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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2004-2006 The ScummVM project
+ *
+ * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+// Isometric level module - private header
+
+#ifndef SAGA_ISOMAP_H_
+#define SAGA_ISOMAP_H_
+
+#include "saga/actor.h"
+
+namespace Saga {
+
+#define SAGA_ISOTILEDATA_LEN 8
+#define SAGA_ISOTILE_WIDTH 32
+#define SAGA_ISOTILE_BASEHEIGHT 15
+#define SAGA_TILE_NOMINAL_H 16
+#define SAGA_MAX_TILE_H 64
+
+#define SAGA_TILEPLATFORMDATA_LEN 136
+#define SAGA_PLATFORM_W 8
+#define SAGA_MAX_PLATFORM_H 16
+
+#define SAGA_TILEMAP_LEN 514
+#define SAGA_TILEMAP_W 16
+#define SAGA_TILEMAP_H 16
+
+#define SAGA_METATILEDATA_LEN 36
+
+#define SAGA_MULTI_TILE (1 << 15)
+
+#define SAGA_SCROLL_LIMIT_X1 32
+#define SAGA_SCROLL_LIMIT_X2 64
+#define SAGA_SCROLL_LIMIT_Y1 8
+#define SAGA_SCROLL_LIMIT_Y2 32
+
+#define SAGA_DRAGON_SEARCH_CENTER 24
+#define SAGA_DRAGON_SEARCH_DIAMETER (SAGA_DRAGON_SEARCH_CENTER * 2)
+
+#define SAGA_SEARCH_CENTER 15
+#define SAGA_SEARCH_DIAMETER (SAGA_SEARCH_CENTER * 2)
+#define SAGA_SEARCH_QUEUE_SIZE 128
+#define SAGA_IMPASSABLE ((1 << kTerrBlock) | (1 << kTerrWater))
+
+#define SAGA_STRAIGHT_NORMAL_COST 4
+#define SAGA_DIAG_NORMAL_COST 6
+
+#define SAGA_STRAIGHT_EASY_COST 2
+#define SAGA_DIAG_EASY_COST 3
+
+#define SAGA_STRAIGHT_HARD_COST 9
+#define SAGA_DIAG_HARD_COST 10
+#define SAGA_MAX_PATH_DIRECTIONS 256
+
+enum TerrainTypes {
+ kTerrNone = 0,
+ kTerrPath = 1,
+ kTerrRough = 2,
+ kTerrBlock = 3,
+ kTerrWater = 4,
+ kTerrLast = 5
+};
+
+enum TileMapEdgeType {
+ kEdgeTypeBlack = 0,
+ kEdgeTypeFill0 = 1,
+ kEdgeTypeFill1 = 2,
+ kEdgeTypeRpt = 3,
+ kEdgeTypeWrap = 4
+};
+
+struct IsoTileData {
+ byte height;
+ int8 attributes;
+ size_t offset;
+ uint16 terrainMask;
+ byte FGDBGDAttr;
+ int8 GetMaskRule() const {
+ return attributes & 0x0F;
+ }
+ byte GetFGDAttr() const {
+ return FGDBGDAttr >> 4;
+ }
+ byte GetBGDAttr() const {
+ return FGDBGDAttr & 0x0F;
+ }
+ uint16 GetFGDMask() const {
+ return 1 << GetFGDAttr();
+ }
+ uint16 GetBGDMask() const {
+ return 1 << GetBGDAttr();
+ }
+};
+
+struct TilePlatformData {
+ int16 metaTile;
+ int16 height;
+ int16 highestPixel;
+ byte vBits;
+ byte uBits;
+ int16 tiles[SAGA_PLATFORM_W][SAGA_PLATFORM_W];
+};
+
+struct TileMapData {
+ byte edgeType;
+ int16 tilePlatforms[SAGA_TILEMAP_W][SAGA_TILEMAP_H];
+};
+
+struct MetaTileData {
+ uint16 highestPlatform;
+ uint16 highestPixel;
+ int16 stack[SAGA_MAX_PLATFORM_H];
+};
+
+struct MultiTileEntryData {
+ int16 offset;
+ byte u;
+ byte v;
+ byte h;
+ byte uSize;
+ byte vSize;
+ byte numStates;
+ byte currentState;
+};
+
+
+
+
+
+class IsoMap {
+public:
+ IsoMap(SagaEngine *vm);
+ ~IsoMap() {
+ freeMem();
+ }
+ void loadImages(const byte * resourcePointer, size_t resourceLength);
+ void loadMap(const byte * resourcePointer, size_t resourceLength);
+ void loadPlatforms(const byte * resourcePointer, size_t resourceLength);
+ void loadMetaTiles(const byte * resourcePointer, size_t resourceLength);
+ void loadMulti(const byte * resourcePointer, size_t resourceLength);
+ void freeMem();
+ void draw(Surface *ds);
+ void drawSprite(Surface *ds, SpriteList &spriteList, int spriteNumber, const Location &location, const Point &screenPosition, int scale);
+ void adjustScroll(bool jump);
+ void tileCoordsToScreenPoint(const Location &location, Point &position) {
+ position.x = location.u() - location.v() + (128 * SAGA_TILEMAP_W) - _viewScroll.x + 16;
+ position.y = -(location.uv() >> 1) + (128 * SAGA_TILEMAP_W) - _viewScroll.y - location.z;
+ }
+ void screenPointToTileCoords(const Point &position, Location &location);
+ void placeOnTileMap(const Location &start, Location &result, int16 distance, uint16 direction);
+ void findDragonTilePath(ActorData* actor, const Location &start, const Location &end, uint16 initialDirection);
+ bool findNearestChasm(int16 &u0, int16 &v0, uint16 &direction);
+ void findTilePath(ActorData* actor, const Location &start, const Location &end);
+ bool nextTileTarget(ActorData* actor);
+ void setTileDoorState(int doorNumber, int doorState);
+ Point getMapPosition() { return _mapPosition; }
+ void setMapPosition(int x, int y);
+ int16 getTileIndex(int16 u, int16 v, int16 z);
+
+private:
+ void drawTiles(Surface *ds, const Location *location);
+ void drawMetaTile(Surface *ds, uint16 metaTileIndex, const Point &point, int16 absU, int16 absV);
+ void drawSpriteMetaTile(Surface *ds, uint16 metaTileIndex, const Point &point, Location &location, int16 absU, int16 absV);
+ void drawPlatform(Surface *ds, uint16 platformIndex, const Point &point, int16 absU, int16 absV, int16 absH);
+ void drawSpritePlatform(Surface *ds, uint16 platformIndex, const Point &point, const Location &location, int16 absU, int16 absV, int16 absH);
+ void drawTile(Surface *ds, uint16 tileIndex, const Point &point, const Location *location);
+ int16 smoothSlide(int16 value, int16 min, int16 max) {
+ if (value < min) {
+ if (value < min - 100 || value > min - 4) {
+ value = min;
+ } else {
+ value += 4;
+ }
+ } else {
+ if (value > max) {
+ if (value > max + 100 || value < max + 4) {
+ value = max;
+ } else {
+ value -= 4;
+ }
+ }
+ }
+ return value;
+ }
+ int16 findMulti(int16 tileIndex, int16 absU, int16 absV, int16 absH);
+ void pushPoint(int16 u, int16 v, uint16 cost, uint16 direction);
+ void pushDragonPoint(int16 u, int16 v, uint16 direction);
+ bool checkDragonPoint(int16 u, int16 v, uint16 direction);
+ void testPossibleDirections(int16 u, int16 v, uint16 terraComp[8], int skipCenter);
+ IsoTileData *getTile(int16 u, int16 v, int16 z);
+
+
+ byte *_tileData;
+ size_t _tileDataLength;
+ uint16 _tilesCount;
+ IsoTileData *_tilesTable;
+
+ uint16 _tilePlatformsCount;
+ TilePlatformData *_tilePlatformList;
+ uint16 _metaTilesCount;
+ MetaTileData *_metaTileList;
+
+ uint16 _multiCount;
+ MultiTileEntryData *_multiTable;
+ uint16 _multiDataCount;
+ int16 *_multiTableData;
+
+ TileMapData _tileMap;
+
+ Point _mapPosition;
+
+// path finding stuff
+ uint16 _platformHeight;
+
+ struct DragonPathCell {
+ uint8 visited:1,direction:3;
+ };
+ struct DragonTilePoint {
+ int8 u, v;
+ uint8 direction:4;
+ };
+ struct PathCell {
+ uint16 visited:1,direction:3,cost:12;
+ };
+
+public:
+ struct TilePoint {
+ int8 u, v;
+ uint16 direction:4,cost:12;
+ };
+
+private:
+ struct DragonSearchArray {
+ DragonPathCell cell[SAGA_DRAGON_SEARCH_DIAMETER][SAGA_DRAGON_SEARCH_DIAMETER];
+ DragonTilePoint queue[SAGA_SEARCH_QUEUE_SIZE];
+ DragonTilePoint *getQueue(uint16 i) {
+ assert(i < SAGA_SEARCH_QUEUE_SIZE);
+ return &queue[i];
+ }
+ DragonPathCell *getPathCell(uint16 u, uint16 v) {
+ assert((u < SAGA_DRAGON_SEARCH_DIAMETER) && (v < SAGA_DRAGON_SEARCH_DIAMETER));
+ return &cell[u][v];
+ }
+ };
+ struct SearchArray {
+ PathCell cell[SAGA_SEARCH_DIAMETER][SAGA_SEARCH_DIAMETER];
+ TilePoint queue[SAGA_SEARCH_QUEUE_SIZE];
+ TilePoint *getQueue(uint16 i) {
+ assert(i < SAGA_SEARCH_QUEUE_SIZE);
+ return &queue[i];
+ }
+ PathCell *getPathCell(uint16 u, uint16 v) {
+ assert((u < SAGA_SEARCH_DIAMETER) && (v < SAGA_SEARCH_DIAMETER));
+ return &cell[u][v];
+ }
+ };
+
+ int16 _queueCount;
+ int16 _readCount;
+ SearchArray _searchArray;
+ DragonSearchArray _dragonSearchArray;
+ byte _pathDirections[SAGA_MAX_PATH_DIRECTIONS];
+
+
+ int _viewDiff;
+ Point _viewScroll;
+ Rect _tileClip;
+
+ SagaEngine *_vm;
+};
+
+} // End of namespace Saga
+
+#endif