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Diffstat (limited to 'engines/saga/input.cpp')
-rw-r--r-- | engines/saga/input.cpp | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/engines/saga/input.cpp b/engines/saga/input.cpp new file mode 100644 index 0000000000..0abce03a31 --- /dev/null +++ b/engines/saga/input.cpp @@ -0,0 +1,163 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2004-2006 The ScummVM project + * + * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ +#include "saga/saga.h" + +#include "saga/gfx.h" +#include "saga/actor.h" +#include "saga/console.h" +#include "saga/interface.h" +#include "saga/render.h" +#include "saga/scene.h" +#include "saga/script.h" +#include "saga/isomap.h" + +#include "common/system.h" + +namespace Saga { + +int SagaEngine::processInput() { + OSystem::Event event; + +// Point imousePt; + + while (g_system->pollEvent(event)) { + switch (event.type) { + case OSystem::EVENT_KEYDOWN: + if (event.kbd.flags == OSystem::KBD_CTRL) { + if (event.kbd.keycode == 'd') + _console->attach(); + } + if (_interface->_textInput || _interface->_statusTextInput) { + _interface->processAscii(event.kbd.ascii); + return SUCCESS; + } + + switch (event.kbd.keycode) { + case '#': + case '`': + case '~': + _console->attach(); + break; + case 'r': + _interface->draw(); + break; + +#if 0 + case 269: + case 270: + case 273: + case 274: + case 275: + case 276: + if (_vm->_scene->getFlags() & kSceneFlagISO) { + _vm->_isoMap->_viewDiff += (event.kbd.keycode == 270) - (event.kbd.keycode == 269); + _vm->_isoMap->_viewScroll.y += (_vm->_isoMap->_viewDiff * (event.kbd.keycode == 274) - _vm->_isoMap->_viewDiff * (event.kbd.keycode == 273)); + _vm->_isoMap->_viewScroll.x += (_vm->_isoMap->_viewDiff * (event.kbd.keycode == 275) - _vm->_isoMap->_viewDiff * (event.kbd.keycode == 276)); + } + break; +#endif + case 282: // F1 + _render->toggleFlag(RF_SHOW_FPS); + _actor->_handleActionDiv = (_actor->_handleActionDiv == 15) ? 50 : 15; + break; + case 283: // F2 + _render->toggleFlag(RF_PALETTE_TEST); + break; + case 284: // F3 + _render->toggleFlag(RF_TEXT_TEST); + break; + case 285: // F4 + _render->toggleFlag(RF_OBJECTMAP_TEST); + break; + case 286: // F5 + if (_interface->getSaveReminderState() > 0) + _interface->setMode(kPanelOption); + break; + case 287: // F6 + _render->toggleFlag(RF_ACTOR_PATH_TEST); + break; + case 288: // F7 + //_actor->frameTest(); + break; + case 289: // F8 + break; + case 290: // F9 + _interface->keyBoss(); + break; + + // Actual game keys + case 32: // space + _actor->abortSpeech(); + break; + case 19: // pause + case 'z': + _render->toggleFlag(RF_RENDERPAUSE); + break; + default: + _interface->processAscii(event.kbd.ascii); + break; + } + break; + case OSystem::EVENT_KEYUP: + _interface->processKeyUp(event.kbd.ascii); + break; + case OSystem::EVENT_LBUTTONUP: + _leftMouseButtonPressed = false; + break; + case OSystem::EVENT_RBUTTONUP: + _rightMouseButtonPressed = false; + break; + case OSystem::EVENT_LBUTTONDOWN: + _leftMouseButtonPressed = true; + _mousePos = event.mouse; + _interface->update(_mousePos, UPDATE_LEFTBUTTONCLICK); + break; + case OSystem::EVENT_RBUTTONDOWN: + _rightMouseButtonPressed = true; + _mousePos = event.mouse; + _interface->update(_mousePos, UPDATE_RIGHTBUTTONCLICK); + break; + case OSystem::EVENT_WHEELUP: + _interface->update(_mousePos, UPDATE_WHEELUP); + break; + case OSystem::EVENT_WHEELDOWN: + _interface->update(_mousePos, UPDATE_WHEELDOWN); + break; + case OSystem::EVENT_MOUSEMOVE: + _mousePos = event.mouse; + break; + case OSystem::EVENT_QUIT: + shutDown(); + break; + default: + break; + } + } + + return SUCCESS; +} + + +} // End of namespace Saga + |