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Diffstat (limited to 'engines/saga/actor_path.cpp')
-rw-r--r--engines/saga/actor_path.cpp40
1 files changed, 18 insertions, 22 deletions
diff --git a/engines/saga/actor_path.cpp b/engines/saga/actor_path.cpp
index ad3b0413df..a0a80f7ada 100644
--- a/engines/saga/actor_path.cpp
+++ b/engines/saga/actor_path.cpp
@@ -411,22 +411,23 @@ int pathLine(Point *pointList, const Point &point1, const Point &point2) {
}
void Actor::nodeToPath() {
- int i;
+ uint i;
+ int j;
Point point1, point2;
Point *point;
- for (i = 0, point = _pathList; i < _pathListAlloced; i++, point++) {
+ for (j = 0, point = _pathList; j < _pathListAlloced; j++, point++) {
point->x = point->y = PATH_NODE_EMPTY;
}
_pathListIndex = 1;
_pathList[0] = _pathNodeList[0].point;
_pathNodeList[0].link = 0;
- for (i = 0; i < (int)_pathNodeList.size() - 1; i++) {
+ for (i = 0; i < _pathNodeList.size() - 1; i++) {
point1 = _pathNodeList[i].point;
- point2 = _pathNodeList[i+1].point;
+ point2 = _pathNodeList[i + 1].point;
_pathListIndex += pathLine(&_pathList[_pathListIndex], point1, point2);
- _pathNodeList[i+1].link = _pathListIndex - 1;
+ _pathNodeList[i + 1].link = _pathListIndex - 1;
}
_pathListIndex--;
_pathNodeList.back().link = _pathListIndex;
@@ -475,7 +476,7 @@ void Actor::removeNodes() {
}
if (scanPathLine(_pathNodeList.back().point, _pathNodeList[i].point)) {
- for (j = i + 1; j < _pathNodeList.size()-1; j++) {
+ for (j = i + 1; j < _pathNodeList.size() - 1; j++) {
_pathNodeList[j].point.x = PATH_NODE_EMPTY;
}
break;
@@ -485,11 +486,11 @@ void Actor::removeNodes() {
// Finally, try arbitrary combinations of non-adjacent nodes and see
// if we can skip over any of them.
- for (i = 1; i < _pathNodeList.size()-1 - 1; i++) {
+ for (i = 1; i < _pathNodeList.size() - 2; i++) {
if (_pathNodeList[i].point.x == PATH_NODE_EMPTY) {
continue;
}
- for (j = i + 2; j < _pathNodeList.size()-1; j++) {
+ for (j = i + 2; j < _pathNodeList.size() - 1; j++) {
if (_pathNodeList[j].point.x == PATH_NODE_EMPTY) {
continue;
}
@@ -509,7 +510,7 @@ void Actor::condenseNodeList() {
uint i, j, count;
count = _pathNodeList.size();
- for (i = 1; i < _pathNodeList.size()-1; i++) {
+ for (i = 1; i < _pathNodeList.size() - 1; i++) {
if (_pathNodeList[i].point.x == PATH_NODE_EMPTY) {
j = i + 1;
while (_pathNodeList[j].point.x == PATH_NODE_EMPTY) {
@@ -518,7 +519,7 @@ void Actor::condenseNodeList() {
_pathNodeList[i] = _pathNodeList[j];
count = i + 1;
_pathNodeList[j].point.x = PATH_NODE_EMPTY;
- if (j == _pathNodeList.size()-1) {
+ if (j == _pathNodeList.size() - 1) {
break;
}
}
@@ -535,13 +536,13 @@ void Actor::removePathPoints() {
if (_pathNodeList.size() <= 2)
return;
- Common::Array<PathNode> newPathNodeList;
+ PathNodeList newPathNodeList;
// Add the first node
newPathNodeList.push_back(_pathNodeList.front());
// Process all nodes between the first and the last.
- for (i = 1; i < _pathNodeList.size()-1; i++) {
+ for (i = 1; i < _pathNodeList.size() - 1; i++) {
newPathNodeList.push_back(_pathNodeList[i]);
for (j = 5; j > 0; j--) {
@@ -561,10 +562,10 @@ void Actor::removePathPoints() {
if (scanPathLine(point1, point2)) {
for (l = 1; l < newPathNodeList.size(); l++) {
if (start <= newPathNodeList[l].link) {
- newPathNodeList.resize(l+1);
+ newPathNodeList.resize(l + 1);
newPathNodeList.back().point = point1;
newPathNodeList.back().link = start;
- newPathNodeList.resize(l+2);
+ newPathNodeList.resize(l + 2);
break;
}
}
@@ -585,7 +586,7 @@ void Actor::removePathPoints() {
// Copy newPathNodeList into _pathNodeList, skipping any duplicate points
_pathNodeList.clear();
for (i = 0; i < newPathNodeList.size(); i++) {
- if (newPathNodeList.size()-1 == i || (newPathNodeList[i].point != newPathNodeList[i+1].point)) {
+ if (((newPathNodeList.size() - 1) == i) || (newPathNodeList[i].point != newPathNodeList[i + 1].point)) {
_pathNodeList.push_back(newPathNodeList[i]);
}
}
@@ -593,15 +594,10 @@ void Actor::removePathPoints() {
#ifdef ACTOR_DEBUG
void Actor::drawPathTest() {
- int i;
- Surface *surface;
- surface = _vm->_gfx->getBackBuffer();
- if (_debugPoints == NULL) {
- return;
- }
+ uint i;
for (i = 0; i < _debugPointsCount; i++) {
- *((byte *)surface->pixels + (_debugPoints[i].point.y * surface->pitch) + _debugPoints[i].point.x) = _debugPoints[i].color;
+ _vm->_gfx->setPixelColor(_debugPoints[i].point.x, _debugPoints[i].point.y, _debugPoints[i].color);
}
}
#endif