diff options
Diffstat (limited to 'engines/saga/isomap.h')
-rw-r--r-- | engines/saga/isomap.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/saga/isomap.h b/engines/saga/isomap.h index eb548ce5dc..fd84ce1518 100644 --- a/engines/saga/isomap.h +++ b/engines/saga/isomap.h @@ -163,7 +163,7 @@ public: void loadMulti(const byte * resourcePointer, size_t resourceLength); void freeMem(); void draw(Surface *ds); - void drawSprite(Surface *ds, SpriteList &spriteList, int spriteNumber, const Location &location, const Point &screenPosition, int scale); + void drawSprite(SpriteList &spriteList, int spriteNumber, const Location &location, const Point &screenPosition, int scale); void adjustScroll(bool jump); void tileCoordsToScreenPoint(const Location &location, Point &position) { position.x = location.u() - location.v() + (128 * SAGA_TILEMAP_W) - _viewScroll.x + 16; @@ -181,12 +181,12 @@ public: int16 getTileIndex(int16 u, int16 v, int16 z); private: - void drawTiles(Surface *ds, const Location *location); - void drawMetaTile(Surface *ds, uint16 metaTileIndex, const Point &point, int16 absU, int16 absV); - void drawSpriteMetaTile(Surface *ds, uint16 metaTileIndex, const Point &point, Location &location, int16 absU, int16 absV); - void drawPlatform(Surface *ds, uint16 platformIndex, const Point &point, int16 absU, int16 absV, int16 absH); - void drawSpritePlatform(Surface *ds, uint16 platformIndex, const Point &point, const Location &location, int16 absU, int16 absV, int16 absH); - void drawTile(Surface *ds, uint16 tileIndex, const Point &point, const Location *location); + void drawTiles(const Location *location); + void drawMetaTile(uint16 metaTileIndex, const Point &point, int16 absU, int16 absV); + void drawSpriteMetaTile(uint16 metaTileIndex, const Point &point, Location &location, int16 absU, int16 absV); + void drawPlatform(uint16 platformIndex, const Point &point, int16 absU, int16 absV, int16 absH); + void drawSpritePlatform(uint16 platformIndex, const Point &point, const Location &location, int16 absU, int16 absV, int16 absH); + void drawTile(uint16 tileIndex, const Point &point, const Location *location); int16 smoothSlide(int16 value, int16 min, int16 max) { if (value < min) { if (value < min - 100 || value > min - 4) { |