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-rw-r--r--engines/saga/music.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/saga/music.cpp b/engines/saga/music.cpp
index 4158cd84c4..52a6734b8a 100644
--- a/engines/saga/music.cpp
+++ b/engines/saga/music.cpp
@@ -347,7 +347,7 @@ Music::Music(SagaEngine *vm, Audio::Mixer *mixer, MidiDriver *driver, int enable
_currentVolume = 0;
xmidiParser = MidiParser::createParser_XMIDI();
- smfParser = MidiParser::createParser_SMF();
+ smfParser = MidiParser::createParser_SMF();
_digitalMusicContext = _vm->_resource->getContext(GAME_MUSICFILE);
@@ -424,7 +424,7 @@ void Music::play(uint32 resourceId, MusicFlags flags) {
MidiParser *parser;
ResourceContext *context = NULL;
byte *resourceData;
- size_t resourceSize;
+ size_t resourceSize;
uint32 loopStart;
debug(2, "Music::play %d, %d", resourceId, flags);
@@ -507,7 +507,7 @@ void Music::play(uint32 resourceId, MusicFlags flags) {
context = _vm->_resource->getContext(GAME_MUSICFILE_GM);
if (context == NULL) {
context = _vm->_resource->getContext(GAME_RESOURCEFILE);
- }
+ }
} else {
// I've listened to music from both the FM and the GM
// file, and I've tentatively reached the conclusion