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-rw-r--r--engines/queen/queen.cpp454
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diff --git a/engines/queen/queen.cpp b/engines/queen/queen.cpp
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2003-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+
+#include "backends/fs/fs.h"
+
+#include "base/gameDetector.h"
+#include "base/plugins.h"
+
+#include "common/config-manager.h"
+#include "common/file.h"
+#include "common/savefile.h"
+#include "common/system.h"
+
+#include "queen/queen.h"
+#include "queen/bankman.h"
+#include "queen/command.h"
+#include "queen/cutaway.h"
+#include "queen/debug.h"
+#include "queen/display.h"
+#include "queen/graphics.h"
+#include "queen/grid.h"
+#include "queen/input.h"
+#include "queen/logic.h"
+#include "queen/music.h"
+#include "queen/resource.h"
+#include "queen/sound.h"
+#include "queen/talk.h"
+#include "queen/walk.h"
+
+#include "sound/mididrv.h"
+
+#ifdef _WIN32_WCE
+bool isSmartphone();
+#endif
+
+/* Flight of the Amazon Queen */
+static const GameSettings queen_setting[] = {
+ { "queen", "Flight of the Amazon Queen", 0 },
+ { "queen", "Flight of the Amazon Queen (Demo)", 0 },
+ { "queen", "Flight of the Amazon Queen (Interview)", 0 },
+ { 0, 0, 0 }
+};
+
+GameList Engine_QUEEN_gameList() {
+ GameList games;
+ const GameSettings *g = queen_setting;
+
+ while (g->gameid) {
+ games.push_back(*g);
+ g++;
+ }
+ return games;
+}
+
+GameSettings determineTarget(uint32 size) {
+ switch (size) {
+ case 3724538: //regular demo
+ case 3732177:
+ return queen_setting[1];
+ break;
+ case 1915913: //interview demo
+ return queen_setting[2];
+ break;
+ default: //non-demo
+ return queen_setting[0];
+ break;
+ }
+ return queen_setting[0];
+}
+
+DetectedGameList Engine_QUEEN_detectGames(const FSList &fslist) {
+ DetectedGameList detectedGames;
+
+ // Iterate over all files in the given directory
+ for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
+ if (!file->isDirectory()) {
+ const char *gameName = file->displayName().c_str();
+
+ if (0 == scumm_stricmp("queen.1", gameName) || 0 == scumm_stricmp("queen.1c", gameName)) {
+ Common::File dataFile;
+ dataFile.open(file->path().c_str());
+ assert(dataFile.isOpen());
+
+ if (0 == scumm_stricmp("queen.1", gameName)) { //an unmodified file
+ detectedGames.push_back(determineTarget(dataFile.size()));
+ } else if (0 == scumm_stricmp("queen.1c", gameName)) { //oh joy, it's a rebuilt file
+ char header[9];
+ dataFile.read(header, 9);
+ if (0 == scumm_strnicmp("QTBL", header, 4)) { //check validity
+ uint8 version = 0; //default to full/normal version
+
+ if (0 == scumm_strnicmp("PE100", header + 4, 5)) //One of the 2 regular demos
+ version = 1;
+ if (0 == scumm_strnicmp("PEint", header + 4, 5)) //Interview demo
+ version = 2;
+
+ detectedGames.push_back(queen_setting[version]);
+ }
+ }
+
+ dataFile.close();
+ break;
+ }
+ }
+ }
+ return detectedGames;
+}
+
+Engine *Engine_QUEEN_create(GameDetector *detector, OSystem *syst) {
+ return new Queen::QueenEngine(detector, syst);
+}
+
+REGISTER_PLUGIN(QUEEN, "Flight of the Amazon Queen")
+
+namespace Queen {
+
+QueenEngine::QueenEngine(GameDetector *detector, OSystem *syst)
+ : Engine(syst), _debugger(0) {
+}
+
+QueenEngine::~QueenEngine() {
+ delete _bam;
+ delete _resource;
+ delete _bankMan;
+ delete _command;
+ delete _debugger;
+ delete _display;
+ delete _graphics;
+ delete _grid;
+ delete _input;
+ delete _logic;
+ delete _music;
+ delete _sound;
+ delete _walk;
+}
+
+void QueenEngine::registerDefaultSettings() {
+ ConfMan.registerDefault("music_mute", false);
+ ConfMan.registerDefault("sfx_mute", false);
+ ConfMan.registerDefault("talkspeed", Logic::DEFAULT_TALK_SPEED);
+ ConfMan.registerDefault("speech_mute", _resource->isDemo() || _resource->isInterview());
+ ConfMan.registerDefault("subtitles", true);
+}
+
+void QueenEngine::checkOptionSettings() {
+ // check talkspeed value
+ if (_talkSpeed < MIN_TEXT_SPEED) {
+ _talkSpeed = MIN_TEXT_SPEED;
+ } else if (_talkSpeed > MAX_TEXT_SPEED) {
+ _talkSpeed = MAX_TEXT_SPEED;
+ }
+
+ // ensure text is always on when voice is off
+ if (!_sound->speechOn()) {
+ _subtitles = true;
+ }
+
+ // demo and interview versions don't have speech at all
+ if (_sound->speechOn() && (_resource->isDemo() || _resource->isInterview())) {
+ _sound->speechToggle(false);
+ }
+}
+
+void QueenEngine::readOptionSettings() {
+ _music->setVolume(ConfMan.getInt("music_volume"));
+ _sound->musicToggle(!ConfMan.getBool("music_mute"));
+ _sound->sfxToggle(!ConfMan.getBool("sfx_mute"));
+ _talkSpeed = ConfMan.getInt("talkspeed");
+ _sound->speechToggle(!ConfMan.getBool("speech_mute"));
+ _subtitles = ConfMan.getBool("subtitles");
+ checkOptionSettings();
+}
+
+void QueenEngine::writeOptionSettings() {
+ ConfMan.set("music_volume", _music->volume());
+ ConfMan.set("music_mute", !_sound->musicOn());
+ ConfMan.set("sfx_mute", !_sound->sfxOn());
+ ConfMan.set("talkspeed", _talkSpeed);
+ ConfMan.set("speech_mute", !_sound->speechOn());
+ ConfMan.set("subtitles", _subtitles);
+ ConfMan.flushToDisk();
+}
+
+void QueenEngine::update(bool checkPlayerInput) {
+ if (_debugger->isAttached()) {
+ _debugger->onFrame();
+ }
+
+ _graphics->update(_logic->currentRoom());
+ _logic->update();
+
+ _input->delay();
+
+ if (!_resource->isInterview()) {
+ _display->palCustomScroll(_logic->currentRoom());
+ }
+ BobSlot *joe = _graphics->bob(0);
+ _display->update(joe->active, joe->x, joe->y);
+
+ _input->checkKeys();
+ if (_input->debugger()) {
+ _input->debuggerReset();
+ _debugger->attach();
+ }
+ if (canLoadOrSave()) {
+ if (_input->quickSave()) {
+ _input->quickSaveReset();
+ saveGameState(0, "Quicksave");
+ }
+ if (_input->quickLoad()) {
+ _input->quickLoadReset();
+ loadGameState(0);
+ }
+ if (shouldPerformAutoSave(_lastSaveTime)) {
+ saveGameState(AUTOSAVE_SLOT, "Autosave");
+ _lastSaveTime = _system->getMillis();
+ }
+ }
+ if (!_input->cutawayRunning()) {
+ if (checkPlayerInput) {
+ _command->updatePlayer();
+ }
+ if (_input->idleTime() >= Input::DELAY_SCREEN_BLANKER) {
+ _display->blankScreen();
+ }
+ }
+}
+
+bool QueenEngine::canLoadOrSave() const {
+ return !_input->cutawayRunning() && !(_resource->isDemo() || _resource->isInterview());
+}
+
+void QueenEngine::saveGameState(uint16 slot, const char *desc) {
+ debug(3, "Saving game to slot %d", slot);
+ char name[20];
+ makeGameStateName(slot, name);
+ Common::OutSaveFile *file = _saveFileMan->openForSaving(name);
+ if (file) {
+ // save data
+ byte *saveData = new byte[SAVESTATE_MAX_SIZE];
+ byte *p = saveData;
+ _bam->saveState(p);
+ _grid->saveState(p);
+ _logic->saveState(p);
+ _sound->saveState(p);
+ uint32 dataSize = p - saveData;
+ assert(dataSize < SAVESTATE_MAX_SIZE);
+
+ // write header
+ GameStateHeader header;
+ memset(&header, 0, sizeof(header));
+ file->writeUint32BE('SCVM');
+ header.version = TO_BE_32(SAVESTATE_CUR_VER);
+ header.flags = TO_BE_32(0);
+ header.dataSize = TO_BE_32(dataSize);
+ strncpy(header.description, desc, sizeof(header.description) - 1);
+ file->write(&header, sizeof(header));
+
+ // write save data
+ file->write(saveData, dataSize);
+ file->flush();
+
+ // check for errors
+ if (file->ioFailed()) {
+ warning("Can't write file '%s'. (Disk full?)", name);
+ }
+ delete[] saveData;
+ delete file;
+ } else {
+ warning("Can't create file '%s', game not saved", name);
+ }
+}
+
+void QueenEngine::loadGameState(uint16 slot) {
+ debug(3, "Loading game from slot %d", slot);
+ GameStateHeader header;
+ Common::InSaveFile *file = readGameStateHeader(slot, &header);
+ if (file && header.dataSize != 0) {
+ byte *saveData = new byte[header.dataSize];
+ byte *p = saveData;
+ if (file->read(saveData, header.dataSize) != header.dataSize) {
+ warning("Error reading savegame file");
+ } else {
+ _bam->loadState(header.version, p);
+ _grid->loadState(header.version, p);
+ _logic->loadState(header.version, p);
+ _sound->loadState(header.version, p);
+ if (header.dataSize != (uint32)(p - saveData)) {
+ warning("Corrupted savegame file");
+ } else {
+ _logic->setupRestoredGame();
+ }
+ }
+ delete[] saveData;
+ delete file;
+ }
+}
+
+Common::InSaveFile *QueenEngine::readGameStateHeader(uint16 slot, GameStateHeader *gsh) {
+ char name[20];
+ makeGameStateName(slot, name);
+ Common::InSaveFile *file = _saveFileMan->openForLoading(name);
+ if (file && file->readUint32BE() == 'SCVM') {
+ gsh->version = file->readUint32BE();
+ gsh->flags = file->readUint32BE();
+ gsh->dataSize = file->readUint32BE();
+ file->read(gsh->description, sizeof(gsh->description));
+ } else {
+ memset(gsh, 0, sizeof(GameStateHeader));
+ }
+ return file;
+}
+
+void QueenEngine::makeGameStateName(uint16 slot, char *buf) {
+ if (slot == AUTOSAVE_SLOT) {
+ strcpy(buf, "queen.asd");
+ } else {
+ sprintf(buf, "queen.s%02d", slot);
+ }
+}
+
+void QueenEngine::findGameStateDescriptions(char descriptions[100][32]) {
+ char filename[20];
+ makeGameStateName(0, filename);
+ filename[strlen(filename) - 2] = 0;
+ bool marks[SAVESTATE_MAX_NUM];
+ _saveFileMan->listSavefiles(filename, marks, SAVESTATE_MAX_NUM);
+ for (int i = 0; i < SAVESTATE_MAX_NUM; ++i) {
+ if (marks[i]) {
+ GameStateHeader header;
+ Common::InSaveFile *f = readGameStateHeader(i, &header);
+ strcpy(descriptions[i], header.description);
+ delete f;
+ }
+ }
+}
+
+void QueenEngine::errorString(const char *buf1, char *buf2) {
+ strcpy(buf2, buf1);
+
+#ifdef _WIN32_WCE
+ if (isSmartphone())
+ return;
+#endif
+
+ // Unless an error -originated- within the debugger, spawn the
+ // debugger. Otherwise exit out normally.
+ if (_debugger && !_debugger->isAttached()) {
+ // (Print it again in case debugger segfaults)
+ printf("%s\n", buf2);
+ _debugger->attach(buf2);
+ _debugger->onFrame();
+ }
+}
+
+int QueenEngine::go() {
+ _logic->start();
+ if (ConfMan.hasKey("save_slot") && canLoadOrSave()) {
+ loadGameState(ConfMan.getInt("save_slot"));
+ }
+ _lastSaveTime = _system->getMillis();
+ _quit = false;
+ while (!_quit) {
+ if (_logic->newRoom() > 0) {
+ _logic->update();
+ _logic->oldRoom(_logic->currentRoom());
+ _logic->currentRoom(_logic->newRoom());
+ _logic->changeRoom();
+ _display->fullscreen(false);
+ if (_logic->currentRoom() == _logic->newRoom()) {
+ _logic->newRoom(0);
+ }
+ } else if (_logic->joeWalk() == JWM_EXECUTE) {
+ _logic->joeWalk(JWM_NORMAL);
+ _command->executeCurrentAction();
+ } else {
+ _logic->joeWalk(JWM_NORMAL);
+ update(true);
+ }
+ }
+ return 0;
+}
+
+int QueenEngine::init(GameDetector &detector) {
+ _system->beginGFXTransaction();
+ initCommonGFX(detector);
+ _system->initSize(GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
+ _system->endGFXTransaction();
+
+ _bam = new BamScene(this);
+ _resource = new Resource();
+ _bankMan = new BankManager(_resource);
+ _command = new Command(this);
+ _debugger = new Debugger(this);
+ _display = new Display(this, _system);
+ _graphics = new Graphics(this);
+ _grid = new Grid(this);
+ _input = new Input(_resource->getLanguage(), _system);
+
+ if (_resource->isDemo()) {
+ _logic = new LogicDemo(this);
+ } else if (_resource->isInterview()) {
+ _logic = new LogicInterview(this);
+ } else {
+ _logic = new LogicGame(this);
+ }
+
+ if (!_mixer->isReady())
+ warning("Sound initialisation failed");
+ _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
+ // Set mixer music volume to maximum, since music volume is regulated by MusicPlayer's MIDI messages
+ _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, Audio::Mixer::kMaxMixerVolume);
+
+ int midiDriver = MidiDriver::detectMusicDriver(MDT_MIDI | MDT_ADLIB | MDT_PREFER_MIDI);
+ bool native_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32"));
+
+ MidiDriver *driver = MidiDriver::createMidi(midiDriver);
+ if (native_mt32)
+ driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
+
+ _music = new Music(driver, this);
+ _music->hasNativeMT32(native_mt32);
+
+ _sound = Sound::giveSound(_mixer, this, _resource->compression());
+ _walk = new Walk(this);
+
+ registerDefaultSettings();
+ readOptionSettings();
+
+ return 0;
+}
+
+} // End of namespace Queen