diff options
Diffstat (limited to 'engines/saga/rscfile.cpp')
-rw-r--r-- | engines/saga/rscfile.cpp | 615 |
1 files changed, 615 insertions, 0 deletions
diff --git a/engines/saga/rscfile.cpp b/engines/saga/rscfile.cpp new file mode 100644 index 0000000000..24d1262d56 --- /dev/null +++ b/engines/saga/rscfile.cpp @@ -0,0 +1,615 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2004-2006 The ScummVM project + * + * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +// RSC Resource file management module +#include "saga/saga.h" + +#include "saga/actor.h" +#include "saga/animation.h" +#include "saga/interface.h" +#include "saga/music.h" +#include "saga/rscfile.h" +#include "saga/scene.h" +#include "saga/sndres.h" +#include "saga/stream.h" + +namespace Saga { + +struct MacResMap { + int16 resAttr; + int16 typeOffset; + int16 nameOffset; + int16 numTypes; +}; + +struct MacResource { + int16 id; + int16 nameOffset; + byte attr; + int32 dataOffset; + byte name[255]; +}; + +struct MacResType { + uint32 id; + int16 items; + int16 maxItemId; + int16 offset; + MacResource *resources; +}; + + +#define ID_MIDI MKID_BE('Midi') + +Resource::Resource(SagaEngine *vm): _vm(vm) { + _contexts = NULL; + _contextsCount = 0; +} + +Resource::~Resource() { + clearContexts(); +} + +bool Resource::loadSagaContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize) { + size_t i; + bool result; + byte tableInfo[RSC_TABLEINFO_SIZE]; + byte *tableBuffer; + size_t tableSize; + uint32 resourceTableOffset; + ResourceData *resourceData; + + if (contextSize < RSC_MIN_FILESIZE) { + return false; + } + + context->file->seek(contextOffset + contextSize - RSC_TABLEINFO_SIZE); + + if (context->file->read(tableInfo, RSC_TABLEINFO_SIZE) != RSC_TABLEINFO_SIZE) { + return false; + } + + MemoryReadStreamEndian readS(tableInfo, RSC_TABLEINFO_SIZE, context->isBigEndian); + + resourceTableOffset = readS.readUint32(); + context->count = readS.readUint32(); + + // Check for sane table offset + if (resourceTableOffset != contextSize - RSC_TABLEINFO_SIZE - RSC_TABLEENTRY_SIZE * context->count) { + return false; + } + + // Load resource table + tableSize = RSC_TABLEENTRY_SIZE * context->count; + + tableBuffer = (byte *)malloc(tableSize); + + context->file->seek(resourceTableOffset + contextOffset, SEEK_SET); + + result = (context->file->read(tableBuffer, tableSize) == tableSize); + if (result) { + context->table = (ResourceData *)calloc(context->count, sizeof(*context->table)); + + MemoryReadStreamEndian readS1(tableBuffer, tableSize, context->isBigEndian); + + for (i = 0; i < context->count; i++) { + resourceData = &context->table[i]; + resourceData->offset = contextOffset + readS1.readUint32(); + resourceData->size = readS1.readUint32(); + //sanity check + if ((resourceData->offset > context->file->size()) || (resourceData->size > contextSize)) { + result = false; + break; + } + } + } + + free(tableBuffer); + return result; +} + +bool Resource::loadMacContext(ResourceContext *context) { + int32 macDataSize, macDataSizePad; + int32 macResSize, macResSizePad; + int32 macResOffset; + + uint32 macMapLength; + uint32 macDataLength; + uint32 macMapOffset; + uint32 macDataOffset; + + MacResMap macResMap; + MacResType *macResTypes; + + MacResType *macResType; + MacResource *macResource; + int i, j; + byte macNameLen; + bool notSagaContext = false; + + if (context->file->size() < RSC_MIN_FILESIZE + MAC_BINARY_HEADER_SIZE) { + return false; + } + + if (context->file->readByte() != 0) { + return false; + } + context->file->readByte(); //MAX Name Len + context->file->seek(74); + if (context->file->readByte() != 0) { + return false; + } + context->file->seek(82); + if (context->file->readByte() != 0) { + return false; + } + + macDataSize = context->file->readSint32BE(); + macResSize = context->file->readSint32BE(); + macDataSizePad = (((macDataSize + 127) >> 7) << 7); + macResSizePad = (((macResSize + 127) >> 7) << 7); + + macResOffset = MAC_BINARY_HEADER_SIZE + macDataSizePad; + context->file->seek(macResOffset); + + macDataOffset = context->file->readUint32BE() + macResOffset; + macMapOffset = context->file->readUint32BE() + macResOffset; + macDataLength = context->file->readUint32BE(); + macMapLength = context->file->readUint32BE(); + + if (macDataOffset >= context->file->size() || macMapOffset >= context->file->size() || + macDataLength + macMapLength > context->file->size()) { + return false; + } + + context->file->seek(macMapOffset + 22); + + macResMap.resAttr = context->file->readUint16BE(); + macResMap.typeOffset = context->file->readUint16BE(); + macResMap.nameOffset = context->file->readUint16BE(); + macResMap.numTypes = context->file->readUint16BE(); + macResMap.numTypes++; + + context->file->seek(macMapOffset + macResMap.typeOffset + 2); + + macResTypes = (MacResType *)calloc(macResMap.numTypes, sizeof(*macResTypes)); + + for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) { + macResType->id = context->file->readUint32BE(); + macResType->items = context->file->readUint16BE(); + macResType->offset = context->file->readUint16BE(); + macResType->items++; + macResType->resources = (MacResource*)calloc(macResType->items, sizeof(*macResType->resources)); + } + + for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) { + context->file->seek(macResType->offset + macMapOffset + macResMap.typeOffset); + + for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) { + macResource->id = context->file->readUint16BE(); + macResource->nameOffset = context->file->readUint16BE(); + macResource->dataOffset = context->file->readUint32BE(); + macResSize = context->file->readUint32BE(); + + macResource->attr = macResource->dataOffset >> 24; + macResource->dataOffset &= 0xFFFFFF; + if (macResource->id > macResType->maxItemId) { + macResType->maxItemId = macResource->id; + } + } + + for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) { + if (macResource->nameOffset != -1) { + context->file->seek(macResource->nameOffset + macMapOffset + macResMap.nameOffset); + macNameLen = context->file->readByte(); + context->file->read(macResource->name, macNameLen); + } + } + } + +// + for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) { + //getting offsets & sizes of midi + if (((context->fileType & GAME_MUSICFILE_GM) > 0) && (macResType->id == ID_MIDI)) { + + context->count = macResType->maxItemId + 1; + context->table = (ResourceData *)calloc(context->count, sizeof(*context->table)); + for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) { + context->file->seek(macDataOffset + macResource->dataOffset); + context->table[macResource->id].size = context->file->readUint32BE(); + context->table[macResource->id].offset = context->file->pos(); + } + notSagaContext = true; + break; + } + } + +//free + for (i = 0; i < macResMap.numTypes; i++) { + free(macResTypes[i].resources); + } + free(macResTypes); + + if ((!notSagaContext) && (!loadSagaContext(context, MAC_BINARY_HEADER_SIZE, macDataSize))) { + return false; + } + + return true; +} + +bool Resource::loadContext(ResourceContext *context) { + size_t i; + int j; + GamePatchDescription *patchDescription; + ResourceData *resourceData; + uint16 subjectResourceType; + ResourceContext *subjectContext; + uint32 subjectResourceId; + uint32 patchResourceId; + ResourceData *subjectResourceData; + byte *tableBuffer; + size_t tableSize; + bool isMacBinary; + + if (!context->file->open(context->fileName)) { + return false; + } + + context->isBigEndian = _vm->isBigEndian(); + + if (context->fileType & GAME_SWAPENDIAN) + context->isBigEndian = !context->isBigEndian; + + isMacBinary = (context->fileType & GAME_MACBINARY) > 0; + context->fileType &= ~GAME_MACBINARY; + + if (isMacBinary) { + if (!loadMacContext(context)) { + return false; + } + } else { + if (!loadSagaContext(context, 0, context->file->size())) { + return false; + } + } + + //process internal patch files + if (GAME_PATCHFILE & context->fileType) { + subjectResourceType = ~GAME_PATCHFILE & context->fileType; + subjectContext = getContext((GameFileTypes)subjectResourceType); + if (subjectContext == NULL) { + error("Resource::loadContext() Subject context not found"); + } + loadResource(context, context->count - 1, tableBuffer, tableSize); + + MemoryReadStreamEndian readS2(tableBuffer, tableSize, context->isBigEndian); + for (i = 0; i < tableSize / 8; i++) { + subjectResourceId = readS2.readUint32(); + patchResourceId = readS2.readUint32(); + subjectResourceData = getResourceData(subjectContext, subjectResourceId); + resourceData = getResourceData(context, patchResourceId); + subjectResourceData->patchData = new PatchData(context->file); + subjectResourceData->offset = resourceData->offset; + subjectResourceData->size = resourceData->size; + } + + } + + //process external patch files + for (j = 0; j < _vm->getGameDescription()->patchesCount; j++) { + patchDescription = &_vm->getGameDescription()->patchDescriptions[j]; + if ((patchDescription->fileType & context->fileType) != 0) { + if (patchDescription->resourceId < context->count) { + resourceData = &context->table[patchDescription->resourceId]; + resourceData->patchData = new PatchData(patchDescription); + if (resourceData->patchData->_patchFile->open(patchDescription->fileName)) { + resourceData->offset = 0; + resourceData->size = resourceData->patchData->_patchFile->size(); + } else { + delete resourceData->patchData; + resourceData->patchData = NULL; + } + } + } + } + + return true; +} + +bool Resource::createContexts() { + int i; + ResourceContext *context; + _contextsCount = _vm->getGameDescription()->filesCount; + _contexts = (ResourceContext*)calloc(_contextsCount, sizeof(*_contexts)); + + for (i = 0; i < _contextsCount; i++) { + context = &_contexts[i]; + context->file = new Common::File(); + context->fileName = _vm->getGameDescription()->filesDescriptions[i].fileName; + context->fileType = _vm->getGameDescription()->filesDescriptions[i].fileType; + context->serial = 0; + + // IHNM has serveral different voice files, so we need to allow + // multiple resource contexts of the same type. We tell them + // apart by assigning each of the duplicates an unique serial + // number. The default behaviour when requesting a context will + // be to look for serial number 0. + + for (int j = i - 1; j >= 0; j--) { + if (_contexts[j].fileType & context->fileType) { + context->serial = _contexts[j].serial + 1; + break; + } + } + + if (!loadContext(context)) { + return false; + } + } + return true; +} + +void Resource::clearContexts() { + int i; + size_t j; + ResourceContext *context; + if (_contexts == NULL) { + return; + } + for(i = 0; i < _contextsCount; i++) { + context = &_contexts[i]; + delete context->file; + if (context->table != NULL) { + for(j = 0; j < context->count; j++) { + delete context->table[j].patchData; + } + } + free(context->table); + } + free(_contexts); + _contexts = NULL; +} + +uint32 Resource::convertResourceId(uint32 resourceId) { + + if (_vm->getGameType() == GType_ITE && _vm->isMacResources()) { + if (resourceId > 1537) { + return resourceId - 2; + } else { + if (resourceId == 1535 || resourceId == 1536) { + error ("Wrong resource number %d for Mac ITE", resourceId); + } + } + } + + return resourceId; +} + +void Resource::loadResource(ResourceContext *context, uint32 resourceId, byte*&resourceBuffer, size_t &resourceSize) { + Common::File *file; + uint32 resourceOffset; + ResourceData *resourceData; + + debug(8, "loadResource %d", resourceId); + + resourceData = getResourceData(context, resourceId); + + file = context->getFile(resourceData); + + resourceOffset = resourceData->offset; + resourceSize = resourceData->size; + + resourceBuffer = (byte*)malloc(resourceSize); + + file->seek((long)resourceOffset, SEEK_SET); + + if (file->read(resourceBuffer, resourceSize) != resourceSize) { + error("Resource::loadResource() failed to read"); + } +} + +static int metaResourceTable[] = { 0, 326, 517, 677, 805, 968, 1165, 0, 1271 }; + +void Resource::loadGlobalResources(int chapter, int actorsEntrance) { + if (chapter < 0) + chapter = 8; + + // TODO + //if (module.voiceLUT) + // free module.voiceLUT; + + // TODO: close chapter context, or rather reassign it in our case + + ResourceContext *resourceContext; + ResourceContext *soundContext; + int i; + + resourceContext = _vm->_resource->getContext(GAME_RESOURCEFILE); + if (resourceContext == NULL) { + error("Resource::loadGlobalResources() resource context not found"); + } + + soundContext = _vm->_resource->getContext(GAME_SOUNDFILE); + if (soundContext == NULL) { + error("Resource::loadGlobalResources() sound context not found"); + } + + byte *resourcePointer; + size_t resourceLength; + + _vm->_resource->loadResource(resourceContext, metaResourceTable[chapter], + resourcePointer, resourceLength); + + if (resourceLength == 0) { + error("Resource::loadGlobalResources wrong metaResource"); + } + + MemoryReadStream metaS(resourcePointer, resourceLength); + + _metaResource.sceneIndex = metaS.readSint16LE(); + _metaResource.objectCount = metaS.readSint16LE(); + _metaResource.objectsStringsResourceID = metaS.readSint32LE(); + _metaResource.inventorySpritesID = metaS.readSint32LE(); + _metaResource.mainSpritesID = metaS.readSint32LE(); + _metaResource.objectsResourceID = metaS.readSint32LE(); + _metaResource.actorCount = metaS.readSint16LE(); + _metaResource.actorsStringsResourceID = metaS.readSint32LE(); + _metaResource.actorsResourceID = metaS.readSint32LE(); + _metaResource.protagFaceSpritesID = metaS.readSint32LE(); + _metaResource.field_22 = metaS.readSint32LE(); + _metaResource.field_26 = metaS.readSint16LE(); + _metaResource.protagStatesCount = metaS.readSint16LE(); + _metaResource.protagStatesResourceID = metaS.readSint32LE(); + _metaResource.cutawayListResourceID = metaS.readSint32LE(); + _metaResource.songTableID = metaS.readSint32LE(); + + free(resourcePointer); + + _vm->_actor->loadActorList(actorsEntrance, _metaResource.actorCount, + _metaResource.actorsResourceID, _metaResource.protagStatesCount, + _metaResource.protagStatesResourceID); + + _vm->_actor->_protagonist->_sceneNumber = _metaResource.sceneIndex; + + _vm->_actor->_objectsStrings.freeMem(); + + _vm->_resource->loadResource(resourceContext, _metaResource.objectsStringsResourceID, resourcePointer, resourceLength); + _vm->loadStrings(_vm->_actor->_objectsStrings, resourcePointer, resourceLength); + free(resourcePointer); + + if (chapter >= _vm->_sndRes->_fxTableIDsLen) { + error("Chapter ID exceeds fxTableIDs length"); + } + + debug(0, "Going to read %d of %d", chapter, _vm->_sndRes->_fxTableIDs[chapter]); + _vm->_resource->loadResource(soundContext, _vm->_sndRes->_fxTableIDs[chapter], + resourcePointer, resourceLength); + + if (resourceLength == 0) { + error("Resource::loadGlobalResources Can't load sound effects for current track"); + } + + free(_vm->_sndRes->_fxTable); + + _vm->_sndRes->_fxTableLen = resourceLength / 4; + _vm->_sndRes->_fxTable = (FxTable *)malloc(sizeof(FxTable) * _vm->_sndRes->_fxTableLen); + + MemoryReadStream fxS(resourcePointer, resourceLength); + + for (i = 0; i < _vm->_sndRes->_fxTableLen; i++) { + _vm->_sndRes->_fxTable[i].res = fxS.readSint16LE(); + _vm->_sndRes->_fxTable[i].vol = fxS.readSint16LE(); + } + free(resourcePointer); + + _vm->_interface->_defPortraits.freeMem(); + _vm->_sprite->loadList(_metaResource.protagFaceSpritesID, _vm->_interface->_defPortraits); + + _vm->_actor->_actorsStrings.freeMem(); + + _vm->_resource->loadResource(resourceContext, _metaResource.actorsStringsResourceID, resourcePointer, resourceLength); + _vm->loadStrings(_vm->_actor->_actorsStrings, resourcePointer, resourceLength); + free(resourcePointer); + + _vm->_sprite->_inventorySprites.freeMem(); + _vm->_sprite->loadList(_metaResource.inventorySpritesID, _vm->_sprite->_inventorySprites); + + _vm->_sprite->_mainSprites.freeMem(); + _vm->_sprite->loadList(_metaResource.mainSpritesID, _vm->_sprite->_mainSprites); + + _vm->_actor->loadObjList(_metaResource.objectCount, _metaResource.objectsResourceID); + + _vm->_resource->loadResource(resourceContext, _metaResource.cutawayListResourceID, resourcePointer, resourceLength); + + if (resourceLength == 0) { + error("Resource::loadGlobalResources Can't load cutaway list"); + } + + _vm->_anim->loadCutawayList(resourcePointer, resourceLength); + + _vm->_resource->loadResource(resourceContext, _metaResource.songTableID, resourcePointer, resourceLength); + + if (resourceLength == 0) { + error("Resource::loadGlobalResources Can't load songs list for current track"); + } + + free(_vm->_music->_songTable); + + _vm->_music->_songTableLen = resourceLength / 4; + _vm->_music->_songTable = (int32 *)malloc(sizeof(int32) * _vm->_music->_songTableLen); + + MemoryReadStream songS(resourcePointer, resourceLength); + + for (i = 0; i < _vm->_music->_songTableLen; i++) + _vm->_music->_songTable[i] = songS.readSint32LE(); + free(resourcePointer); + + int voiceLUTResourceID = 0; + + _vm->_script->_globalVoiceLUT.freeMem(); + + switch (chapter) { + case 1: + _vm->_sndRes->setVoiceBank(1); + voiceLUTResourceID = 23; + break; + case 2: + _vm->_sndRes->setVoiceBank(2); + voiceLUTResourceID = 24; + break; + case 3: + _vm->_sndRes->setVoiceBank(3); + voiceLUTResourceID = 25; + break; + case 4: + _vm->_sndRes->setVoiceBank(4); + voiceLUTResourceID = 26; + break; + case 5: + _vm->_sndRes->setVoiceBank(5); + voiceLUTResourceID = 27; + break; + case 6: + _vm->_sndRes->setVoiceBank(6); + voiceLUTResourceID = 28; + break; + case 7: + break; + case 8: + _vm->_sndRes->setVoiceBank(0); + voiceLUTResourceID = 22; + break; + } + + if (voiceLUTResourceID) { + _vm->_resource->loadResource(resourceContext, voiceLUTResourceID, resourcePointer, resourceLength); + _vm->_script->loadVoiceLUT(_vm->_script->_globalVoiceLUT, resourcePointer, resourceLength); + free(resourcePointer); + } + + _vm->_spiritualBarometer = 0; + _vm->_scene->setChapterNumber(chapter); +} + +} // End of namespace Saga |