diff options
Diffstat (limited to 'engines/saga/saveload.cpp')
-rw-r--r-- | engines/saga/saveload.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/saga/saveload.cpp b/engines/saga/saveload.cpp index d84435fc5d..2c18a5f02c 100644 --- a/engines/saga/saveload.cpp +++ b/engines/saga/saveload.cpp @@ -199,7 +199,7 @@ void SagaEngine::save(const char *fileName, const char *saveName) { // Surrounding scene out->writeSint32LE(_scene->getOutsetSceneNumber()); - if (getGameType() != GType_ITE) { + if (getGameId() == GID_IHNM) { out->writeSint32LE(_scene->currentChapterNumber()); // Protagonist out->writeSint32LE(_scene->currentProtag()); @@ -210,7 +210,7 @@ void SagaEngine::save(const char *fileName, const char *saveName) { // Inset scene out->writeSint32LE(_scene->currentSceneNumber()); - if (getGameType() != GType_ITE) { + if (getGameId() == GID_IHNM) { out->writeUint32LE(_globalFlags); for (int i = 0; i < ARRAYSIZE(_ethicsPoints); i++) out->writeSint16LE(_ethicsPoints[i]); @@ -288,7 +288,7 @@ void SagaEngine::load(const char *fileName) { // Surrounding scene sceneNumber = in->readSint32LE(); - if (getGameType() != GType_ITE) { + if (getGameId() == GID_IHNM) { int currentChapter = _scene->currentChapterNumber(); _scene->setChapterNumber(in->readSint32LE()); _scene->setProtag(in->readSint32LE()); @@ -299,7 +299,7 @@ void SagaEngine::load(const char *fileName) { _music->stop(); if (_scene->currentChapterNumber() == 8) _interface->setMode(kPanelChapterSelection); - if (getGameId() != GID_IHNM_DEMO) { + if (!(getFeatures() & GF_IHNM_DEMO)) { _music->play(_music->_songTable[_scene->getCurrentMusicTrack()], _scene->getCurrentMusicRepeat() ? MUSIC_LOOP : MUSIC_NORMAL); } else { _music->play(3, MUSIC_LOOP); @@ -309,7 +309,7 @@ void SagaEngine::load(const char *fileName) { // Inset scene insetSceneNumber = in->readSint32LE(); - if (getGameType() != GType_ITE) { + if (getGameId() == GID_IHNM) { _globalFlags = in->readUint32LE(); for (int i = 0; i < ARRAYSIZE(_ethicsPoints); i++) _ethicsPoints[i] = in->readSint16LE(); @@ -334,7 +334,7 @@ void SagaEngine::load(const char *fileName) { _isoMap->setMapPosition(mapx, mapy); // Protagonist swapping - if (getGameType() != GType_ITE) { + if (getGameId() == GID_IHNM) { if (_scene->currentProtag() != 0 && _scene->currentChapterNumber() != 6) { ActorData *actor1 = _actor->getFirstActor(); ActorData *actor2; |