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-rw-r--r--engines/saga/scene.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/engines/saga/scene.cpp b/engines/saga/scene.cpp
index adb3f9feaa..5ab7fbb4a5 100644
--- a/engines/saga/scene.cpp
+++ b/engines/saga/scene.cpp
@@ -811,11 +811,6 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
_vm->_sound->stopAll();
- // FIXME: Does IHNM use scene background music, or is all the
- // music scripted? At the very least, it shouldn't try
- // to start song 0 at the beginning of the game, since
- // it's the end credits music.
-
if (_vm->getGameType() == GType_ITE) {
if (_sceneDescription.musicResourceId >= 0) {
event.type = kEvTOneshot;