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-rw-r--r--engines/saga/sfuncs.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/saga/sfuncs.cpp b/engines/saga/sfuncs.cpp
index 01fe8c6c69..26933a36ea 100644
--- a/engines/saga/sfuncs.cpp
+++ b/engines/saga/sfuncs.cpp
@@ -279,7 +279,7 @@ void Script::sfTakeObject(SCRIPTFUNC_PARAMS) {
// Normally, when objects are picked up, they should always have the same
// _spriteListResourceId as their _index value. Some don't in IHNM, so
// we fix their sprite here
- // Fixes bugs #2057200 - "IHNM: Invisible inventory objects",
+ // Fixes bugs #2057200 - "IHNM: Invisible inventory objects",
// #1861126 - "IHNM: Crash when Gorrister cuts sheet in the mooring ring"
// and some incorrect objects in the IHNM demo
if (_vm->getGameId() == GID_IHNM)