diff options
Diffstat (limited to 'engines/saga/saveload.cpp')
-rw-r--r-- | engines/saga/saveload.cpp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/engines/saga/saveload.cpp b/engines/saga/saveload.cpp index 5aa0a1fc6e..94237d6d0b 100644 --- a/engines/saga/saveload.cpp +++ b/engines/saga/saveload.cpp @@ -199,6 +199,7 @@ void SagaEngine::save(const char *fileName, const char *saveName) { // Surrounding scene out->writeSint32LE(_scene->getOutsetSceneNumber()); +#ifdef ENABLE_IHNM if (getGameId() == GID_IHNM) { out->writeSint32LE(_scene->currentChapterNumber()); // Protagonist @@ -206,15 +207,17 @@ void SagaEngine::save(const char *fileName, const char *saveName) { out->writeSint32LE(_scene->getCurrentMusicTrack()); out->writeSint32LE(_scene->getCurrentMusicRepeat()); } - +#endif // Inset scene out->writeSint32LE(_scene->currentSceneNumber()); +#ifdef ENABLE_IHNM if (getGameId() == GID_IHNM) { out->writeUint32LE(_globalFlags); for (int i = 0; i < ARRAYSIZE(_ethicsPoints); i++) out->writeSint16LE(_ethicsPoints[i]); } +#endif _interface->saveState(out); @@ -288,6 +291,7 @@ void SagaEngine::load(const char *fileName) { // Surrounding scene sceneNumber = in->readSint32LE(); +#ifdef ENABLE_IHNM if (getGameId() == GID_IHNM) { int currentChapter = _scene->currentChapterNumber(); _scene->setChapterNumber(in->readSint32LE()); @@ -305,15 +309,18 @@ void SagaEngine::load(const char *fileName) { _music->play(3, MUSIC_LOOP); } } +#endif // Inset scene insetSceneNumber = in->readSint32LE(); +#ifdef ENABLE_IHNM if (getGameId() == GID_IHNM) { _globalFlags = in->readUint32LE(); for (int i = 0; i < ARRAYSIZE(_ethicsPoints); i++) _ethicsPoints[i] = in->readSint16LE(); } +#endif _interface->loadState(in); @@ -334,6 +341,7 @@ void SagaEngine::load(const char *fileName) { if (getGameId() == GID_ITE) _isoMap->setMapPosition(mapx, mapy); +#ifdef ENABLE_IHNM // Protagonist swapping if (getGameId() == GID_IHNM) { if (_scene->currentProtag() != 0 && _scene->currentChapterNumber() != 6) { @@ -355,6 +363,7 @@ void SagaEngine::load(const char *fileName) { _scene->setProtag(actor1->_id); } } +#endif _scene->clearSceneQueue(); _scene->changeScene(sceneNumber, ACTOR_NO_ENTRANCE, kTransitionNoFade); |