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Diffstat (limited to 'engines/saga/isomap.h')
-rw-r--r--engines/saga/isomap.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/saga/isomap.h b/engines/saga/isomap.h
index eb548ce5dc..fd84ce1518 100644
--- a/engines/saga/isomap.h
+++ b/engines/saga/isomap.h
@@ -163,7 +163,7 @@ public:
void loadMulti(const byte * resourcePointer, size_t resourceLength);
void freeMem();
void draw(Surface *ds);
- void drawSprite(Surface *ds, SpriteList &spriteList, int spriteNumber, const Location &location, const Point &screenPosition, int scale);
+ void drawSprite(SpriteList &spriteList, int spriteNumber, const Location &location, const Point &screenPosition, int scale);
void adjustScroll(bool jump);
void tileCoordsToScreenPoint(const Location &location, Point &position) {
position.x = location.u() - location.v() + (128 * SAGA_TILEMAP_W) - _viewScroll.x + 16;
@@ -181,12 +181,12 @@ public:
int16 getTileIndex(int16 u, int16 v, int16 z);
private:
- void drawTiles(Surface *ds, const Location *location);
- void drawMetaTile(Surface *ds, uint16 metaTileIndex, const Point &point, int16 absU, int16 absV);
- void drawSpriteMetaTile(Surface *ds, uint16 metaTileIndex, const Point &point, Location &location, int16 absU, int16 absV);
- void drawPlatform(Surface *ds, uint16 platformIndex, const Point &point, int16 absU, int16 absV, int16 absH);
- void drawSpritePlatform(Surface *ds, uint16 platformIndex, const Point &point, const Location &location, int16 absU, int16 absV, int16 absH);
- void drawTile(Surface *ds, uint16 tileIndex, const Point &point, const Location *location);
+ void drawTiles(const Location *location);
+ void drawMetaTile(uint16 metaTileIndex, const Point &point, int16 absU, int16 absV);
+ void drawSpriteMetaTile(uint16 metaTileIndex, const Point &point, Location &location, int16 absU, int16 absV);
+ void drawPlatform(uint16 platformIndex, const Point &point, int16 absU, int16 absV, int16 absH);
+ void drawSpritePlatform(uint16 platformIndex, const Point &point, const Location &location, int16 absU, int16 absV, int16 absH);
+ void drawTile(uint16 tileIndex, const Point &point, const Location *location);
int16 smoothSlide(int16 value, int16 min, int16 max) {
if (value < min) {
if (value < min - 100 || value > min - 4) {