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diff --git a/engines/saga/resource.h b/engines/saga/resource.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+// RSC Resource file management header file
+
+#ifndef SAGA_RESOURCE_H
+#define SAGA_RESOURCE_H
+
+#include "common/file.h"
+
+namespace Saga {
+
+#define MAC_BINARY_HEADER_SIZE 128
+#define RSC_TABLEINFO_SIZE 8
+#define RSC_TABLEENTRY_SIZE 8
+
+#define RSC_MIN_FILESIZE (RSC_TABLEINFO_SIZE + RSC_TABLEENTRY_SIZE + 1)
+
+struct PatchData {
+ bool _deletePatchFile;
+ Common::File *_patchFile;
+ const GamePatchDescription *_patchDescription;
+
+ PatchData(const GamePatchDescription *patchDescription): _patchDescription(patchDescription), _deletePatchFile(true) {
+ _patchFile = new Common::File();
+ }
+ PatchData(Common::File *patchFile): _patchDescription(NULL), _patchFile(patchFile), _deletePatchFile(false) {
+ }
+
+ ~PatchData() {
+ if (_deletePatchFile) {
+ delete _patchFile;
+ }
+ }
+};
+
+struct ResourceData {
+ size_t offset;
+ size_t size;
+ PatchData *patchData;
+ void fillSoundPatch(const GameSoundInfo *&soundInfo) {
+ if (patchData != NULL) {
+ if (patchData->_patchDescription != NULL) {
+ if (patchData->_patchDescription->soundInfo != NULL) {
+ soundInfo = patchData->_patchDescription->soundInfo;
+ }
+ }
+ }
+ }
+};
+
+struct ResourceContext {
+ const char *fileName;
+ uint16 fileType;
+ Common::File *file;
+ int serial;
+
+ bool isBigEndian;
+ ResourceData *table;
+ size_t count;
+
+ Common::File *getFile(ResourceData *resourceData) const {
+ if (resourceData->patchData != NULL) {
+ if (!resourceData->patchData->_patchFile->isOpen())
+ resourceData->patchData->_patchFile->open(resourceData->patchData->_patchDescription->fileName);
+ return resourceData->patchData->_patchFile;
+ } else {
+ return file;
+ }
+ }
+
+ bool validResourceId(uint32 resourceId) const {
+ return (resourceId < count);
+ }
+
+ ResourceData *getResourceData(uint32 resourceId) const {
+ if (resourceId >= count) {
+ error("ResourceContext::getResourceData() wrong resourceId %d", resourceId);
+ }
+ return &table[resourceId];
+ }
+
+};
+
+struct MetaResource {
+ int16 sceneIndex;
+ int16 objectCount;
+ int32 objectsStringsResourceID;
+ int32 inventorySpritesID;
+ int32 mainSpritesID;
+ int32 objectsResourceID;
+ int16 actorCount;
+ int32 actorsStringsResourceID;
+ int32 actorsResourceID;
+ int32 protagFaceSpritesID;
+ int32 field_22;
+ int16 field_26;
+ int16 protagStatesCount;
+ int32 protagStatesResourceID;
+ int32 cutawayListResourceID;
+ int32 songTableID;
+
+ MetaResource() {
+ memset(this, 0, sizeof(*this));
+ }
+};
+
+class Resource {
+public:
+ Resource(SagaEngine *vm);
+ ~Resource();
+ bool createContexts();
+ void clearContexts();
+ void loadResource(ResourceContext *context, uint32 resourceId, byte*&resourceBuffer, size_t &resourceSize);
+
+ virtual uint32 convertResourceId(uint32 resourceId) = 0;
+ virtual void loadGlobalResources(int chapter, int actorsEntrance) = 0;
+
+ ResourceContext *getContext(uint16 fileType, int serial = 0) {
+ int i;
+ for (i = 0; i < _contextsCount; i++) {
+ if ((_contexts[i].fileType & fileType) && _contexts[i].serial == serial) {
+ return &_contexts[i];
+ }
+ }
+ return NULL;
+ }
+
+protected:
+ SagaEngine *_vm;
+ ResourceContext *_contexts;
+ int _contextsCount;
+ char _voicesFileName[8][256];
+
+ bool loadContext(ResourceContext *context);
+ virtual bool loadMacContext(ResourceContext *context) = 0;
+ virtual bool loadResContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize) = 0;
+ bool loadResContext_v1(ResourceContext *context, uint32 contextOffset, uint32 contextSize);
+public:
+ virtual MetaResource* getMetaResource() = 0;
+};
+
+// ITE
+class Resource_RSC : public Resource {
+public:
+ Resource_RSC(SagaEngine *vm) : Resource(vm) {}
+ virtual uint32 convertResourceId(uint32 resourceId);
+ virtual void loadGlobalResources(int chapter, int actorsEntrance) {}
+ virtual MetaResource* getMetaResource() {
+ MetaResource *dummy = 0;
+ return dummy;
+ }
+private:
+ virtual bool loadMacContext(ResourceContext *context);
+ virtual bool loadResContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize) {
+ return loadResContext_v1(context, contextOffset, contextSize);
+ }
+};
+
+// IHNM
+class Resource_RES : public Resource {
+public:
+ Resource_RES(SagaEngine *vm) : Resource(vm) {}
+ virtual uint32 convertResourceId(uint32 resourceId) { return resourceId; }
+ virtual void loadGlobalResources(int chapter, int actorsEntrance);
+ virtual MetaResource* getMetaResource() { return &_metaResource; };
+private:
+ virtual bool loadMacContext(ResourceContext *context) { return false; }
+ virtual bool loadResContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize) {
+ return loadResContext_v1(context, contextOffset, contextSize);
+ }
+ MetaResource _metaResource;
+};
+
+// DINO, FTA2
+class Resource_HRS : public Resource {
+public:
+ Resource_HRS(SagaEngine *vm) : Resource(vm) {}
+ virtual uint32 convertResourceId(uint32 resourceId) { return resourceId; }
+ virtual void loadGlobalResources(int chapter, int actorsEntrance) {}
+ virtual MetaResource* getMetaResource() {
+ MetaResource *dummy = 0;
+ return dummy;
+ }
+private:
+ virtual bool loadMacContext(ResourceContext *context) { return false; }
+ virtual bool loadResContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize) {
+ return loadResContext_v2(context, contextOffset, contextSize);
+ }
+ bool loadResContext_v2(ResourceContext *context, uint32 contextOffset, uint32 contextSize);
+};
+
+} // End of namespace Saga
+
+#endif