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-rw-r--r--engines/saga/actor.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/saga/actor.cpp b/engines/saga/actor.cpp
index 41e4ce7b47..dc30d8567a 100644
--- a/engines/saga/actor.cpp
+++ b/engines/saga/actor.cpp
@@ -2014,6 +2014,8 @@ bool Actor::followProtagonist(ActorData *actor) {
newLocation.y += _vm->_rnd.getRandomNumber(prefer1.y - 1) - prefer1.y / 2;
}
+ // FIXME: Fingolfin asks: why is there a FIXME here? Please either clarify what
+ // needs fixing, or remove it!
newLocation.x = clamp(-31*4, newLocation.x, (_vm->getDisplayWidth() + 31) * 4); //fixme
return actorWalkTo(actor->_id, newLocation);