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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2004-2006 The ScummVM project
+ *
+ * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+// Actor data table header file
+
+#ifndef SAGA_ITEDATA_H
+#define SAGA_ITEDATA_H
+
+namespace Saga {
+
+enum ActorFlags {
+ kProtagonist = 0x01, // Actor is protagonist
+ kFollower = 0x02, // Actor is follower
+ kCycle = 0x04, // Actor stand has a cycle
+ kFaster = 0x08, // Actor is fast
+ kFastest = 0x10, // Actor is faster
+ kExtended = 0x20 // Actor uses extended sprites
+};
+
+// TODO: This doesn't quite correspond to the original Actor struct, so I'm not
+// sure if I got it right.
+
+struct ActorTableData {
+ byte flags;
+ byte nameIndex;
+ int32 sceneIndex;
+ int16 x;
+ int16 y;
+ int16 z;
+ int32 spriteListResourceId;
+ int32 frameListResourceId;
+ byte scriptEntrypointNumber;
+ byte speechColor;
+ byte currentAction;
+ byte facingDirection;
+ byte actionDirection;
+};
+
+#define ITE_ACTORCOUNT 181
+
+extern ActorTableData ITE_ActorTable[ITE_ACTORCOUNT];
+
+enum {
+ kObjUseWith = 0x01,
+ kObjNotFlat = 0x02
+};
+
+struct ObjectTableData {
+ byte nameIndex;
+ int32 sceneIndex;
+ int16 x;
+ int16 y;
+ int16 z;
+ int32 spriteListResourceId;
+ byte scriptEntrypointNumber;
+ uint16 interactBits;
+};
+
+struct FxTable {
+ int res;
+ int vol;
+};
+
+#define ITE_OBJECTCOUNT 39
+#define ITE_SFXCOUNT 63
+
+extern ObjectTableData ITE_ObjectTable[ITE_OBJECTCOUNT];
+extern FxTable ITE_SfxTable[ITE_SFXCOUNT];
+
+extern const char *ITEinterfaceTextStrings[][52];
+
+#define PUZZLE_PIECES 15
+
+extern Point pieceOrigins[PUZZLE_PIECES];
+extern const char *pieceNames[][PUZZLE_PIECES];
+
+#define NUM_SOLICIT_REPLIES 5
+extern const char *solicitStr[][NUM_SOLICIT_REPLIES];
+
+#define NUM_SAKKA 3
+extern const char *sakkaStr[][NUM_SAKKA];
+
+#define NUM_WHINES 5
+extern const char *whineStr[][NUM_WHINES];
+
+extern const char *hintStr[][4];
+extern const char portraitList[];
+extern const char *optionsStr[][4];
+
+} // End of namespace Saga
+
+#endif