diff options
Diffstat (limited to 'engines/saga/sfuncs.cpp')
| -rw-r--r-- | engines/saga/sfuncs.cpp | 17 | 
1 files changed, 10 insertions, 7 deletions
diff --git a/engines/saga/sfuncs.cpp b/engines/saga/sfuncs.cpp index 1556b20487..a9c4f6cad5 100644 --- a/engines/saga/sfuncs.cpp +++ b/engines/saga/sfuncs.cpp @@ -266,7 +266,7 @@ void Script::sfWait(SCRIPTFUNC_PARAMS) {  	time = thread->pop();  	if (!_skipSpeeches) { -		thread->waitDelay(ticksToMSec(time)); // put thread to sleep +		thread->waitDelay(_vm->ticksToMSec(time)); // put thread to sleep  	}  } @@ -437,7 +437,7 @@ void Script::sfStartBgdAnim(SCRIPTFUNC_PARAMS) {  	int16 cycles = thread->pop();  	_vm->_anim->setCycles(animId, cycles); -	_vm->_anim->setFrameTime(animId, ticksToMSec(kRepeatSpeedTicks)); +	_vm->_anim->setFrameTime(animId, _vm->ticksToMSec(kRepeatSpeedTicks));  	_vm->_anim->play(animId, 0);  	debug(1, "sfStartBgdAnim(%d, %d)", animId, cycles); @@ -695,7 +695,7 @@ void Script::sfSetBgdAnimSpeed(SCRIPTFUNC_PARAMS) {  	int16 animId = thread->pop();  	int16 speed = thread->pop(); -	_vm->_anim->setFrameTime(animId, ticksToMSec(speed)); +	_vm->_anim->setFrameTime(animId, _vm->ticksToMSec(speed));  	debug(1, "sfSetBgdAnimSpeed(%d, %d)", animId, speed);  } @@ -723,7 +723,7 @@ void Script::sfStartBgdAnimSpeed(SCRIPTFUNC_PARAMS) {  	int16 speed = thread->pop();  	_vm->_anim->setCycles(animId, cycles); -	_vm->_anim->setFrameTime(animId, ticksToMSec(speed)); +	_vm->_anim->setFrameTime(animId, _vm->ticksToMSec(speed));  	_vm->_anim->play(animId, 0);  	debug(1, "sfStartBgdAnimSpeed(%d, %d, %d)", animId, cycles, speed); @@ -1086,7 +1086,7 @@ void Script::sfChainBgdAnim(SCRIPTFUNC_PARAMS) {  	if (speed >= 0) {  		_vm->_anim->setCycles(animId, cycles);  		_vm->_anim->stop(animId); -		_vm->_anim->setFrameTime(animId, ticksToMSec(speed)); +		_vm->_anim->setFrameTime(animId, _vm->ticksToMSec(speed));  	}  	_vm->_anim->link(animId1, animId); @@ -2138,8 +2138,11 @@ void Script::sfQueueMusic(SCRIPTFUNC_PARAMS) {  		event.param = _vm->_music->_songTable[param1];  		event.param2 = param2 ? MUSIC_LOOP : MUSIC_NORMAL;  		event.op = kEventPlay; -		event.time = 5 * 1000;	// we wait for 5x the duration here, to let the previous music track end -								// TODO: original waits for 1000ms here, why is the 5x duration needed? +		event.time = _vm->ticksToMSec(500);		// I find the delay in the original to be too long, so I've set it to +												// wait for half the time, which sounds better when chapter points +												// change +												// FIXME: If this is too short for other cases apart from chapter +												// point change, set it back to 1000  		_vm->_events->queue(&event);  | 
