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Diffstat (limited to 'engines/saga/ihnm_introproc.cpp')
-rw-r--r--engines/saga/ihnm_introproc.cpp146
1 files changed, 124 insertions, 22 deletions
diff --git a/engines/saga/ihnm_introproc.cpp b/engines/saga/ihnm_introproc.cpp
index e122082322..631da37e82 100644
--- a/engines/saga/ihnm_introproc.cpp
+++ b/engines/saga/ihnm_introproc.cpp
@@ -31,6 +31,7 @@
#include "saga/animation.h"
#include "saga/events.h"
#include "saga/interface.h"
+#include "saga/rscfile.h"
#include "saga/sndres.h"
#include "saga/music.h"
@@ -39,7 +40,7 @@
namespace Saga {
SceneResourceData IHNM_IntroMovie1RL[] = {
- {30, 2, 0, 0, false} ,
+ {30, 2, 0, 0, false},
{31, 14, 0, 0, false}
};
@@ -50,7 +51,7 @@ SceneDescription IHNM_IntroMovie1Desc = {
};
SceneResourceData IHNM_IntroMovie2RL[] = {
- {32, 2, 0, 0, false} ,
+ {32, 2, 0, 0, false},
{33, 14, 0, 0, false}
};
@@ -82,28 +83,100 @@ SceneDescription IHNM_IntroMovie4Desc = {
ARRAYSIZE(IHNM_IntroMovie4RL)
};
+// Demo
+SceneResourceData IHNMDEMO_IntroMovie1RL[] = {
+ {19, 2, 0, 0, false} // this scene doesn't have an animation
+};
+
+SceneDescription IHNMDEMO_IntroMovie1Desc = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ IHNMDEMO_IntroMovie1RL,
+ ARRAYSIZE(IHNMDEMO_IntroMovie1RL)
+};
+
+SceneResourceData IHNMDEMO_IntroMovie2RL[] = {
+ {22, 2, 0, 0, false},
+ {23, 14, 0, 0, false}
+};
+
+SceneDescription IHNMDEMO_IntroMovie2Desc = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ IHNMDEMO_IntroMovie2RL,
+ ARRAYSIZE(IHNMDEMO_IntroMovie2RL)
+};
+
LoadSceneParams IHNM_IntroList[] = {
{0, kLoadByDescription, &IHNM_IntroMovie1Desc, Scene::SC_IHNMIntroMovieProc1, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
{0, kLoadByDescription, &IHNM_IntroMovie2Desc, Scene::SC_IHNMIntroMovieProc2, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
{0, kLoadByDescription, &IHNM_IntroMovie3Desc, Scene::SC_IHNMIntroMovieProc3, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
};
+LoadSceneParams IHNMDEMO_IntroList[] = {
+ {0, kLoadByDescription, &IHNMDEMO_IntroMovie1Desc, Scene::SC_IHNMIntroMovieProc1, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
+ {0, kLoadByDescription, &IHNMDEMO_IntroMovie2Desc, Scene::SC_IHNMIntroMovieProc3, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
+};
+
+// IHNM cutaway intro resource IDs
+#define RID_IHNM_INTRO_CUTAWAYS 39
+#define RID_IHNMDEMO_INTRO_CUTAWAYS 25
+
int Scene::IHNMStartProc() {
size_t n_introscenes;
size_t i;
LoadSceneParams firstScene;
+ /*
+ // Test code - uses loadCutawayList to load the intro cutaways, like the original
+
+ ResourceContext *resourceContext;
+ //ResourceContext *soundContext;
+ byte *resourcePointer;
+ size_t resourceLength;
+
+ resourceContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
+ if (resourceContext == NULL) {
+ error("Scene::IHNMStartProc() resource context not found");
+ }
+
+ if (_vm->getGameId() != GID_IHNM_DEMO)
+ _vm->_resource->loadResource(resourceContext, RID_IHNM_INTRO_CUTAWAYS, resourcePointer, resourceLength);
+ else
+ _vm->_resource->loadResource(resourceContext, RID_IHNMDEMO_INTRO_CUTAWAYS, resourcePointer, resourceLength);
+
+ if (resourceLength == 0) {
+ error("Scene::IHNMStartProc() Can't load cutaway list");
+ }
+
+ // Load the cutaways for the title screens
+ _vm->_anim->loadCutawayList(resourcePointer, resourceLength);
+
+ // Note that the resource ID needed is the returned ID minus one
+ printf("%i\n", _vm->_anim->cutawayResourceID(0));
+ printf("%i\n", _vm->_anim->cutawayResourceID(1));
+ printf("%i\n", _vm->_anim->cutawayResourceID(2));
+ */
+
// The original used the "play video" mechanism for the first part of
// the intro. We just use that panel mode.
_vm->_anim->setCutAwayMode(kPanelVideo);
_vm->_interface->setMode(kPanelVideo);
- n_introscenes = ARRAYSIZE(IHNM_IntroList);
-
- for (i = 0; i < n_introscenes; i++) {
- _vm->_scene->queueScene(&IHNM_IntroList[i]);
+ if (_vm->getGameId() != GID_IHNM_DEMO)
+ n_introscenes = ARRAYSIZE(IHNM_IntroList);
+ else
+ n_introscenes = ARRAYSIZE(IHNMDEMO_IntroList);
+
+ // Queue the company and title videos
+ if (_vm->getGameId() != GID_IHNM_DEMO) {
+ for (i = 0; i < n_introscenes; i++) {
+ _vm->_scene->queueScene(&IHNM_IntroList[i]);
+ }
+ } else {
+ for (i = 0; i < n_introscenes; i++) {
+ _vm->_scene->queueScene(&IHNMDEMO_IntroList[i]);
+ }
}
firstScene.loadFlag = kLoadBySceneNumber;
@@ -140,16 +213,40 @@ int Scene::IHNMIntroMovieProc1(int param) {
q_event = _vm->_events->queue(&event);
- _vm->_anim->setFrameTime(0, IHNM_INTRO_FRAMETIME);
- _vm->_anim->setFlag(0, ANIM_FLAG_ENDSCENE);
+ if (_vm->getGameId() != GID_IHNM_DEMO) {
+ _vm->_anim->setFrameTime(0, IHNM_INTRO_FRAMETIME);
+ _vm->_anim->setFlag(0, ANIM_FLAG_ENDSCENE);
- event.type = kEvTOneshot;
- event.code = kAnimEvent;
- event.op = kEventPlay;
- event.param = 0;
- event.time = 0;
+ event.type = kEvTOneshot;
+ event.code = kAnimEvent;
+ event.op = kEventPlay;
+ event.param = 0;
+ event.time = 0;
+
+ q_event = _vm->_events->chain(q_event, &event);
+ } else {
+ // Start playing the intro music for the demo version
+ event.type = kEvTOneshot;
+ event.code = kMusicEvent;
+ event.param = 1;
+ event.param2 = MUSIC_NORMAL;
+ event.op = kEventPlay;
+ event.time = 0;
+
+ q_event = _vm->_events->chain(q_event, &event);
+
+ // The IHNM demo doesn't have an animation at the
+ // Cyberdreans logo screen
+
+ // Queue end of scene after a while
+ event.type = kEvTOneshot;
+ event.code = kSceneEvent;
+ event.op = kEventEnd;
+ event.time = 8000;
+
+ q_event = _vm->_events->chain(q_event, &event);
+ }
- q_event = _vm->_events->chain(q_event, &event);
break;
default:
break;
@@ -273,14 +370,16 @@ int Scene::IHNMIntroMovieProc3(int param) {
// In the GM file, this music also appears as tracks 7, 13, 19,
// 25 and 31, but only track 1 sounds right with the FM music.
- event.type = kEvTOneshot;
- event.code = kMusicEvent;
- event.param = 1;
- event.param2 = MUSIC_NORMAL;
- event.op = kEventPlay;
- event.time = 0;
+ if (_vm->getGameId() != GID_IHNM_DEMO) {
+ event.type = kEvTOneshot;
+ event.code = kMusicEvent;
+ event.param = 1;
+ event.param2 = MUSIC_NORMAL;
+ event.op = kEventPlay;
+ event.time = 0;
- q_event = _vm->_events->chain(q_event, &event);
+ q_event = _vm->_events->chain(q_event, &event);
+ }
// Background for intro scene is the first frame of the intro
// animation; display it but don't set palette
@@ -317,7 +416,10 @@ int Scene::IHNMIntroMovieProc3(int param) {
event.type = kEvTOneshot;
event.code = kSceneEvent;
event.op = kEventEnd;
- event.time = _vm->_music->hasAdlib() ? IHNM_TITLE_TIME_FM : IHNM_TITLE_TIME_GM;
+ if (_vm->getGameId() != GID_IHNM_DEMO)
+ event.time = _vm->_music->hasAdlib() ? IHNM_TITLE_TIME_FM : IHNM_TITLE_TIME_GM;
+ else
+ event.time = 12000;
q_event = _vm->_events->chain(q_event, &event);
break;