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-rw-r--r--engines/saga/interface.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/engines/saga/interface.cpp b/engines/saga/interface.cpp
index ef31b85156..fe1ee0eefc 100644
--- a/engines/saga/interface.cpp
+++ b/engines/saga/interface.cpp
@@ -43,7 +43,6 @@
#include "saga/sound.h"
#include "saga/sprite.h"
#include "saga/rscfile.h"
-#include "saga/sagaresnames.h"
#include "saga/interface.h"
@@ -477,9 +476,9 @@ void Interface::setMode(int mode) {
bool Interface::processAscii(Common::KeyState keystate) {
// TODO: Checking for Esc and Enter below is a bit hackish, and
- // and probably only works with the English version. Maybe we should
- // add a flag to the button so it can indicate if it's the default or
- // cancel button?
+ // probably only works with the English version. Maybe we should
+ // add a flag to the button so it can indicate if it's the default
+ // or cancel button?
uint16 ascii = keystate.ascii;
int i;
PanelButton *panelButton;
@@ -2755,7 +2754,7 @@ void Interface::mapPanelDrawCrossHair() {
if (screen.contains(mapPosition)) {
_vm->_sprite->draw(backBuffer, _vm->getDisplayClip(), _vm->_sprite->_mainSprites,
- _mapPanelCrossHairState? RID_ITE_SPR_XHAIR1 : RID_ITE_SPR_XHAIR2,
+ _mapPanelCrossHairState? RID_ITE_SPR_CROSSHAIR : RID_ITE_SPR_CROSSHAIR + 1,
mapPosition, 256);
}
}