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-rw-r--r--engines/saga/resource_rsc.cpp212
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diff --git a/engines/saga/resource_rsc.cpp b/engines/saga/resource_rsc.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+// RSC Resource file management module (SAGA 1, used in ITE)
+
+#include "saga/saga.h"
+
+#include "saga/actor.h"
+#include "saga/animation.h"
+#include "saga/interface.h"
+#include "saga/music.h"
+#include "saga/resource.h"
+#include "saga/scene.h"
+#include "saga/sndres.h"
+
+#include "common/advancedDetector.h"
+
+namespace Saga {
+
+struct MacResMap {
+ int16 resAttr;
+ int16 typeOffset;
+ int16 nameOffset;
+ int16 numTypes;
+};
+
+struct MacResource {
+ int16 id;
+ int16 nameOffset;
+ byte attr;
+ int32 dataOffset;
+ byte name[255];
+};
+
+struct MacResType {
+ uint32 id;
+ int16 items;
+ int16 maxItemId;
+ int16 offset;
+ MacResource *resources;
+};
+
+#define ID_MIDI MKID_BE('Midi')
+
+uint32 Resource_RSC::convertResourceId(uint32 resourceId) {
+
+ if (_vm->isMacResources()) {
+ if (resourceId > 1537) {
+ return resourceId - 2;
+ } else {
+ if (resourceId == 1535 || resourceId == 1536) {
+ error("Wrong resource number %d for Mac ITE", resourceId);
+ }
+ }
+ }
+
+ return resourceId;
+}
+
+bool Resource_RSC::loadMacContext(ResourceContext *context) {
+ int32 macDataSize, macDataSizePad;
+ int32 macResSize, macResSizePad;
+ int32 macResOffset;
+
+ uint32 macMapLength;
+ uint32 macDataLength;
+ uint32 macMapOffset;
+ uint32 macDataOffset;
+
+ MacResMap macResMap;
+ MacResType *macResTypes;
+
+ MacResType *macResType;
+ MacResource *macResource;
+ int i, j;
+ byte macNameLen;
+ bool notSagaContext = false;
+
+ if (context->file->size() < RSC_MIN_FILESIZE + MAC_BINARY_HEADER_SIZE) {
+ return false;
+ }
+
+ if (context->file->readByte() != 0) {
+ return false;
+ }
+ context->file->readByte(); //MAX Name Len
+ context->file->seek(74);
+ if (context->file->readByte() != 0) {
+ return false;
+ }
+ context->file->seek(82);
+ if (context->file->readByte() != 0) {
+ return false;
+ }
+
+ macDataSize = context->file->readSint32BE();
+ macResSize = context->file->readSint32BE();
+ macDataSizePad = (((macDataSize + 127) >> 7) << 7);
+ macResSizePad = (((macResSize + 127) >> 7) << 7);
+
+ macResOffset = MAC_BINARY_HEADER_SIZE + macDataSizePad;
+ context->file->seek(macResOffset);
+
+ macDataOffset = context->file->readUint32BE() + macResOffset;
+ macMapOffset = context->file->readUint32BE() + macResOffset;
+ macDataLength = context->file->readUint32BE();
+ macMapLength = context->file->readUint32BE();
+
+ if (macDataOffset >= (uint)context->file->size() || macMapOffset >= (uint)context->file->size() ||
+ macDataLength + macMapLength > (uint)context->file->size()) {
+ return false;
+ }
+
+ context->file->seek(macMapOffset + 22);
+
+ macResMap.resAttr = context->file->readUint16BE();
+ macResMap.typeOffset = context->file->readUint16BE();
+ macResMap.nameOffset = context->file->readUint16BE();
+ macResMap.numTypes = context->file->readUint16BE();
+ macResMap.numTypes++;
+
+ context->file->seek(macMapOffset + macResMap.typeOffset + 2);
+
+ macResTypes = (MacResType *)calloc(macResMap.numTypes, sizeof(*macResTypes));
+
+ for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) {
+ macResType->id = context->file->readUint32BE();
+ macResType->items = context->file->readUint16BE();
+ macResType->offset = context->file->readUint16BE();
+ macResType->items++;
+ macResType->resources = (MacResource*)calloc(macResType->items, sizeof(*macResType->resources));
+ }
+
+ for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) {
+ context->file->seek(macResType->offset + macMapOffset + macResMap.typeOffset);
+
+ for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) {
+ macResource->id = context->file->readUint16BE();
+ macResource->nameOffset = context->file->readUint16BE();
+ macResource->dataOffset = context->file->readUint32BE();
+ macResSize = context->file->readUint32BE();
+
+ macResource->attr = macResource->dataOffset >> 24;
+ macResource->dataOffset &= 0xFFFFFF;
+ if (macResource->id > macResType->maxItemId) {
+ macResType->maxItemId = macResource->id;
+ }
+ }
+
+ for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) {
+ if (macResource->nameOffset != -1) {
+ context->file->seek(macResource->nameOffset + macMapOffset + macResMap.nameOffset);
+ macNameLen = context->file->readByte();
+ context->file->read(macResource->name, macNameLen);
+ }
+ }
+ }
+
+//
+ for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) {
+ //getting offsets & sizes of midi
+ if (((context->fileType & GAME_MUSICFILE_GM) > 0) && (macResType->id == ID_MIDI)) {
+
+ context->count = macResType->maxItemId + 1;
+ context->table = (ResourceData *)calloc(context->count, sizeof(*context->table));
+ for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) {
+ context->file->seek(macDataOffset + macResource->dataOffset);
+ context->table[macResource->id].size = context->file->readUint32BE();
+ context->table[macResource->id].offset = context->file->pos();
+ }
+ notSagaContext = true;
+ break;
+ }
+ }
+
+//free
+ for (i = 0; i < macResMap.numTypes; i++) {
+ free(macResTypes[i].resources);
+ }
+ free(macResTypes);
+
+ if ((!notSagaContext) && (!loadResContext(context, MAC_BINARY_HEADER_SIZE, macDataSize))) {
+ return false;
+ }
+
+ return true;
+}
+
+
+} // End of namespace Saga