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-rw-r--r--engines/saga/actor.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/saga/actor.h b/engines/saga/actor.h
index 451497986d..d9d4b70168 100644
--- a/engines/saga/actor.h
+++ b/engines/saga/actor.h
@@ -321,7 +321,7 @@ public:
_screenDepth = in->readSint32LE();
_screenScale = in->readSint32LE();
}
-
+
CommonObjectData() {
_index = 0;
_id = 0;
@@ -463,7 +463,7 @@ public:
void cmdActorWalkTo(int argc, const char **argv);
bool validActorId(uint16 id) {
- return (id == ID_PROTAG) || ((id >= objectIndexToId(kGameObjectActor, 0)) && (id < objectIndexToId(kGameObjectActor, _actors.size())));
+ return (id == ID_PROTAG) || ((id >= objectIndexToId(kGameObjectActor, 0)) && (id < objectIndexToId(kGameObjectActor, _actors.size())));
}
int actorIdToIndex(uint16 id) { return (id == ID_PROTAG) ? 0 : objectIdToIndex(id); }
uint16 actorIndexToId(int index) { return (index == 0) ? ID_PROTAG : objectIndexToId(kGameObjectActor, index); }
@@ -650,7 +650,7 @@ private:
public:
#ifdef ACTOR_DEBUG
#ifndef SAGA_DEBUG
- you must also define SAGA_DEBUG
+ #error You must also define SAGA_DEBUG
#endif
//path debug - use with care
struct DebugPoint {