aboutsummaryrefslogtreecommitdiff
path: root/engines/saga/interface.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/saga/interface.cpp')
-rw-r--r--engines/saga/interface.cpp114
1 files changed, 57 insertions, 57 deletions
diff --git a/engines/saga/interface.cpp b/engines/saga/interface.cpp
index 24fd15594d..c4734453a2 100644
--- a/engines/saga/interface.cpp
+++ b/engines/saga/interface.cpp
@@ -192,7 +192,7 @@ Interface::Interface(SagaEngine *vm) : _vm(vm) {
free(resource);
// Quit panel
- if (_vm->getGameType() == GType_IHNM) {
+ if (_vm->getGameId() == GID_IHNM) {
_quitPanel.buttons = _vm->getDisplayInfo().quitPanelButtons;
_quitPanel.buttonsCount = _vm->getDisplayInfo().quitPanelButtonsCount;
@@ -203,7 +203,7 @@ Interface::Interface(SagaEngine *vm) : _vm(vm) {
}
// Save panel
- if (_vm->getGameType() == GType_IHNM) {
+ if (_vm->getGameId() == GID_IHNM) {
_savePanel.buttons = _vm->getDisplayInfo().savePanelButtons;
_savePanel.buttonsCount = _vm->getDisplayInfo().savePanelButtonsCount;
@@ -214,7 +214,7 @@ Interface::Interface(SagaEngine *vm) : _vm(vm) {
}
// Load panel
- if (_vm->getGameType() == GType_IHNM) {
+ if (_vm->getGameId() == GID_IHNM) {
_loadPanel.buttons = _vm->getDisplayInfo().loadPanelButtons;
_loadPanel.buttonsCount = _vm->getDisplayInfo().loadPanelButtonsCount;
@@ -235,7 +235,7 @@ Interface::Interface(SagaEngine *vm) : _vm(vm) {
// Quit panel sprites
_vm->_sprite->loadList(_vm->getResourceDescription()->warningPanelSpritesResourceId, _quitPanel.sprites);
- if (_vm->getGameType() == GType_ITE) {
+ if (_vm->getGameId() == GID_ITE) {
_vm->_sprite->loadList(_vm->getResourceDescription()->defaultPortraitsResourceId, _defPortraits);
}
@@ -362,7 +362,7 @@ void Interface::updateSaveReminder() {
_saveReminderState = _saveReminderState % _vm->getDisplayInfo().saveReminderNumSprites + 1;
drawStatusBar();
_vm->_timer->removeTimerProc(&saveReminderCallback);
- _vm->_timer->installTimerProc(&saveReminderCallback, ((_vm->getGameType() == GType_ITE) ? TIMETOBLINK_ITE : TIMETOBLINK_IHNM), this);
+ _vm->_timer->installTimerProc(&saveReminderCallback, ((_vm->getGameId() == GID_ITE) ? TIMETOBLINK_ITE : TIMETOBLINK_IHNM), this);
}
}
@@ -374,7 +374,7 @@ int Interface::activate() {
unlockMode();
if (_panelMode == kPanelMain || _panelMode == kPanelChapterSelection) {
_saveReminderState = 1;
- } else if (_panelMode == kPanelNull && _vm->getGameId() == GID_IHNM_DEMO) {
+ } else if (_panelMode == kPanelNull && _vm->getFeatures() & GF_IHNM_DEMO) {
_saveReminderState = 1;
}
_vm->_gfx->showCursor(true);
@@ -425,7 +425,7 @@ void Interface::setMode(int mode) {
} else if (mode == kPanelChapterSelection) {
_saveReminderState = 1;
} else if (mode == kPanelNull) {
- if (_vm->getGameId() == GID_IHNM_DEMO) {
+ if (_vm->getFeatures() & GF_IHNM_DEMO) {
_inMainMode = true;
_saveReminderState = 1;
}
@@ -487,7 +487,7 @@ void Interface::setMode(int mode) {
_vm->_render->setFlag(RF_DEMO_SUBST);
break;
case kPanelProtect:
- if (_vm->getGameType() == GType_ITE) {
+ if (_vm->getGameId() == GID_ITE) {
// This is used as the copy protection panel in ITE
_protectPanel.currentButton = NULL;
_textInputMaxWidth = _protectEdit->width - 10;
@@ -672,7 +672,7 @@ bool Interface::processAscii(Common::KeyState keystate) {
case '7':
case '8':
case '9':
- if (_vm->getGameType() == GType_IHNM)
+ if (_vm->getGameId() == GID_IHNM)
converseSetPos(ascii);
break;
}
@@ -695,7 +695,7 @@ bool Interface::processAscii(Common::KeyState keystate) {
keyBossExit();
break;
case kPanelProtect:
- if (_vm->getGameType() == GType_ITE) {
+ if (_vm->getGameId() == GID_ITE) {
if (_textInput && processTextInput(keystate)) {
return true;
}
@@ -715,9 +715,9 @@ bool Interface::processAscii(Common::KeyState keystate) {
}
break;
case kPanelPlacard:
- if (_vm->getGameType() == GType_IHNM) {
+ if (_vm->getGameId() == GID_IHNM) {
// Any keypress here returns the user back to the game
- if (_vm->getGameId() != GID_IHNM_DEMO) {
+ if (!(_vm->getFeatures() & GF_IHNM_DEMO)) {
_vm->_scene->clearPsychicProfile();
} else {
setMode(kPanelConverse);
@@ -733,11 +733,11 @@ bool Interface::processAscii(Common::KeyState keystate) {
void Interface::setStatusText(const char *text, int statusColor) {
// Disable the status text in IHNM when the chapter is 8
- if (_vm->getGameType() == GType_IHNM && _vm->_scene->currentChapterNumber() == 8)
+ if (_vm->getGameId() == GID_IHNM && !(_vm->getFeatures() & GF_IHNM_DEMO) && _vm->_scene->currentChapterNumber() == 8)
return;
// Disable the status text in the introduction of the IHNM demo
- if (_vm->getGameId() == GID_IHNM_DEMO && _vm->_scene->currentSceneNumber() == 0)
+ if (_vm->getFeatures() & GF_IHNM_DEMO && _vm->_scene->currentSceneNumber() == 0)
return;
assert(text != NULL);
@@ -799,7 +799,7 @@ void Interface::draw() {
drawStatusBar();
if (_panelMode == kPanelMain || _panelMode == kPanelMap ||
- (_panelMode == kPanelNull && _vm->getGameId() == GID_IHNM_DEMO)) {
+ (_panelMode == kPanelNull && _vm->getFeatures() & GF_IHNM_DEMO)) {
_mainPanel.getRect(rect);
_vm->_gfx->drawRegion(rect, _mainPanel.image);
@@ -816,7 +816,7 @@ void Interface::draw() {
if (_panelMode == kPanelMain || _panelMode == kPanelConverse ||
_lockedMode == kPanelMain || _lockedMode == kPanelConverse ||
- (_panelMode == kPanelNull && _vm->getGameId() == GID_IHNM_DEMO)) {
+ (_panelMode == kPanelNull && _vm->getFeatures() & GF_IHNM_DEMO)) {
leftPortraitPoint.x = _mainPanel.x + _vm->getDisplayInfo().leftPortraitXOffset;
leftPortraitPoint.y = _mainPanel.y + _vm->getDisplayInfo().leftPortraitYOffset;
_vm->_sprite->draw(_defPortraits, _leftPortrait, leftPortraitPoint, 256);
@@ -851,7 +851,7 @@ void Interface::calcOptionSaveSlider() {
totalFiles = visibleFiles;
}
- if (_vm->getGameType() == GType_ITE) {
+ if (_vm->getGameId() == GID_ITE) {
// ITE's save file list slider has a dynamically computed height, depending on
// the number of save games
sliderHeight = visibleFiles * height / totalFiles;
@@ -889,12 +889,12 @@ void Interface::drawPanelText(InterfacePanel *panel, PanelButton *panelButton) {
KnownFont textFont = kKnownFontMedium;
// Button differs for CD version
- if (panelButton->id == kTextReadingSpeed && _vm->getFeatures() & GF_CD_FX)
+ if (panelButton->id == kTextReadingSpeed && _vm->getGameId() == GID_ITE && !(_vm->getFeatures() & GF_ITE_FLOPPY))
return;
- if (panelButton->id == kTextShowDialog && !(_vm->getFeatures() & GF_CD_FX))
+ if (panelButton->id == kTextShowDialog && _vm->getFeatures() & GF_ITE_FLOPPY)
return;
- if (_vm->getGameType() == GType_ITE) {
+ if (_vm->getGameId() == GID_ITE) {
text = _vm->getTextString(panelButton->id);
textFont = kKnownFontMedium;
textShadowKnownColor = kKnownColorVerbTextShadow;
@@ -916,7 +916,7 @@ void Interface::drawPanelText(InterfacePanel *panel, PanelButton *panelButton) {
panel->calcPanelButtonRect(panelButton, rect);
if (panelButton->xOffset < 0) {
- if (_vm->getGameType() == GType_ITE)
+ if (_vm->getGameId() == GID_ITE)
textWidth = _vm->_font->getStringWidth(kKnownFontMedium, text, 0, kFontNormal);
else
textWidth = _vm->_font->getStringWidth(kKnownFontVerb, text, 0, kFontNormal);
@@ -951,7 +951,7 @@ void Interface::drawOption() {
panelButton = &_optionPanel.buttons[i];
if (panelButton->type == kPanelButtonOption) {
- if (_vm->getGameType() == GType_ITE) {
+ if (_vm->getGameId() == GID_ITE) {
drawPanelButtonText(&_optionPanel, panelButton);
} else {
drawPanelButtonText(&_optionPanel, panelButton, spritenum);
@@ -964,11 +964,11 @@ void Interface::drawOption() {
}
if (_optionSaveRectTop.height() > 0) {
- if (_vm->getGameType() == GType_ITE)
+ if (_vm->getGameId() == GID_ITE)
_vm->_gfx->drawRect(_optionSaveRectTop, kITEColorDarkGrey);
}
- if (_vm->getGameType() == GType_ITE) {
+ if (_vm->getGameId() == GID_ITE) {
drawButtonBox(_optionSaveRectSlider, kSlider, _optionSaveFileSlider->state > 0);
} else {
panelButton = &_optionPanel.buttons[0];
@@ -987,7 +987,7 @@ void Interface::drawOption() {
rect2 = rect;
fontHeight = _vm->_font->getHeight(kKnownFontSmall);
for (uint j = 0; j < _vm->getDisplayInfo().optionSaveFileVisible; j++) {
- if (_vm->getGameType() == GType_ITE)
+ if (_vm->getGameId() == GID_ITE)
bgColor = kITEColorDarkGrey0C;
else
bgColor = _vm->KnownColor2ColorId(kKnownColorBlack);
@@ -1004,7 +1004,7 @@ void Interface::drawOption() {
text = _vm->getSaveFile(idx)->name;
textPoint.x = rect.left + 1;
textPoint.y = rect2.top;
- if (_vm->getGameType() == GType_ITE)
+ if (_vm->getGameId() == GID_ITE)
_vm->_font->textDraw(kKnownFontSmall, text, textPoint, fgColor, 0, kFontNormal);
else
_vm->_font->textDraw(kKnownFontVerb, text, textPoint, fgColor, 0, kFontNormal);
@@ -1019,7 +1019,7 @@ void Interface::drawQuit() {
PanelButton *panelButton;
_quitPanel.getRect(rect);
- if (_vm->getGameType() == GType_ITE)
+ if (_vm->getGameId() == GID_ITE)
drawButtonBox(rect, kButton, false);
else
_vm->_gfx->drawRegion(rect, _quitPanel.image);
@@ -1069,7 +1069,7 @@ void Interface::setQuit(PanelButton *panelButton) {
setMode(kPanelOption);
break;
case kTextQuit:
- if (_vm->getGameId() == GID_IHNM_DEMO)
+ if (_vm->getFeatures() & GF_IHNM_DEMO)
_vm->_scene->creditsScene(); // display sales info for IHNM demo
else
_vm->quitGame();
@@ -1083,7 +1083,7 @@ void Interface::drawLoad() {
PanelButton *panelButton;
_loadPanel.getRect(rect);
- if (_vm->getGameType() == GType_ITE)
+ if (_vm->getGameId() == GID_ITE)
drawButtonBox(rect, kButton, false);
else
_vm->_gfx->drawRegion(rect, _loadPanel.image);
@@ -1130,7 +1130,7 @@ void Interface::setLoad(PanelButton *panelButton) {
_loadPanel.currentButton = NULL;
switch (panelButton->id) {
case kTextOK:
- if (_vm->getGameType() == GType_ITE) {
+ if (_vm->getGameId() == GID_ITE) {
setMode(kPanelMain);
} else {
if (_vm->getSaveFilesCount() > 0) {
@@ -1189,7 +1189,7 @@ bool Interface::processTextInput(Common::KeyState keystate) {
ch[1] = 0;
// IHNM has a smaller save title size than ITE. We only limit the save title size during text input
// in IHNM, to preserve backwards compatibility with older save games
- uint save_title_size = _vm->getGameType() == GType_ITE ? SAVE_TITLE_SIZE : IHNM_SAVE_TITLE_SIZE;
+ uint save_title_size = _vm->getGameId() == GID_ITE ? SAVE_TITLE_SIZE : IHNM_SAVE_TITLE_SIZE;
switch (keystate.keycode) {
case Common::KEYCODE_RETURN:
@@ -1303,7 +1303,7 @@ void Interface::drawSave() {
PanelButton *panelButton;
_savePanel.getRect(rect);
- if (_vm->getGameType() == GType_ITE)
+ if (_vm->getGameId() == GID_ITE)
drawButtonBox(rect, kButton, false);
else
_vm->_gfx->drawRegion(rect, _savePanel.image);
@@ -1578,7 +1578,7 @@ void Interface::setOption(PanelButton *panelButton) {
switch (panelButton->id) {
case kTextContinuePlaying:
ConfMan.flushToDisk();
- if (_vm->getGameType() == GType_ITE) {
+ if (_vm->getGameId() == GID_ITE) {
setMode(kPanelMain);
} else {
if (_vm->_scene->currentChapterNumber() == 8) {
@@ -1594,7 +1594,7 @@ void Interface::setOption(PanelButton *panelButton) {
setMode(kPanelQuit);
break;
case kTextLoad:
- if (_vm->getGameType() == GType_ITE) {
+ if (_vm->getGameId() == GID_ITE) {
if (_vm->getSaveFilesCount() > 0) {
if (_vm->isSaveListFull() || (_optionSaveFileTitleNumber > 0)) {
debug(1, "Loading save game %d", _vm->getSaveFile(_optionSaveFileTitleNumber)->slotNumber);
@@ -1620,7 +1620,7 @@ void Interface::setOption(PanelButton *panelButton) {
setMode(kPanelSave);
break;
case kTextReadingSpeed:
- if (_vm->getFeatures() & GF_CD_FX) {
+ if (_vm->getGameId() == GID_ITE && !(_vm->getFeatures() & GF_ITE_FLOPPY)) {
_vm->_subtitlesEnabled = !_vm->_subtitlesEnabled;
ConfMan.setBool("subtitles", _vm->_subtitlesEnabled);
} else {
@@ -1677,7 +1677,7 @@ void Interface::update(const Point& mousePoint, int updateFlag) {
// When opening the psychic profile, or the options screen in the non-interactive part of the IHNM demo,
// the interface is locked (_active is false)
// Don't return in those cases, so that mouse actions can be processed
- if (_vm->getGameType() == GType_ITE) {
+ if (_vm->getGameId() == GID_ITE) {
return;
} else {
if (_panelMode == kPanelPlacard && (updateFlag & UPDATE_MOUSECLICK)) {
@@ -1836,10 +1836,10 @@ void Interface::update(const Point& mousePoint, int updateFlag) {
break;
case kPanelPlacard:
- if (_vm->getGameType() == GType_IHNM) {
+ if (_vm->getGameId() == GID_IHNM) {
// Any mouse click here returns the user back to the game
if (updateFlag & UPDATE_MOUSECLICK) {
- if (_vm->getGameId() != GID_IHNM_DEMO) {
+ if (!(_vm->getFeatures() & GF_IHNM_DEMO)) {
_vm->_scene->clearPsychicProfile();
} else {
setMode(kPanelConverse);
@@ -1866,10 +1866,10 @@ void Interface::drawStatusBar() {
int color;
// The default colors in the Spanish version of IHNM are shifted by one
// Fixes bug #1848016 - "IHNM: Wrong Subtitles Color (Spanish)"
- int offset = (_vm->getGameId() == GID_IHNM_CD_ES) ? 1 : 0;
+ int offset = (_vm->getLanguage() == Common::ES_ESP) ? 1 : 0;
// Disable the status text in IHNM when the chapter is 8
- if (_vm->getGameType() == GType_IHNM && _vm->_scene->currentChapterNumber() == 8)
+ if (_vm->getGameId() == GID_IHNM && _vm->_scene->currentChapterNumber() == 8)
return;
// Don't draw the status bar while fading out
@@ -1893,7 +1893,7 @@ void Interface::drawStatusBar() {
textPoint.x = _vm->getDisplayInfo().statusXOffset + (_vm->getDisplayInfo().statusWidth - stringWidth) / 2;
textPoint.y = _vm->getDisplayInfo().statusYOffset + _vm->getDisplayInfo().statusTextY;
- if (_vm->getGameType() == GType_ITE)
+ if (_vm->getGameId() == GID_ITE)
_vm->_font->textDraw(kKnownFontSmall, _statusText, textPoint, color, 0, kFontNormal);
else
_vm->_font->textDraw(kKnownFontVerb, _statusText, textPoint, color, 0, kFontNormal);
@@ -2111,7 +2111,7 @@ void Interface::drawInventory() {
}
_mainPanel.calcPanelButtonRect(&_mainPanel.buttons[i], rect);
- if (_vm->getGameType() == GType_ITE)
+ if (_vm->getGameId() == GID_ITE)
_vm->_gfx->drawRect(rect, kITEColorDarkGrey);
else
_vm->_gfx->drawRect(rect, _vm->KnownColor2ColorId(kKnownColorBlack));
@@ -2154,7 +2154,7 @@ void Interface::drawButtonBox(const Rect& rect, ButtonKind kind, bool down) {
solidColor = down ? kITEColorLightBlue94 : kITEColorLightBlue96;
break;
case kEdit:
- if (_vm->getGameType() == GType_ITE) {
+ if (_vm->getGameId() == GID_ITE) {
cornerColor = frameColor = fillColor = kITEColorLightBlue96;
our = kITEColorDarkBlue8a;
odl = kITEColorLightBlue94;
@@ -2247,7 +2247,7 @@ void Interface::drawPanelButtonText(InterfacePanel *panel, PanelButton *panelBut
textId = panelButton->id;
switch (panelButton->id) {
case kTextReadingSpeed:
- if (_vm->getFeatures() & GF_CD_FX) {
+ if (_vm->getGameId() == GID_ITE && !(_vm->getFeatures() & GF_ITE_FLOPPY)) {
if (_vm->_subtitlesEnabled)
textId = kTextOn;
else
@@ -2277,7 +2277,7 @@ void Interface::drawPanelButtonText(InterfacePanel *panel, PanelButton *panelBut
textId = kTextAudio;
break;
}
- if (_vm->getGameType() == GType_ITE) {
+ if (_vm->getGameId() == GID_ITE) {
text = _vm->getTextString(textId);
textFont = kKnownFontMedium;
textShadowKnownColor = kKnownColorVerbTextShadow;
@@ -2309,7 +2309,7 @@ void Interface::drawPanelButtonText(InterfacePanel *panel, PanelButton *panelBut
}
panel->calcPanelButtonRect(panelButton, rect);
- if (_vm->getGameType() == GType_ITE) {
+ if (_vm->getGameId() == GID_ITE) {
drawButtonBox(rect, kButton, panelButton->state > 0);
} else {
litButton = panelButton->state > 0;
@@ -2361,7 +2361,7 @@ void Interface::drawPanelButtonArrow(InterfacePanel *panel, PanelButton *panelBu
point.x = panel->x + panelButton->xOffset;
point.y = panel->y + panelButton->yOffset;
- if (_vm->getGameType() == GType_ITE)
+ if (_vm->getGameId() == GID_ITE)
_vm->_sprite->draw(_vm->_sprite->_mainSprites, spriteNumber, point, 256);
else
_vm->_sprite->draw(_vm->_sprite->_arrowSprites, spriteNumber, point, 256);
@@ -2373,7 +2373,7 @@ void Interface::drawVerbPanelText(PanelButton *panelButton, KnownColor textKnown
Point point;
int textId;
- if (_vm->getGameType() == GType_ITE) {
+ if (_vm->getGameId() == GID_ITE) {
textId = verbTypeToTextStringsIdLUT[0][panelButton->id];
text = _vm->getTextString(textId);
} else {
@@ -2384,7 +2384,7 @@ void Interface::drawVerbPanelText(PanelButton *panelButton, KnownColor textKnown
textWidth = _vm->_font->getStringWidth(kKnownFontVerb, text, 0, kFontNormal);
- if (_vm->getGameType() == GType_ITE) {
+ if (_vm->getGameId() == GID_ITE) {
point.x = _mainPanel.x + panelButton->xOffset + 1 + (panelButton->width - 1 - textWidth) / 2;
point.y = _mainPanel.y + panelButton->yOffset + 1;
} else {
@@ -2440,7 +2440,7 @@ bool Interface::converseAddText(const char *text, int strId, int replyId, byte r
for (i = len; i >= 0; i--) {
c = _converseWorkString[i];
- if (_vm->getGameType() == GType_ITE) {
+ if (_vm->getGameId() == GID_ITE) {
if ((c == ' ' || c == '\0') && (_vm->_font->getStringWidth(kKnownFontSmall, _converseWorkString, i, kFontNormal) <= _vm->getDisplayInfo().converseMaxTextWidth))
break;
} else {
@@ -2521,7 +2521,7 @@ void Interface::converseDisplayTextLines() {
assert(_conversePanel.buttonsCount >= 6);
- if (_vm->getGameType() == GType_ITE) {
+ if (_vm->getGameId() == GID_ITE) {
bulletForegnd = kITEColorGreen;
bulletBackgnd = kITEColorBlack;
} else {
@@ -2533,7 +2533,7 @@ void Interface::converseDisplayTextLines() {
rect.moveTo(_conversePanel.x + _conversePanel.buttons[0].xOffset,
_conversePanel.y + _conversePanel.buttons[0].yOffset);
- if (_vm->getGameType() == GType_ITE)
+ if (_vm->getGameId() == GID_ITE)
_vm->_gfx->drawRect(rect, kITEColorDarkGrey); //fill bullet place
else
_vm->_gfx->drawRect(rect, _vm->KnownColor2ColorId(kKnownColorBlack)); //fill bullet place
@@ -2546,7 +2546,7 @@ void Interface::converseDisplayTextLines() {
}
if (_conversePos >= 0 && _converseText[_conversePos].stringNum == _converseText[relPos].stringNum) {
- if (_vm->getGameType() == GType_ITE) {
+ if (_vm->getGameId() == GID_ITE) {
foregnd = kITEColorBrightWhite;
backgnd = (!_vm->leftMouseButtonPressed()) ? kITEColorDarkGrey : kITEColorGrey;
} else {
@@ -2554,7 +2554,7 @@ void Interface::converseDisplayTextLines() {
backgnd = _vm->KnownColor2ColorId(kKnownColorVerbTextActive);
}
} else {
- if (_vm->getGameType() == GType_ITE) {
+ if (_vm->getGameId() == GID_ITE) {
foregnd = kITEColorBlue;
backgnd = kITEColorDarkGrey;
} else {
@@ -2573,14 +2573,14 @@ void Interface::converseDisplayTextLines() {
textPoint.x = rect.left - 6;
textPoint.y = rect.top;
- if (_vm->getGameType() == GType_ITE)
+ if (_vm->getGameId() == GID_ITE)
_vm->_font->textDraw(kKnownFontSmall, bullet, textPoint, bulletForegnd, bulletBackgnd, (FontEffectFlags)(kFontShadow | kFontDontmap));
else
_vm->_font->textDraw(kKnownFontVerb, bullet, textPoint, bulletForegnd, bulletBackgnd, (FontEffectFlags)(kFontShadow | kFontDontmap));
}
textPoint.x = rect.left + 1;
textPoint.y = rect.top;
- if (_vm->getGameType() == GType_ITE)
+ if (_vm->getGameId() == GID_ITE)
_vm->_font->textDraw(kKnownFontSmall, str, textPoint, foregnd, kITEColorBlack, kFontShadow);
else
_vm->_font->textDraw(kKnownFontVerb, str, textPoint, foregnd, _vm->KnownColor2ColorId(kKnownColorBlack), kFontShadow);
@@ -2797,7 +2797,7 @@ void Interface::mapPanelDrawCrossHair() {
}
void Interface::keyBoss() {
- if (_vm->getGameType() != GType_IHNM)
+ if (_vm->getGameId() == GID_ITE)
return;
if (_bossMode != -1 || _fadeMode != kNoFade)