimBuffer(anim, animFrames);
+ uint16 frameCount[256];
+ memset(frameCount, 0, sizeof(frameCount));
+ AnimFrame *af = animFrames;
+ for ( ; af->frame != 0; ++af) {
+ uint16 frameNum = af->frame;
+ if (frameNum > 500) {
+ frameNum -= 500;
+ }
+ if (!frameCount[frameNum]) {
+ frameCount[frameNum] = 1;
+ }
+ }
+ uint16 i, n = 1;
+ for (i = 1; i < 256; ++i) {
+ if (frameCount[i]) {
+ frameCount[i] = n;
+ ++n;
+ }
+ }
+ af = animFrames;
+ for ( ; af->frame != 0; ++af) {
+ if (af->frame > 500) {
+ af->frame = curImage + frameCount[af->frame - 500] + 500;
+ } else {
+ af->frame = curImage + frameCount[af->frame];
+ }
+ }
+
+ // unpack necessary frames
+ for (i = 1; i < 256; ++i) {
+ if (frameCount[i]) {
+ ++curImage;
+ _vm->bankMan()->unpack(i, curImage, ad->bankNum);
+ }
+ }
+
+ // start animation
+ bob(ad->bobNum)->animString(animFrames);
+ return curImage;
+}
+
+void Graphics::resetPersonAnim(uint16 bobNum) {
+ if (_newAnim[bobNum][0].frame != 0) {
+ bob(bobNum)->animString(_newAnim[bobNum]);
+ }
+}
+
+void Graphics::erasePersonAnim(uint16 bobNum) {
+ _newAnim[bobNum][0].frame = 0;
+ BobSlot *pbs = bob(bobNum);
+ pbs->animating = false;
+ pbs->anim.string.buffer = NULL;
+}
+
+void Graphics::eraseAllAnims() {
+ for (int i = 1; i <= 16; ++i) {
+ _newAnim[i][0].frame = 0;
+ }
+}
+
+uint16 Graphics::refreshObject(uint16 obj) {
+ debug(6, "Graphics::refreshObject(%X)", obj);
+ uint16 curImage = _numFrames;
+
+ ObjectData *pod = _vm->logic()->objectData(obj);
+ if (pod->image == 0) {
+ return curImage;
+ }
+
+ // check the object is in the current room
+ if (pod->room != _vm->logic()->currentRoom()) {
+ return curImage;
+ }
+
+ // find bob for the object
+ uint16 curBob = _vm->logic()->findBob(obj);
+ BobSlot *pbs = bob(curBob);
+
+ if (pod->image == -3 || pod->image == -4) {
+ // a person object
+ if (pod->name <= 0) {
+ pbs->clear();
+ } else {
+ // find person number
+ uint16 pNum = _vm->logic()->findPersonNumber(obj, _vm->logic()->currentRoom());
+ curImage = _personFrames[pNum] - 1;
+ if (_personFrames[pNum] == 0) {
+ _personFrames[pNum] = curImage = _numFrames;
+ }
+ curImage = setupPerson(obj - _vm->logic()->currentRoomData(), curImage);
+ }
+ return curImage;
+ }
+
+ // find frame used for object
+ curImage = _vm->logic()->findFrame(obj);
+
+ if (pod->name < 0 || pod->image < 0) {
+ // object is hidden or disabled
+ pbs->clear();
+ return curImage;
+ }
+
+ int image = pod->image;
+ if (image > 5000) {
+ image -= 5000;
+ }
+
+ GraphicData *pgd = _vm->logic()->graphicData(image);
+ bool rebound = false;
+ int16 lastFrame = pgd->lastFrame;
+ if (lastFrame < 0) {
+ lastFrame = -lastFrame;
+ rebound = true;
+ }
+ if (pgd->firstFrame < 0) {
+ setupObjectAnim(pgd, curImage, curBob, pod->name != 0);
+ curImage += pgd->lastFrame - 1;
+ } else if (lastFrame != 0) {
+ // turn on an animated bob
+ pbs->animating = false;
+ uint16 firstImage = curImage;
+ --curImage;
+ uint16 j;
+ for (j = pgd->firstFrame; j <= lastFrame; ++j) {
+ ++curImage;
+ _vm->bankMan()->unpack(j, curImage, 15);
+ }
+ pbs->curPos(pgd->x, pgd->y);
+ pbs->frameNum = firstImage;
+ if (pgd->speed > 0) {
+ pbs->animNormal(firstImage, curImage, pgd->speed / 4, rebound, false);
+ }
+ } else {
+ _vm->bankMan()->unpack(pgd->firstFrame, curImage, 15);
+ pbs->curPos(pgd->x, pgd->y);
+ pbs->frameNum = curImage;
+ }
+
+ return curImage;
+}
+
+void Graphics::setupRoomFurniture(int16 *furniture, uint16 furnitureCount) {
+ uint16 i;
+ uint16 curImage = FRAMES_JOE;
+
+ // unpack the static bobs
+ _numFurnitureStatic = 0;
+ for (i = 1; i <= furnitureCount; ++i) {
+ int16 obj = furniture[i];
+ if (obj > 0 && obj <= 5000) {
+ GraphicData *pgd = _vm->logic()->graphicData(obj);
+ if (pgd->lastFrame == 0) {
+ ++_numFurnitureStatic;
+ ++curImage;
+ _vm->bankMan()->unpack(pgd->firstFrame, curImage, 15);
+ ++_numFrames;
+ BobSlot *pbs = bob(19 + _numFurnitureStatic);
+ pbs->curPos(pgd->x, pgd->y);
+ pbs->frameNum = curImage;
+ }
+ }
+ }
+
+ // unpack the animated bobs
+ _numFurnitureAnimated = 0;
+ _numFurnitureAnimatedLen = 0;
+ uint16 curBob = 0;
+ for (i = 1; i <= furnitureCount; ++i) {
+ int16 obj = furniture[i];
+ if (obj > 0 && obj <= 5000) {
+ GraphicData *pgd = _vm->logic()->graphicData(obj);
+
+ bool rebound = false;
+ int16 lastFrame = pgd->lastFrame;
+ if (lastFrame < 0) {
+ rebound = true;
+ lastFrame = -lastFrame;
+ }
+
+ if (lastFrame > 0) {
+ _numFurnitureAnimatedLen += lastFrame - pgd->firstFrame + 1;
+ ++_numFurnitureAnimated;
+ uint16 image = curImage + 1;
+ int k;
+ for (k = pgd->firstFrame; k <= lastFrame; ++k) {
+ ++curImage;
+ _vm->bankMan()->unpack(k, curImage, 15);
+ ++_numFrames;
+ }
+ BobSlot *pbs = bob(5 + curBob);
+ pbs->animNormal(image, curImage, pgd->speed / 4, rebound, false);
+ pbs->curPos(pgd->x, pgd->y);
+ ++curBob;
+ }
+ }
+ }
+
+ // unpack the paste downs
+ for (i = 1; i <= furnitureCount; ++i) {
+ if (furniture[i] > 5000) {
+ pasteBob(furniture[i] - 5000, curImage + 1);
+ }
+ }
+}
+
+void Graphics::setupRoomObjects() {
+ uint16 i;
+ // furniture frames are reserved in ::setupRoomFurniture(), we append objects
+ // frames after the furniture ones.
+ uint16 curImage = FRAMES_JOE + _numFurnitureStatic + _numFurnitureAnimatedLen;
+ uint16 firstRoomObj = _vm->logic()->currentRoomData() + 1;
+ uint16 lastRoomObj = _vm->logic()->roomData(_vm->logic()->currentRoom() + 1);
+ uint16 numObjectStatic = 0;
+ uint16 numObjectAnimated = 0;
+ uint16 curBob;
+
+ // invalidates all Bobs for persons (except Joe's one)
+ for (i = 1; i <= 3; ++i) {
+ _bobs[i].active = false;
+ }
+
+ // static/animated Bobs
+ for (i = firstRoomObj; i <= lastRoomObj; ++i) {
+ ObjectData *pod = _vm->logic()->objectData(i);
+ // setup blanks bobs for turned off objects (in case
+ // you turn them on again)
+ if (pod->image == -1) {
+ // static OFF Bob
+ curBob = 20 + _numFurnitureStatic + numObjectStatic;
+ ++numObjectStatic;
+ // create a blank frame for the OFF object
+ ++_numFrames;
+ ++curImage;
+ } else if (pod->image == -2) {
+ // animated OFF Bob
+ curBob = 5 + _numFurnitureAnimated + numObjectAnimated;
+ ++numObjectAnimated;
+ } else if (pod->image > 0 && pod->image < 5000) {
+ GraphicData *pgd = _vm->logic()->graphicData(pod->image);
+ int16 lastFrame = pgd->lastFrame;
+ bool rebound = false;
+ if (lastFrame < 0) {
+ lastFrame = -lastFrame;
+ rebound = true;
+ }
+ if (pgd->firstFrame < 0) {
+ curBob = 5 + _numFurnitureAnimated;
+ setupObjectAnim(pgd, curImage + 1, curBob + numObjectAnimated, pod->name > 0);
+ curImage += pgd->lastFrame;
+ ++numObjectAnimated;
+ } else if (lastFrame != 0) {
+ // animated objects
+ uint16 j;
+ uint16 firstFrame = curImage + 1;
+ for (j = pgd->firstFrame; j <= lastFrame; ++j) {
+ ++curImage;
+ _vm->bankMan()->unpack(j, curImage, 15);
+ ++_numFrames;
+ }
+ curBob = 5 + _numFurnitureAnimated + numObjectAnimated;
+ if (pod->name > 0) {
+ BobSlot *pbs = bob(curBob);
+ pbs->curPos(pgd->x, pgd->y);
+ pbs->frameNum = firstFrame;
+ if (pgd->speed > 0) {
+ pbs->animNormal(firstFrame, curImage, pgd->speed / 4, rebound, false);
+ }
+ }
+ ++numObjectAnimated;
+ } else {
+ // static objects
+ curBob = 20 + _numFurnitureStatic + numObjectStatic;
+ ++curImage;
+ bob(curBob)->clear();
+
+ _vm->bankMan()->unpack(pgd->firstFrame, curImage, 15);
+ ++_numFrames;
+ if (pod->name > 0) {
+ BobSlot *pbs = bob(curBob);
+ pbs->curPos(pgd->x, pgd->y);
+ pbs->frameNum = curImage;
+ }
+ ++numObjectStatic;
+ }
+ }
+ }
+
+ // persons Bobs
+ for (i = firstRoomObj; i <= lastRoomObj; ++i) {
+ ObjectData *pod = _vm->logic()->objectData(i);
+ if (pod->image == -3 || pod->image == -4) {
+ debug(6, "Graphics::setupRoomObjects() - Setting up person %X, name=%X", i, pod->name);
+ uint16 noun = i - _vm->logic()->currentRoomData();
+ if (pod->name > 0) {
+ curImage = setupPerson(noun, curImage);
+ } else {
+ curImage = allocPerson(noun, curImage);
+ }
+ }
+ }
+
+ // paste downs list
+ ++curImage;
+ _numFrames = curImage;
+ for (i = firstRoomObj; i <= lastRoomObj; ++i) {
+ ObjectData *pod = _vm->logic()->objectData(i);
+ if (pod->name > 0 && pod->image > 5000) {
+ pasteBob(pod->image - 5000, curImage);
+ }
+ }
+}
+
+uint16 Graphics::setupPerson(uint16 noun, uint16 curImage) {
+ if (noun == 0) {
+ warning("Trying to setup person 0");
+ return curImage;
+ }
+
+ Person p;
+ if (!_vm->logic()->initPerson(noun, "", true, &p)) {
+ return curImage;
+ }
+
+ const ActorData *pad = p.actor;
+ uint16 scale = 100;
+ uint16 a = _vm->grid()->findAreaForPos(GS_ROOM, pad->x, pad->y);
+ if (a != 0) {
+ // person is not standing in the area box, scale it accordingly
+ scale = _vm->grid()->area(_vm->logic()->currentRoom(), a)->calcScale(pad->y);
+ }
+
+ _vm->bankMan()->unpack(pad->bobFrameStanding, p.bobFrame, p.actor->bankNum);
+ uint16 obj = _vm->logic()->currentRoomData() + noun;
+ BobSlot *pbs = bob(pad->bobNum);
+ pbs->curPos(pad->x, pad->y);
+ pbs->scale = scale;
+ pbs->frameNum = p.bobFrame;
+ pbs->xflip = (_vm->logic()->objectData(obj)->image == -3); // person is facing left
+
+ debug(6, "Graphics::setupPerson(%d, %d) - bob = %d name = %s", noun, curImage, pad->bobNum, p.name);
+
+ if (p.anim != NULL) {
+ curImage = setupPersonAnim(pad, p.anim, curImage);
+ } else {
+ erasePersonAnim(pad->bobNum);
+ }
+ return curImage;
+}
+
+uint16 Graphics::allocPerson(uint16 noun, uint16 curImage) {
+ Person p;
+ if (_vm->logic()->initPerson(noun, "", false, &p) && p.anim != NULL) {
+ curImage += countAnimFrames(p.anim);
+ _personFrames[p.actor->bobNum] = curImage + 1;
+ }
+ return curImage;
+}
+
+void Graphics::update(uint16 room) {
+ sortBobs();
+ if (_cameraBob >= 0) {
+ _vm->display()->horizontalScrollUpdate(_bobs[_cameraBob].x);
+ }
+ handleParallax(room);
+ _vm->display()->prepareUpdate();
+ drawBobs();
+}
+
+
+BamScene::BamScene(QueenEngine *vm)
+ : _flag(F_STOP), _screenShaked(false), _fightData(_fight1Data), _vm(vm) {
+}
+
+void BamScene::playSfx() {
+ // FIXME - we don't play all sfx here. This is only necessary for
+ // the fight bam, where the number of 'sfx bam frames' is too much
+ // important / too much closer. The original game does not have
+ // this problem since their playSfx() function returns immediately
+ // if a sound is already being played.
+ if (_lastSoundIndex == 0 || _index - _lastSoundIndex >= SFX_SKIP) {
+ _vm->sound()->playSfx(_vm->logic()->currentRoomSfx(), false);
+ _lastSoundIndex = _index;
+ }
+}
+
+void BamScene::prepareAnimation() {
+ _obj1 = _vm->graphics()->bob(BOB_OBJ1);
+ _obj1->clear();
+ _obj1->active = true;
+
+ _obj2 = _vm->graphics()->bob(BOB_OBJ2);
+ _obj2->clear();
+ _obj2->active = true;
+
+ _objfx = _vm->graphics()->bob(BOB_FX);
+ _objfx->clear();
+ _objfx->active = true;
+
+ _index = 0;
+ _lastSoundIndex = 0;
+}
+
+void BamScene::updateCarAnimation() {
+ if (_flag != F_STOP) {
+ const BamDataBlock *bdb = &_carData[_index];
+
+ // Truck
+ _obj1->curPos(bdb->obj1.x, bdb->obj1.y);
+ _obj1->frameNum = 40 + bdb->obj1.frame;
+
+ // Rico
+ _obj2->curPos(bdb->obj2.x, bdb->obj2.y);
+ _obj2->frameNum = 30 + bdb->obj2.frame;
+
+ // FX
+ _objfx->curPos(bdb->fx.x, bdb->fx.y);
+ _objfx->frameNum = 41 + bdb->fx.frame;
+
+ if (bdb->sfx < 0) {
+ _vm->sound()->playSong(-bdb->sfx);
+ }
+
+ if (bdb->sfx == 99) {
+ _lastSoundIndex = _index = 0;
+ } else {
+ ++_index;
+ }
+
+ if (bdb->sfx == 2) {
+ playSfx();
+ }
+ }
+}
+
+void BamScene::updateFightAnimation() {
+ static const BamDataBlock *fightDataBlocks[] = {
+ _fight1Data,
+ _fight2Data,
+ _fight3Data
+ };
+ if (_flag != F_STOP) {
+ const BamDataBlock *bdb = &_fightData[_index];
+
+ // Frank
+ _obj1->curPos(bdb->obj1.x, bdb->obj1.y);
+ _obj1->frameNum = 40 + ABS(bdb->obj1.frame);
+ _obj1->xflip = (bdb->obj1.frame < 0);
+
+ // Robot
+ _obj2->curPos(bdb->obj2.x, bdb->obj2.y);
+ _obj2->frameNum = 40 + ABS(bdb->obj2.frame);
+ _obj2->xflip = (bdb->obj2.frame < 0);
+
+ // FX
+ _objfx->curPos(bdb->fx.x, bdb->fx.y);
+ _objfx->frameNum = 40 + ABS(bdb->fx.frame);
+ _objfx->xflip = (bdb->fx.frame < 0);
+
+ if (bdb->sfx < 0) {
+ _vm->sound()->playSong(-bdb->sfx);
+ }
+
+ ++_index;
+ switch (bdb->sfx) {
+ case 0: // nothing, so reset shaked screen if necessary
+ if (_screenShaked) {
+ _vm->display()->shake(true);
+ _screenShaked = false;
+ }
+ break;
+ case 1: // shake screen
+ _vm->display()->shake(false);
+ _screenShaked = true;
+ break;
+ case 2: // play background sfx
+ playSfx();
+ break;
+ case 3: // play background sfx and shake screen
+ playSfx();
+ _vm->display()->shake(false);
+ _screenShaked = true;
+ break;
+ case 99: // end of BAM data
+ _lastSoundIndex = _index = 0;
+ _fightData = fightDataBlocks[_vm->randomizer.getRandomNumber(2)];
+ if (_flag == F_REQ_STOP) {
+ _flag = F_STOP;
+ }
+ break;
+ }
+ }
+}
+
+void BamScene::saveState(byte *&ptr) {
+ WRITE_BE_UINT16(ptr, _flag); ptr += 2;
+}
+
+void BamScene::loadState(uint32 ver, byte *&ptr) {
+ _flag = READ_BE_UINT16(ptr); ptr += 2;
+}
+
+#ifndef PALMOS_68K
+const BamScene::BamDataBlock BamScene::_carData[] = {
+ { { 310, 105, 1 }, { 314, 106, 17 }, { 366, 101, 1 }, 0 },
+ { { 303, 105, 1 }, { 307, 106, 17 }, { 214, 0, 10 }, 0 },
+ { { 297, 104, 1 }, { 301, 105, 17 }, { 214, 0, 10 }, 0 },
+ { { 294, 103, 1 }, { 298, 104, 17 }, { 214, 0, 10 }, 0 },
+ { { 291, 102, 1 }, { 295, 103, 18 }, { 214, 0, 10 }, 0 },
+ { { 287, 101, 1 }, { 291, 102, 18 }, { 266, 51, 10 }, 2 },
+ { { 283, 100, 1 }, { 287, 101, 19 }, { 279, 47, 11 }, 0 },
+ { { 279, 99, 1 }, { 283, 100, 20 }, { 294, 46, 12 }, 0 },
+ { { 274, 98, 1 }, { 278, 99, 20 }, { 305, 44, 13 }, 0 },
+ { { 269, 98, 1 }, { 273, 99, 20 }, { 320, 42, 14 }, 0 },
+ { { 264, 98, 1 }, { 268, 99, 17 }, { 214, 0, 10 }, 0 },
+ { { 261, 98, 1 }, { 265, 99, 17 }, { 214, 0, 10 }, 0 },
+ { { 259, 98, 1 }, { 263, 99, 17 }, { 214, 0, 10 }, 0 },
+ { { 258, 98, 1 }, { 262, 99, 17 }, { 214, 0, 10 }, 0 },
+ { { 257, 98, 2 }, { 260, 99, 17 }, { 214, 0, 10 }, 0 },
+ { { 255, 99, 3 }, { 258, 100, 17 }, { 214, 0, 10 }, 0 },
+ { { 258, 99, 4 }, { 257, 100, 17 }, { 214, 0, 10 }, 0 },
+ { { 264, 102, 4 }, { 263, 103, 17 }, { 214, 0, 10 }, 0 },
+ { { 272, 105, 5 }, { 274, 106, 17 }, { 214, 0, 10 }, 0 },
+ { { 276, 107, 5 }, { 277, 108, 17 }, { 214, 0, 10 }, 0 },
+ { { 283, 108, 5 }, { 284, 109, 17 }, { 214, 0, 10 }, 0 },
+ { { 288, 109, 5 }, { 288, 110, 17 }, { 214, 0, 10 }, 0 },
+ { { 293, 110, 5 }, { 293, 111, 18 }, { 266, 59, 10 }, 2 },
+ { { 298, 110, 5 }, { 299, 111, 18 }, { 277, 56, 11 }, 0 },
+ { { 303, 110, 5 }, { 304, 111, 19 }, { 285, 55, 12 }, 0 },
+ { { 308, 110, 4 }, { 307, 111, 20 }, { 296, 54, 13 }, 0 },
+ { { 309, 110, 3 }, { 312, 111, 20 }, { 304, 53, 14 }, 0 },
+ { { 310, 110, 3 }, { 313, 111, 20 }, { 214, 0, 10 }, 0 },
+ { { 311, 110, 3 }, { 314, 111, 17 }, { 214, 0, 10 }, 0 },
+ { { 309, 110, 2 }, { 312, 111, 17 }, { 214, 0, 10 }, 0 },
+ { { 304, 111, 2 }, { 307, 112, 17 }, { 214, 0, 10 }, 0 },
+ { { 300, 110, 2 }, { 303, 111, 17 }, { 214, 0, 10 }, 0 },
+ { { 296, 109, 2 }, { 299, 110, 17 }, { 214, 0, 10 }, 0 },
+ { { 292, 108, 1 }, { 296, 109, 17 }, { 214, 0, 10 }, 0 },
+ { { 285, 107, 2 }, { 289, 108, 17 }, { 214, 0, 10 }, 0 },
+ { { 282, 107, 3 }, { 285, 108, 17 }, { 214, 0, 10 }, 0 },
+ { { 278, 107, 4 }, { 277, 108, 18 }, { 214, 0, 10 }, 0 },
+ { { 279, 108, 4 }, { 278, 109, 18 }, { 252, 57, 10 }, 2 },
+ { { 281, 108, 5 }, { 283, 109, 18 }, { 265, 55, 11 }, 0 },
+ { { 284, 109, 5 }, { 285, 110, 19 }, { 277, 55, 12 }, 0 },
+ { { 287, 110, 5 }, { 288, 111, 20 }, { 288, 54, 13 }, 0 },
+ { { 289, 111, 5 }, { 290, 112, 20 }, { 299, 54, 14 }, 0 },
+ { { 291, 112, 4 }, { 290, 113, 20 }, { 214, 0, 10 }, 0 },
+ { { 293, 113, 3 }, { 295, 114, 17 }, { 214, 0, 10 }, 0 },
+ { { 296, 114, 2 }, { 299, 115, 17 }, { 214, 0, 10 }, 0 },
+ { { 295, 115, 2 }, { 298, 116, 17 }, { 214, 0, 10 }, 0 },
+ { { 293, 116, 1 }, { 297, 117, 17 }, { 214, 0, 10 }, 0 },
+ { { 289, 116, 1 }, { 292, 117, 17 }, { 214, 0, 10 }, 0 },
+ { { 285, 115, 1 }, { 289, 116, 17 }, { 214, 0, 10 }, 0 },
+ { { 281, 114, 1 }, { 284, 115, 17 }, { 214, 0, 10 }, 0 },
+ { { 277, 113, 1 }, { 280, 114, 17 }, { 214, 0, 10 }, 0 },
+ { { 274, 112, 1 }, { 277, 113, 17 }, { 214, 0, 10 }, 0 },
+ { { 271, 111, 1 }, { 274, 112, 17 }, { 214, 0, 10 }, 0 },
+ { { 267, 110, 1 }, { 270, 111, 17 }, { 214, 0, 10 }, 0 },
+ { { 263, 109, 1 }, { 266, 110, 17 }, { 214, 0, 10 }, 0 },
+ { { 260, 108, 1 }, { 263, 109, 17 }, { 214, 0, 10 }, 0 },
+ { { 254, 108, 2 }, { 256, 109, 17 }, { 214, 0, 10 }, 0 },
+ { { 252, 107, 3 }, { 254, 108, 17 }, { 214, 0, 10 }, 0 },
+ { { 253, 108, 3 }, { 255, 109, 17 }, { 214, 0, 10 }, 0 },
+ { { 255, 109, 3 }, { 257, 110, 18 }, { 231, 59, 10 }, 2 },
+ { { 258, 111, 3 }, { 260, 112, 18 }, { 242, 57, 11 }, 0 },
+ { { 263, 112, 4 }, { 262, 113, 19 }, { 256, 57, 12 }, 0 },
+ { { 270, 111, 4 }, { 269, 112, 20 }, { 267, 57, 13 }, 0 },
+ { { 274, 112, 5 }, { 276, 113, 20 }, { 281, 56, 14 }, 0 },
+ { { 280, 111, 6 }, { 282, 112, 19 }, { 214, 0, 10 }, 0 },
+ { { 284, 109, 6 }, { 285, 110, 17 }, { 214, 0, 10 }, 0 },
+ { { 289, 108, 6 }, { 291, 109, 17 }, { 214, 0, 10 }, 0 },
+ { { 294, 107, 6 }, { 296, 108, 17 }, { 214, 0, 10 }, 0 },
+ { { 294, 107, 5 }, { 296, 108, 18 }, { 272, 57, 10 }, 2 },
+ { { 295, 107, 5 }, { 297, 108, 18 }, { 282, 57, 11 }, 0 },
+ { { 296, 108, 5 }, { 298, 109, 19 }, { 295, 57, 12 }, 0 },
+ { { 300, 108, 4 }, { 299, 109, 20 }, { 303, 57, 13 }, 0 },
+ { { 303, 108, 3 }, { 306, 109, 20 }, { 313, 57, 14 }, 0 },
+ { { 307, 109, 2 }, { 311, 110, 17 }, { 214, 0, 10 }, 0 },
+ { { 310, 110, 1 }, { 314, 111, 17 }, { 214, 0, 10 }, 99 }
+};
+
+const BamScene::BamDataBlock BamScene::_fight1Data[] = {
+ { { 75, 96, 1 }, { 187, 96, -23 }, { 58, 37, 46 }, 0 },
+ { { 75, 96, 2 }, { 187, 96, -23 }, { 58, 37, 46 }, 0 },
+ { { 75, 96, 3 }, { 187, 96, -23 }, { 58, 37, 46 }, 0 },
+ { { 75, 96, 4 }, { 187, 96, -23 }, { 58, 37, 46 }, 0 },
+ { { 75, 96, 1 }, { 187, 96, -23 }, { 58, 37, 46 }, 0 },
+ { { 75, 96, 2 }, { 187, 96, -23 }, { 58, 37, 46 }, 0 },
+ { { 75, 96, 3 }, { 187, 96, -23 }, { 58, 37, 46 }, 0 },
+ { { 75, 96, 4 }, { 187, 96, -24 }, { 58, 37, 46 }, 0 },
+ { { 79, 96, 1 }, { 187, 96, -24 }, { 58, 37, 46 }, 0 },
+ { { 85, 96, 2 }, { 187, 96, -24 }, { 58, 37, 46 }, 0 },
+ { { 94, 96, 3 }, { 187, 96, -24 }, { 58, 37, 46 }, 0 },
+ { { 100, 96, 4 }, { 187, 96, -24 }, { 58, 37, 46 }, 0 },
+ { { 113, 96, 1 }, { 187, 96, -25 }, { 58, 37, 46 }, 0 },
+ { { 121, 96, 1 }, { 187, 96, -25 }, { 58, 37, 46 }, 0 },
+ { { 136, 96, 16 }, { 187, 96, -26 }, { 58, 37, 46 }, 0 },
+ { { 151, 93, 6 }, { 187, 96, -27 }, { 58, 37, 46 }, 0 },
+ { { 159, 83, 16 }, { 187, 96, -28 }, { 58, 37, 46 }, 0 },
+ { { 170, 73, 16 }, { 187, 96, -29 }, { 182, 96, 48 }, 3 },
+ { { 176, 69, 13 }, { 187, 96, -31 }, { 182, 94, 49 }, 1 },
+ { { 168, 66, 13 }, { 187, 98, -32 }, { 182, 92, 50 }, 0 },
+ { { 155, 75, 13 }, { 187, 96, -32 }, { 182, 88, 51 }, 3 },
+ { { 145, 86, 13 }, { 187, 98, -32 }, { 182, 85, 52 }, 0 },
+ { { 127, 104, 13 }, { 187, 98, -32 }, { 182, 25, 52 }, 1 },
+ { { 122, 108, 13 }, { 187, 98, -32 }, { 182, 25, 52 }, 1 },
+ { { 120, 104, 14 }, { 187, 96, -34 }, { 107, 145, 42 }, 2 },
+ { { 111, 103, 13 }, { 187, 96, -23 }, { 107, 144, 43 }, 0 },
+ { { 102, 105, 13 }, { 187, 96, -23 }, { 107, 142, 43 }, 0 },
+ { { 97, 107, 13 }, { 187, 96, -23 }, { 107, 139, 44 }, 0 },
+ { { 92, 101, 14 }, { 187, 96, -23 }, { 107, 34, 47 }, 3 },
+ { { 90, 105, 14 }, { 187, 96, -23 }, { 107, 34, 47 }, 0 },
+ { { 88, 104, 14 }, { 187, 96, -23 }, { 107, 34, 47 }, 0 },
+ { { 87, 105, 14 }, { 187, 96, -23 }, { 107, 34, 47 }, 0 },
+ { { 86, 105, 14 }, { 187, 96, -23 }, { 107, 34, 47 }, 0 },
+ { { 86, 105, 14 }, { 187, 96, -23 }, { 107, 34, 47 }, 0 },
+ { { 86, 105, 15 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
+ { { 85, 98, 16 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
+ { { 92, 96, 1 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
+ { { 92, 96, 1 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
+ { { 89, 96, 4 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
+ { { 86, 96, 3 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
+ { { 83, 96, 2 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
+ { { 81, 96, 1 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
+ { { 78, 96, 4 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
+ { { 75, 96, 3 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
+ { { 75, 96, 1 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
+ { { 75, 96, 1 }, { 187, 96, -23 }, { 0, 0, 0 }, 99 }
+};
+
+const BamScene::BamDataBlock BamScene::_fight2Data[] = {
+ { { 75, 96, 1 }, { 187, 96, -23 }, { 150, 45, 35 }, 0 },
+ { { 78, 96, 2 }, { 187, 96, -23 }, { 150, 45, 35 }, 0 },
+ { { 81, 96, 3 }, { 189, 96, -18 }, { 150, 45, 35 }, 0 },
+ { { 84, 96, 4 }, { 183, 96, -19 }, { 150, 45, 35 }, 0 },
+ { { 87, 96, 1 }, { 181, 96, -20 }, { 150, 45, 35 }, 0 },
+ { { 90, 96, 2 }, { 177, 96, -21 }, { 150, 45, 35 }, 0 },
+ { { 93, 96, 3 }, { 171, 96, -22 }, { 150, 45, 35 }, 0 },
+ { { 96, 96, 4 }, { 169, 96, -17 }, { 150, 45, 35 }, 0 },
+ { { 99, 96, 1 }, { 165, 96, -18 }, { 150, 45, 35 }, 0 },
+ { { 102, 96, 2 }, { 159, 96, -19 }, { 150, 45, 35 }, 0 },
+ { { 105, 96, 3 }, { 157, 96, -20 }, { 150, 45, 35 }, 0 },
+ { { 108, 96, 4 }, { 153, 96, -21 }, { 150, 45, 35 }, 0 },
+ { { 111, 96, 1 }, { 147, 96, -22 }, { 150, 45, 35 }, 0 },
+ { { 114, 96, 2 }, { 147, 96, -23 }, { 150, 45, 35 }, 0 },
+ { { 117, 96, 3 }, { 147, 96, -23 }, { 150, 45, 35 }, 0 },
+ { { 120, 96, 4 }, { 147, 96, -24 }, { 150, 45, 35 }, 0 },
+ { { 123, 96, 1 }, { 147, 96, -25 }, { 150, 45, 35 }, 0 },
+ { { 125, 96, 2 }, { 147, 96, -25 }, { 150, 45, 35 }, 0 },
+ { { 127, 96, 12 }, { 147, 96, -69 }, { 122, 94, 36 }, 3 },
+ { { 127, 95, 11 }, { 147, 96, -70 }, { 122, 94, 41 }, 0 },
+ { { 127, 96, 12 }, { 147, 96, -71 }, { 122, 100, 36 }, 3 },
+ { { 127, 97, 11 }, { 147, 96, -69 }, { 122, 100, 41 }, 0 },
+ { { 127, 96, 12 }, { 147, 96, -70 }, { 127, 103, 36 }, 3 },
+ { { 127, 95, 11 }, { 147, 96, -71 }, { 127, 103, 41 }, 0 },
+ { { 127, 94, 12 }, { 147, 96, -69 }, { 123, 94, 36 }, 3 },
+ { { 127, 95, 11 }, { 147, 96, -70 }, { 123, 94, 41 }, 0 },
+ { { 127, 96, 12 }, { 147, 96, -71 }, { 120, 99, 36 }, 3 },
+ { { 127, 96, 12 }, { 147, 96, -71 }, { 115, 98, 41 }, 0 },
+ { { 117, 93, 11 }, { 147, 96, -25 }, { 115, 134, 42 }, 0 },
+ { { 110, 92, 11 }, { 147, 96, -25 }, { 114, 133, 42 }, 0 },
+ { { 102, 93, 11 }, { 147, 96, -25 }, { 114, 131, 43 }, 0 },
+ { { 92, 93, 11 }, { 147, 96, -25 }, { 114, 130, 43 }, 0 },
+ { { 82, 94, 11 }, { 147, 96, -25 }, { 114, 128, 44 }, 0 },
+ { { 76, 95, 11 }, { 147, 96, -25 }, { 114, 127, 44 }, 0 },
+ { { 70, 96, 11 }, { 147, 96, -25 }, { 114, 126, 45 }, 0 },
+ { { 75, 96, 5 }, { 147, 96, -25 }, { 114, 125, 46 }, 1 },
+ { { 75, 96, 6 }, { 147, 96, -25 }, { 114, 43, 46 }, 0 },
+ { { 75, 96, 6 }, { 147, 96, -25 }, { 114, 43, 46 }, 0 },
+ { { 75, 96, 5 }, { 147, 96, -25 }, { 114, 43, 46 }, 0 },
+ { { 75, 96, 7 }, { 147, 96, -25 }, { 114, 43, 46 }, 0 },
+ { { 75, 96, 68 }, { 147, 96, -25 }, { 114, 43, 46 }, 0 },
+ { { 75, 96, 68 }, { 147, 96, -25 }, { 89, 104, 36 }, 2 },
+ { { 75, 96, 68 }, { 147, 96, -25 }, { 94, 103, 62 }, 0 },
+ { { 75, 96, 68 }, { 147, 96, -25 }, { 122, 103, 63 }, 0 },
+ { { 75, 96, 68 }, { 147, 96, -25 }, { 141, 103, 64 }, 0 },
+ { { 75, 96, 68 }, { 147, 96, -30 }, { 150, 103, 65 }, 3 },
+ { { 75, 96, 68 }, { 156, 96, -30 }, { 160, 103, 66 }, 0 },
+ { { 75, 96, 7 }, { 164, 96, -30 }, { 169, 103, 67 }, 0 },
+ { { 75, 96, 5 }, { 169, 96, -30 }, { 177, 103, 48 }, 3 },
+ { { 75, 96, 5 }, { 173, 96, -30 }, { 185, 103, 49 }, 0 },
+ { { 75, 96, 6 }, { 178, 96, -30 }, { 198, 103, 50 }, 0 },
+ { { 75, 96, 6 }, { 181, 96, -30 }, { 207, 103, 51 }, 1 },
+ { { 75, 96, 5 }, { 184, 96, -30 }, { 221, 103, 52 }, 0 },
+ { { 75, 96, 5 }, { 186, 96, -30 }, { 224, 53, 53 }, 0 },
+ { { 75, 96, 5 }, { 187, 96, -23 }, { 224, 53, 53 }, 99 }
+};
+
+const BamScene::BamDataBlock BamScene::_fight3Data[] = {
+ { { 75, 96, 1 }, { 187, 96, -23 }, { 150, 45, 35 }, 0 },
+ { { 77, 96, 2 }, { 187, 96, -22 }, { 150, 45, 35 }, 0 },
+ { { 80, 96, 3 }, { 185, 96, -17 }, { 150, 45, 35 }, 0 },
+ { { 83, 96, 4 }, { 181, 96, -18 }, { 150, 45, 35 }, 0 },
+ { { 86, 96, 1 }, { 175, 96, -19 }, { 150, 45, 35 }, 0 },
+ { { 88, 96, 2 }, { 173, 96, -20 }, { 150, 45, 35 }, 0 },
+ { { 91, 96, 3 }, { 169, 96, -21 }, { 150, 45, 35 }, 0 },
+ { { 94, 96, 4 }, { 163, 96, -22 }, { 150, 45, 35 }, 0 },
+ { { 97, 96, 1 }, { 161, 96, -17 }, { 150, 45, 35 }, 0 },
+ { { 99, 96, 2 }, { 157, 96, -18 }, { 150, 45, 35 }, 0 },
+ { { 102, 96, 3 }, { 151, 96, -19 }, { 150, 45, 35 }, 0 },
+ { { 105, 96, 4 }, { 149, 96, -20 }, { 150, 45, 35 }, 0 },
+ { { 108, 96, 1 }, { 145, 96, -21 }, { 150, 45, 35 }, 0 },
+ { { 110, 96, 2 }, { 145, 96, -25 }, { 150, 45, 35 }, 0 },
+ { { 113, 96, 3 }, { 145, 96, -26 }, { 132, 96, 36 }, 2 },
+ { { 117, 96, 7 }, { 145, 96, -27 }, { 122, 97, 36 }, 0 },
+ { { 117, 96, 7 }, { 145, 96, -28 }, { 117, 97, 37 }, 0 },
+ { { 116, 96, 12 }, { 145, 96, -24 }, { 110, 96, 38 }, 3 },
+ { { 109, 96, 12 }, { 145, 96, -24 }, { 103, 95, 39 }, 0 },
+ { { 105, 96, 12 }, { 145, 96, -24 }, { 95, 90, 40 }, 1 },
+ { { 96, 96, 11 }, { 145, 96, -24 }, { 86, 80, 41 }, 0 },
+ { { 92, 96, 11 }, { 145, 96, -24 }, { 86, 80, 41 }, 0 },
+ { { 93, 96, 5 }, { 145, 96, -24 }, { 86, 38, 41 }, 0 },
+ { { 91, 96, 5 }, { 145, 96, -24 }, { 86, 38, 41 }, 0 },
+ { { 89, 96, 5 }, { 145, 96, -24 }, { 86, 38, 41 }, 0 },
+ { { 88, 96, 5 }, { 145, 96, -24 }, { 86, 38, 41 }, 0 },
+ { { 87, 96, 6 }, { 145, 96, -24 }, { 86, 38, 41 }, 0 },
+ { { 87, 96, 6 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 },
+ { { 87, 96, 6 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 },
+ { { 87, 96, 5 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 },
+ { { 87, 96, 5 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 },
+ { { 87, 96, 6 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 },
+ { { 87, 96, 6 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 },
+ { { 87, 96, 5 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 },
+ { { 87, 96, 5 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 },
+ { { 87, 96, 6 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 },
+ { { 87, 96, 6 }, { 145, 96, -26 }, { 86, 38, 41 }, 0 },
+ { { 87, 96, 6 }, { 145, 96, -27 }, { 132, 97, 36 }, 2 },
+ { { 87, 96, 5 }, { 145, 96, -28 }, { 118, 97, 36 }, 0 },
+ { { 87, 96, 7 }, { 145, 96, -24 }, { 107, 97, 36 }, 0 },
+ { { 87, 96, 8 }, { 145, 96, -24 }, { 101, 97, 36 }, 0 },
+ { { 87, 96, 9 }, { 145, 96, -23 }, { 102, 97, 66 }, 3 },
+ { { 87, 96, 10 }, { 145, 96, -23 }, { 120, 97, 67 }, 0 },
+ { { 87, 96, 10 }, { 145, 96, -30 }, { 139, 97, 67 }, 1 },
+ { { 87, 96, 7 }, { 146, 96, -30 }, { 144, 97, 62 }, 2 },
+ { { 86, 96, 4 }, { 160, 96, -30 }, { 144, 97, 48 }, 1 },
+ { { 83, 96, 3 }, { 170, 96, -31 }, { 154, 93, 49 }, 0 },
+ { { 80, 96, 2 }, { 174, 96, -31 }, { 161, 89, 50 }, 0 },
+ { { 78, 96, 1 }, { 178, 99, -31 }, { 169, 85, 51 }, 0 },
+ { { 75, 96, 4 }, { 183, 104, -31 }, { 175, 79, 52 }, 0 },
+ { { 75, 96, 1 }, { 185, 99, -32 }, { 180, 144, 42 }, 3 },
+ { { 75, 96, 1 }, { 185, 106, -31 }, { 181, 141, 42 }, 0 },
+ { { 75, 96, 5 }, { 185, 104, -31 }, { 181, 138, 43 }, 0 },
+ { { 75, 96, 5 }, { 188, 106, -31 }, { 182, 135, 43 }, 0 },
+ { { 75, 96, 6 }, { 191, 99, -32 }, { 183, 131, 44 }, 3 },
+ { { 75, 96, 6 }, { 191, 99, -32 }, { 183, 127, 45 }, 0 },
+ { { 75, 96, 5 }, { 191, 99, -32 }, { 184, 121, 46 }, 0 },
+ { { 75, 96, 5 }, { 191, 99, -32 }, { 183, 115, 46 }, 0 },
+ { { 75, 96, 6 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 },
+ { { 75, 96, 6 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 },
+ { { 75, 96, 6 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 },
+ { { 75, 96, 5 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 },
+ { { 75, 96, 5 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 },
+ { { 75, 96, 5 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 },
+ { { 75, 96, 5 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 },
+ { { 75, 96, 5 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 },
+ { { 75, 96, 6 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 },
+ { { 75, 96, 6 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 },
+ { { 75, 96, 5 }, { 195, 98, -33 }, { 183, 41, 47 }, 0 },
+ { { 75, 96, 6 }, { 191, 96, -34 }, { 183, 41, 47 }, 0 },
+ { { 75, 96, 6 }, { 193, 96, -25 }, { 183, 41, 47 }, 0 },
+ { { 75, 96, 5 }, { 193, 96, -24 }, { 183, 41, 47 }, 0 },
+ { { 75, 96, 5 }, { 193, 96, -24 }, { 183, 41, 47 }, 0 },
+ { { 75, 96, 5 }, { 193, 96, -24 }, { 183, 41, 47 }, 0 },
+ { { 75, 96, 6 }, { 191, 96, -18 }, { 183, 41, 47 }, 0 },
+ { { 75, 96, 6 }, { 190, 96, -19 }, { 183, 41, 47 }, 0 },
+ { { 75, 96, 6 }, { 187, 96, -20 }, { 183, 41, 47 }, 0 },
+ { { 75, 96, 1 }, { 187, 96, -23 }, { 183, 41, 47 }, 0 },
+ { { 75, 96, 1 }, { 187, 96, -23 }, { 183, 41, 47 }, 99 }
+};
+#endif
+
+} // End of namespace Queen
+
+#ifdef PALMOS_68K
+#include "scumm_globals.h"
+
+_GINIT(Queen_Graphics)
+_GSETPTR(Queen::_carData, GBVARS_GRAPHICSCARDATA_INDEX, Queen::BamScene::BamDataBlock, GBVARS_QUEEN)
+_GSETPTR(Queen::_fight1Data, GBVARS_GRAPHICSFIGHT1DATA_INDEX, Queen::BamScene::BamDataBlock, GBVARS_QUEEN)
+_GSETPTR(Queen::_fight2Data, GBVARS_GRAPHICSFIGHT2DATA_INDEX, Queen::BamScene::BamDataBlock, GBVARS_QUEEN)
+_GSETPTR(Queen::_fight3Data, GBVARS_GRAPHICSFIGHT3DATA_INDEX, Queen::BamScene::BamDataBlock, GBVARS_QUEEN)
+_GEND
+
+_GRELEASE(Queen_Graphics)
+_GRELEASEPTR(GBVARS_GRAPHICSCARDATA_INDEX, GBVARS_QUEEN)
+_GRELEASEPTR(GBVARS_GRAPHICSFIGHT1DATA_INDEX, GBVARS_QUEEN)
+_GRELEASEPTR(GBVARS_GRAPHICSFIGHT2DATA_INDEX, GBVARS_QUEEN)
+_GRELEASEPTR(GBVARS_GRAPHICSFIGHT3DATA_INDEX, GBVARS_QUEEN)
+_GEND
+
+#endif