diff options
Diffstat (limited to 'engines/saga/scene.cpp')
-rw-r--r-- | engines/saga/scene.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/engines/saga/scene.cpp b/engines/saga/scene.cpp index adb3f9feaa..5ab7fbb4a5 100644 --- a/engines/saga/scene.cpp +++ b/engines/saga/scene.cpp @@ -811,11 +811,6 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) { _vm->_sound->stopAll(); - // FIXME: Does IHNM use scene background music, or is all the - // music scripted? At the very least, it shouldn't try - // to start song 0 at the beginning of the game, since - // it's the end credits music. - if (_vm->getGameType() == GType_ITE) { if (_sceneDescription.musicResourceId >= 0) { event.type = kEvTOneshot; |