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Diffstat (limited to 'engines/queen/queen.cpp')
-rw-r--r-- | engines/queen/queen.cpp | 454 |
1 files changed, 454 insertions, 0 deletions
diff --git a/engines/queen/queen.cpp b/engines/queen/queen.cpp new file mode 100644 index 0000000000..e6c6f39269 --- /dev/null +++ b/engines/queen/queen.cpp @@ -0,0 +1,454 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2003-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "common/stdafx.h" + +#include "backends/fs/fs.h" + +#include "base/gameDetector.h" +#include "base/plugins.h" + +#include "common/config-manager.h" +#include "common/file.h" +#include "common/savefile.h" +#include "common/system.h" + +#include "queen/queen.h" +#include "queen/bankman.h" +#include "queen/command.h" +#include "queen/cutaway.h" +#include "queen/debug.h" +#include "queen/display.h" +#include "queen/graphics.h" +#include "queen/grid.h" +#include "queen/input.h" +#include "queen/logic.h" +#include "queen/music.h" +#include "queen/resource.h" +#include "queen/sound.h" +#include "queen/talk.h" +#include "queen/walk.h" + +#include "sound/mididrv.h" + +#ifdef _WIN32_WCE +bool isSmartphone(); +#endif + +/* Flight of the Amazon Queen */ +static const GameSettings queen_setting[] = { + { "queen", "Flight of the Amazon Queen", 0 }, + { "queen", "Flight of the Amazon Queen (Demo)", 0 }, + { "queen", "Flight of the Amazon Queen (Interview)", 0 }, + { 0, 0, 0 } +}; + +GameList Engine_QUEEN_gameList() { + GameList games; + const GameSettings *g = queen_setting; + + while (g->gameid) { + games.push_back(*g); + g++; + } + return games; +} + +GameSettings determineTarget(uint32 size) { + switch (size) { + case 3724538: //regular demo + case 3732177: + return queen_setting[1]; + break; + case 1915913: //interview demo + return queen_setting[2]; + break; + default: //non-demo + return queen_setting[0]; + break; + } + return queen_setting[0]; +} + +DetectedGameList Engine_QUEEN_detectGames(const FSList &fslist) { + DetectedGameList detectedGames; + + // Iterate over all files in the given directory + for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { + if (!file->isDirectory()) { + const char *gameName = file->displayName().c_str(); + + if (0 == scumm_stricmp("queen.1", gameName) || 0 == scumm_stricmp("queen.1c", gameName)) { + Common::File dataFile; + dataFile.open(file->path().c_str()); + assert(dataFile.isOpen()); + + if (0 == scumm_stricmp("queen.1", gameName)) { //an unmodified file + detectedGames.push_back(determineTarget(dataFile.size())); + } else if (0 == scumm_stricmp("queen.1c", gameName)) { //oh joy, it's a rebuilt file + char header[9]; + dataFile.read(header, 9); + if (0 == scumm_strnicmp("QTBL", header, 4)) { //check validity + uint8 version = 0; //default to full/normal version + + if (0 == scumm_strnicmp("PE100", header + 4, 5)) //One of the 2 regular demos + version = 1; + if (0 == scumm_strnicmp("PEint", header + 4, 5)) //Interview demo + version = 2; + + detectedGames.push_back(queen_setting[version]); + } + } + + dataFile.close(); + break; + } + } + } + return detectedGames; +} + +Engine *Engine_QUEEN_create(GameDetector *detector, OSystem *syst) { + return new Queen::QueenEngine(detector, syst); +} + +REGISTER_PLUGIN(QUEEN, "Flight of the Amazon Queen") + +namespace Queen { + +QueenEngine::QueenEngine(GameDetector *detector, OSystem *syst) + : Engine(syst), _debugger(0) { +} + +QueenEngine::~QueenEngine() { + delete _bam; + delete _resource; + delete _bankMan; + delete _command; + delete _debugger; + delete _display; + delete _graphics; + delete _grid; + delete _input; + delete _logic; + delete _music; + delete _sound; + delete _walk; +} + +void QueenEngine::registerDefaultSettings() { + ConfMan.registerDefault("music_mute", false); + ConfMan.registerDefault("sfx_mute", false); + ConfMan.registerDefault("talkspeed", Logic::DEFAULT_TALK_SPEED); + ConfMan.registerDefault("speech_mute", _resource->isDemo() || _resource->isInterview()); + ConfMan.registerDefault("subtitles", true); +} + +void QueenEngine::checkOptionSettings() { + // check talkspeed value + if (_talkSpeed < MIN_TEXT_SPEED) { + _talkSpeed = MIN_TEXT_SPEED; + } else if (_talkSpeed > MAX_TEXT_SPEED) { + _talkSpeed = MAX_TEXT_SPEED; + } + + // ensure text is always on when voice is off + if (!_sound->speechOn()) { + _subtitles = true; + } + + // demo and interview versions don't have speech at all + if (_sound->speechOn() && (_resource->isDemo() || _resource->isInterview())) { + _sound->speechToggle(false); + } +} + +void QueenEngine::readOptionSettings() { + _music->setVolume(ConfMan.getInt("music_volume")); + _sound->musicToggle(!ConfMan.getBool("music_mute")); + _sound->sfxToggle(!ConfMan.getBool("sfx_mute")); + _talkSpeed = ConfMan.getInt("talkspeed"); + _sound->speechToggle(!ConfMan.getBool("speech_mute")); + _subtitles = ConfMan.getBool("subtitles"); + checkOptionSettings(); +} + +void QueenEngine::writeOptionSettings() { + ConfMan.set("music_volume", _music->volume()); + ConfMan.set("music_mute", !_sound->musicOn()); + ConfMan.set("sfx_mute", !_sound->sfxOn()); + ConfMan.set("talkspeed", _talkSpeed); + ConfMan.set("speech_mute", !_sound->speechOn()); + ConfMan.set("subtitles", _subtitles); + ConfMan.flushToDisk(); +} + +void QueenEngine::update(bool checkPlayerInput) { + if (_debugger->isAttached()) { + _debugger->onFrame(); + } + + _graphics->update(_logic->currentRoom()); + _logic->update(); + + _input->delay(); + + if (!_resource->isInterview()) { + _display->palCustomScroll(_logic->currentRoom()); + } + BobSlot *joe = _graphics->bob(0); + _display->update(joe->active, joe->x, joe->y); + + _input->checkKeys(); + if (_input->debugger()) { + _input->debuggerReset(); + _debugger->attach(); + } + if (canLoadOrSave()) { + if (_input->quickSave()) { + _input->quickSaveReset(); + saveGameState(0, "Quicksave"); + } + if (_input->quickLoad()) { + _input->quickLoadReset(); + loadGameState(0); + } + if (shouldPerformAutoSave(_lastSaveTime)) { + saveGameState(AUTOSAVE_SLOT, "Autosave"); + _lastSaveTime = _system->getMillis(); + } + } + if (!_input->cutawayRunning()) { + if (checkPlayerInput) { + _command->updatePlayer(); + } + if (_input->idleTime() >= Input::DELAY_SCREEN_BLANKER) { + _display->blankScreen(); + } + } +} + +bool QueenEngine::canLoadOrSave() const { + return !_input->cutawayRunning() && !(_resource->isDemo() || _resource->isInterview()); +} + +void QueenEngine::saveGameState(uint16 slot, const char *desc) { + debug(3, "Saving game to slot %d", slot); + char name[20]; + makeGameStateName(slot, name); + Common::OutSaveFile *file = _saveFileMan->openForSaving(name); + if (file) { + // save data + byte *saveData = new byte[SAVESTATE_MAX_SIZE]; + byte *p = saveData; + _bam->saveState(p); + _grid->saveState(p); + _logic->saveState(p); + _sound->saveState(p); + uint32 dataSize = p - saveData; + assert(dataSize < SAVESTATE_MAX_SIZE); + + // write header + GameStateHeader header; + memset(&header, 0, sizeof(header)); + file->writeUint32BE('SCVM'); + header.version = TO_BE_32(SAVESTATE_CUR_VER); + header.flags = TO_BE_32(0); + header.dataSize = TO_BE_32(dataSize); + strncpy(header.description, desc, sizeof(header.description) - 1); + file->write(&header, sizeof(header)); + + // write save data + file->write(saveData, dataSize); + file->flush(); + + // check for errors + if (file->ioFailed()) { + warning("Can't write file '%s'. (Disk full?)", name); + } + delete[] saveData; + delete file; + } else { + warning("Can't create file '%s', game not saved", name); + } +} + +void QueenEngine::loadGameState(uint16 slot) { + debug(3, "Loading game from slot %d", slot); + GameStateHeader header; + Common::InSaveFile *file = readGameStateHeader(slot, &header); + if (file && header.dataSize != 0) { + byte *saveData = new byte[header.dataSize]; + byte *p = saveData; + if (file->read(saveData, header.dataSize) != header.dataSize) { + warning("Error reading savegame file"); + } else { + _bam->loadState(header.version, p); + _grid->loadState(header.version, p); + _logic->loadState(header.version, p); + _sound->loadState(header.version, p); + if (header.dataSize != (uint32)(p - saveData)) { + warning("Corrupted savegame file"); + } else { + _logic->setupRestoredGame(); + } + } + delete[] saveData; + delete file; + } +} + +Common::InSaveFile *QueenEngine::readGameStateHeader(uint16 slot, GameStateHeader *gsh) { + char name[20]; + makeGameStateName(slot, name); + Common::InSaveFile *file = _saveFileMan->openForLoading(name); + if (file && file->readUint32BE() == 'SCVM') { + gsh->version = file->readUint32BE(); + gsh->flags = file->readUint32BE(); + gsh->dataSize = file->readUint32BE(); + file->read(gsh->description, sizeof(gsh->description)); + } else { + memset(gsh, 0, sizeof(GameStateHeader)); + } + return file; +} + +void QueenEngine::makeGameStateName(uint16 slot, char *buf) { + if (slot == AUTOSAVE_SLOT) { + strcpy(buf, "queen.asd"); + } else { + sprintf(buf, "queen.s%02d", slot); + } +} + +void QueenEngine::findGameStateDescriptions(char descriptions[100][32]) { + char filename[20]; + makeGameStateName(0, filename); + filename[strlen(filename) - 2] = 0; + bool marks[SAVESTATE_MAX_NUM]; + _saveFileMan->listSavefiles(filename, marks, SAVESTATE_MAX_NUM); + for (int i = 0; i < SAVESTATE_MAX_NUM; ++i) { + if (marks[i]) { + GameStateHeader header; + Common::InSaveFile *f = readGameStateHeader(i, &header); + strcpy(descriptions[i], header.description); + delete f; + } + } +} + +void QueenEngine::errorString(const char *buf1, char *buf2) { + strcpy(buf2, buf1); + +#ifdef _WIN32_WCE + if (isSmartphone()) + return; +#endif + + // Unless an error -originated- within the debugger, spawn the + // debugger. Otherwise exit out normally. + if (_debugger && !_debugger->isAttached()) { + // (Print it again in case debugger segfaults) + printf("%s\n", buf2); + _debugger->attach(buf2); + _debugger->onFrame(); + } +} + +int QueenEngine::go() { + _logic->start(); + if (ConfMan.hasKey("save_slot") && canLoadOrSave()) { + loadGameState(ConfMan.getInt("save_slot")); + } + _lastSaveTime = _system->getMillis(); + _quit = false; + while (!_quit) { + if (_logic->newRoom() > 0) { + _logic->update(); + _logic->oldRoom(_logic->currentRoom()); + _logic->currentRoom(_logic->newRoom()); + _logic->changeRoom(); + _display->fullscreen(false); + if (_logic->currentRoom() == _logic->newRoom()) { + _logic->newRoom(0); + } + } else if (_logic->joeWalk() == JWM_EXECUTE) { + _logic->joeWalk(JWM_NORMAL); + _command->executeCurrentAction(); + } else { + _logic->joeWalk(JWM_NORMAL); + update(true); + } + } + return 0; +} + +int QueenEngine::init(GameDetector &detector) { + _system->beginGFXTransaction(); + initCommonGFX(detector); + _system->initSize(GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT); + _system->endGFXTransaction(); + + _bam = new BamScene(this); + _resource = new Resource(); + _bankMan = new BankManager(_resource); + _command = new Command(this); + _debugger = new Debugger(this); + _display = new Display(this, _system); + _graphics = new Graphics(this); + _grid = new Grid(this); + _input = new Input(_resource->getLanguage(), _system); + + if (_resource->isDemo()) { + _logic = new LogicDemo(this); + } else if (_resource->isInterview()) { + _logic = new LogicInterview(this); + } else { + _logic = new LogicGame(this); + } + + if (!_mixer->isReady()) + warning("Sound initialisation failed"); + _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); + // Set mixer music volume to maximum, since music volume is regulated by MusicPlayer's MIDI messages + _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, Audio::Mixer::kMaxMixerVolume); + + int midiDriver = MidiDriver::detectMusicDriver(MDT_MIDI | MDT_ADLIB | MDT_PREFER_MIDI); + bool native_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32")); + + MidiDriver *driver = MidiDriver::createMidi(midiDriver); + if (native_mt32) + driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE); + + _music = new Music(driver, this); + _music->hasNativeMT32(native_mt32); + + _sound = Sound::giveSound(_mixer, this, _resource->compression()); + _walk = new Walk(this); + + registerDefaultSettings(); + readOptionSettings(); + + return 0; +} + +} // End of namespace Queen |