diff options
Diffstat (limited to 'engines/saga/sagaresnames.h')
-rw-r--r-- | engines/saga/sagaresnames.h | 274 |
1 files changed, 0 insertions, 274 deletions
diff --git a/engines/saga/sagaresnames.h b/engines/saga/sagaresnames.h deleted file mode 100644 index 5bce483c3e..0000000000 --- a/engines/saga/sagaresnames.h +++ /dev/null @@ -1,274 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -// Descriptive names for game resource numbers - -#ifndef SAGA_RESOURCENAMES_H -#define SAGA_RESOURCENAMES_H - -namespace Saga { - -// Prefix RID_ means Resource Id - -// Lookup tables -#define RID_ITE_SCENE_LUT 1806 -#define RID_ITE_SCRIPT_LUT 216 - -#define RID_ITEDEMO_SCENE_LUT 318 -#define RID_ITEDEMO_SCRIPT_LUT 146 - -#define RID_IHNM_SCENE_LUT 1272 -#define RID_IHNM_SCRIPT_LUT 29 -#define RID_IHNM_SFX_LUT 265 - -#define RID_IHNMDEMO_SCENE_LUT 286 -#define RID_IHNMDEMO_SCRIPT_LUT 18 -#define RID_IHNMDEMO_SFX_LUT 222 - -// Object names -#define ITE_OBJ_MAP 14 -#define ITE_OBJ_MAGIC_HAT 0 - -#define IHNM_OBJ_PROFILE 0x4000 - -#define RID_IHNM_DEFAULT_PALETTE 1 - -// Actor names -#define ITE_ACTOR_PUZZLE 176 - -// Scenes -#define ITE_SCENE_INV -1 -#define ITE_SCENE_PUZZLE 26 -#define ITE_SCENE_LODGE 21 -#define ITE_SCENE_ENDCREDIT1 295 - -#define ITE_DEFAULT_SCENE 32 -#define IHNM_DEFAULT_SCENE 151 - -#define ITEDEMO_DEFAULT_SCENE 68 -#define IHNMDEMO_DEFAULT_SCENE 144 - -// Fonts -#define RID_MEDIUM_FONT 0 -#define RID_BIG_FONT 1 -#define RID_SMALL_FONT 2 - -// Interface images -#define RID_ITE_MAIN_PANEL 3 -#define RID_ITE_CONVERSE_PANEL 4 -#define RID_ITE_OPTION_PANEL 5 -#define RID_ITE_MAIN_SPRITES 6 -#define RID_ITE_MAIN_PANEL_SPRITES 7 -#define RID_ITE_MAIN_STRINGS 35 //main strings -#define RID_ITE_ACTOR_NAMES 36 //actors names -#define RID_ITE_DEFAULT_PORTRAITS 125 - -#define RID_ITEDEMO_MAIN_PANEL 2 -#define RID_ITEDEMO_CONVERSE_PANEL 3 -#define RID_ITEDEMO_OPTION_PANEL 3 // FIXME: should be 4 but it is an empty resource. -#define RID_ITEDEMO_MAIN_SPRITES 5 // Proper fix would be not load options panel when demo is running -#define RID_ITEDEMO_MAIN_PANEL_SPRITES 6 -#define RID_ITEDEMO_MAIN_STRINGS 8 //main strings -#define RID_ITEDEMO_ACTOR_NAMES 9 //actors names -#define RID_ITEDEMO_DEFAULT_PORTRAITS 80 - -#define RID_ITE_TYCHO_MAP 1686 -#define RID_ITE_SPR_XHAIR1 (73 + 9) -#define RID_ITE_SPR_XHAIR2 (74 + 9) - -#define RID_IHNM_MAIN_PANEL 9 -#define RID_IHNM_CONVERSE_PANEL 10 -#define RID_IHNM_HOURGLASS_CURSOR 11 -#define RID_IHNM_MAIN_SPRITES 12 -#define RID_IHNM_MAIN_PANEL_SPRITES 12 -#define RID_IHNM_ARROW_SPRITES 13 -#define RID_IHNM_SAVEREMINDER_SPRITES 14 -#define RID_IHNM_OPTION_PANEL 15 -#define RID_IHNM_OPTION_PANEL_SPRITES 16 -#define RID_IHNM_WARNING_PANEL 17 -#define RID_IHNM_WARNING_PANEL_SPRITES 18 -#define RID_IHNM_BOSS_SCREEN 19 -#define RID_IHNM_PROFILE_BG 20 -#define RID_IHNM_MAIN_STRINGS 21 - -#define RID_IHNMDEMO_MAIN_PANEL 5 -#define RID_IHNMDEMO_CONVERSE_PANEL 6 -#define RID_IHNMDEMO_HOURGLASS_CURSOR 6 // Does not exist in the demo -#define RID_IHNMDEMO_MAIN_SPRITES 7 -#define RID_IHNMDEMO_MAIN_PANEL_SPRITES 7 -#define RID_IHNMDEMO_ARROW_SPRITES 8 -#define RID_IHNMDEMO_SAVEREMINDER_SPRITES 9 -#define RID_IHNMDEMO_OPTION_PANEL 10 -#define RID_IHNMDEMO_OPTION_PANEL_SPRITES 11 -#define RID_IHNMDEMO_WARNING_PANEL 12 -#define RID_IHNMDEMO_WARNING_PANEL_SPRITES 13 -#define RID_IHNMDEMO_BOSS_SCREEN 14 // Does not exist in the demo -#define RID_IHNMDEMO_PROFILE_BG 15 -#define RID_IHNMDEMO_MAIN_STRINGS 16 - -// Puzzle portraits -#define RID_ITE_SAKKA_APPRAISING 6 -#define RID_ITE_SAKKA_DENIAL 7 -#define RID_ITE_SAKKA_EXCITED 8 -#define RID_ITE_JFERRET_SERIOUS 9 -#define RID_ITE_JFERRET_GOOFY 10 -#define RID_ITE_JFERRET_ALOOF 11 - -// ITE Scene resource numbers -#define RID_ITE_OVERMAP_SCENE 226 -#define RID_ITE_INTRO_ANIM_SCENE 1538 -#define RID_ITE_CAVE_SCENE_1 1542 -#define RID_ITE_CAVE_SCENE_2 1545 -#define RID_ITE_CAVE_SCENE_3 1548 -#define RID_ITE_CAVE_SCENE_4 1551 - -#define RID_ITE_VALLEY_SCENE 1556 -#define RID_ITE_TREEHOUSE_SCENE 1560 -#define RID_ITE_FAIREPATH_SCENE 1564 -#define RID_ITE_FAIRETENT_SCENE 1567 - -#define RID_ITE_INTRO_ANIM_STARTFRAME 1529 - -#define RID_ITE_INTRO_ANIM_1 1530 -#define RID_ITE_INTRO_ANIM_2 1531 -#define RID_ITE_INTRO_ANIM_3 1532 -#define RID_ITE_INTRO_ANIM_4 1533 -#define RID_ITE_INTRO_ANIM_5 1534 -#define RID_ITE_INTRO_ANIM_6 1535 -#define RID_ITE_INTRO_ANIM_7 1536 - -#define RID_ITE_CAVE_IMG_1 1540 -#define RID_ITE_CAVE_IMG_2 1543 -#define RID_ITE_CAVE_IMG_3 1546 -#define RID_ITE_CAVE_IMG_4 1549 - -#define RID_ITE_INTRO_IMG_1 1552 -#define RID_ITE_INTRO_IMG_2 1557 -#define RID_ITE_INTRO_IMG_3 1561 -#define RID_ITE_INTRO_IMG_4 1565 - -// ITE voices -#define RID_CAVE_VOICE_0 0 -#define RID_CAVE_VOICE_1 1 -#define RID_CAVE_VOICE_2 2 -#define RID_CAVE_VOICE_3 3 -#define RID_CAVE_VOICE_4 4 -#define RID_CAVE_VOICE_5 5 -#define RID_CAVE_VOICE_6 6 -#define RID_CAVE_VOICE_7 7 -#define RID_CAVE_VOICE_8 8 -#define RID_CAVE_VOICE_9 9 -#define RID_CAVE_VOICE_10 10 -#define RID_CAVE_VOICE_11 11 -#define RID_CAVE_VOICE_12 12 -#define RID_CAVE_VOICE_13 13 - -#define RID_SCENE1_VOICE_009 57 -//TODO: fill it -#define RID_SCENE1_VOICE_138 186 - -#define RID_BOAR_VOICE_000 239 -#define RID_BOAR_VOICE_002 241 -#define RID_BOAR_VOICE_005 244 -#define RID_BOAR_VOICE_006 245 -#define RID_BOAR_VOICE_007 246 - -// Music -#define MUSIC_1 9 -#define MUSIC_2 10 -#define MUSIC_SUNSPOT 26 - -// TODO: If the sound effects are numbered sequentially, we don't really need -// these constants. But for now they might be useful for debugging. - -// Sound effects - -#define FX_DOOR_OPEN 14 -#define FX_DOOR_CLOSE 15 -#define FX_RUSH_WATER 16 -#define FX_CRICKET 17 -#define FX_PORTICULLIS 18 -#define FX_CLOCK_1 19 -#define FX_CLOCK_2 20 -#define FX_DAM_MACHINE 21 -#define FX_HUM1 22 -#define FX_HUM2 23 -#define FX_HUM3 24 -#define FX_HUM4 25 -#define FX_STREAM 26 -#define FX_SURF 27 -#define FX_FIRELOOP 28 -#define FX_SCRAPING 29 -#define FX_BEE_SWARM 30 -#define FX_SQUEAKBOARD 31 -#define FX_KNOCK 32 -#define FX_COINS 33 -#define FX_STORM 34 -#define FX_DOOR_CLOSE_2 35 -#define FX_ARCWELD 36 -#define FX_RETRACT_ORB 37 -#define FX_DRAGON 38 -#define FX_SNORES 39 -#define FX_SPLASH 40 -#define FX_LOBBY_DOOR 41 -#define FX_CHIRP_LOOP 42 -#define FX_DOOR_CREAK 43 -#define FX_SPOON_DIG 44 -#define FX_CROW 45 -#define FX_COLDWIND 46 -#define FX_TOOL_SND_1 47 -#define FX_TOOL_SND_2 48 -#define FX_TOOL_SND_3 49 -#define FX_DOOR_METAL 50 -#define FX_WATER_LOOP_S 51 -#define FX_WATER_LOOP_L 52 -#define FX_DOOR_OPEN_2 53 -#define FX_JAIL_DOOR 54 -#define FX_KILN_FIRE 55 -#define FX_DUMMY 56 - -// These are only in the CD version - -#define FX_CROWD_01 57 -#define FX_CROWD_02 58 -#define FX_CROWD_03 59 -#define FX_CROWD_04 60 -#define FX_CROWD_05 61 -#define FX_CROWD_06 62 -#define FX_CROWD_07 63 -#define FX_CROWD_08 64 -#define FX_CROWD_09 65 -#define FX_CROWD_10 66 -#define FX_CROWD_11 67 -#define FX_CROWD_12 68 -#define FX_CROWD_13 69 -#define FX_CROWD_14 70 -#define FX_CROWD_15 71 -#define FX_CROWD_16 72 -#define FX_CROWD_17 73 - -} // End of namespace Saga - -#endif |