diff options
Diffstat (limited to 'engines/saga/scene.cpp')
-rw-r--r-- | engines/saga/scene.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/saga/scene.cpp b/engines/saga/scene.cpp index 708800dc41..f98c1f2661 100644 --- a/engines/saga/scene.cpp +++ b/engines/saga/scene.cpp @@ -186,7 +186,7 @@ Scene::Scene(SagaEngine *vm) : _vm(vm) { loadSceneResourceList(_sceneDescription.resourceListResourceId); gDebugLevel = backUpDebugLevel; debug(DUMP_SCENES_LEVEL, "Dump Scene: number %i, descriptor resourceId %i, resourceList resourceId %i", i, _sceneLUT[i], _sceneDescription.resourceListResourceId); - debug(DUMP_SCENES_LEVEL, "\tresourceListCount %i", _resourceListCount); + debug(DUMP_SCENES_LEVEL, "\tresourceListCount %i", (int)_resourceListCount); for (j = 0; j < _resourceListCount; j++) { if (_resourceList[j].resourceType >= typesCount) { error("wrong resource type %i", _resourceList[j].resourceType); @@ -509,7 +509,7 @@ int Scene::getBGMaskType(const Point &testPoint) { } offset = testPoint.x + testPoint.y * _bgMask.w; if (offset >= _bgMask.buf_len) { - error("Scene::getBGMaskType offset 0x%X exceed bufferLength 0x%X", offset, _bgMask.buf_len); + error("Scene::getBGMaskType offset 0x%X exceed bufferLength 0x%X", offset, (int)_bgMask.buf_len); } return (_bgMask.buf[offset] >> 4) & 0x0f; @@ -942,7 +942,7 @@ void Scene::loadSceneResourceList(uint32 resourceId) { // Allocate memory for scene resource list _resourceListCount = resourceListDataLength / SAGA_RESLIST_ENTRY_LEN; - debug(3, "Scene resource list contains %i entries", _resourceListCount); + debug(3, "Scene resource list contains %i entries", (int)_resourceListCount); _resourceList = (SceneResourceData *)calloc(_resourceListCount, sizeof(*_resourceList)); // Load scene resource list from raw scene @@ -1037,7 +1037,7 @@ void Scene::processSceneResources() { _bgMask.w = MIN(_bgMask.w, _vm->getDisplayWidth()); _bgMask.h = MIN(_bgMask.h, getHeight()); - debug(4, "BACKGROUND MASK width=%d height=%d length=%d", _bgMask.w, _bgMask.h, _bgMask.buf_len); + debug(4, "BACKGROUND MASK width=%d height=%d length=%d", _bgMask.w, _bgMask.h, (int)_bgMask.buf_len); break; case SAGA_STRINGS: debug(3, "Loading scene strings resource..."); @@ -1123,7 +1123,7 @@ void Scene::processSceneResources() { byte *palPtr = resourceData; if (resourceDataLength < 3 * PAL_ENTRIES) - error("Too small scene palette %i", resourceDataLength); + error("Too small scene palette %i", (int)resourceDataLength); for (uint16 c = 0; c < PAL_ENTRIES; c++) { pal[c].red = *palPtr++; |