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-rw-r--r--engines/saga/sfuncs_ihnm.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/engines/saga/sfuncs_ihnm.cpp b/engines/saga/sfuncs_ihnm.cpp
index 0f648e2cbd..fe586b54ae 100644
--- a/engines/saga/sfuncs_ihnm.cpp
+++ b/engines/saga/sfuncs_ihnm.cpp
@@ -422,11 +422,8 @@ void Script::sfQueueMusic(SCRIPTFUNC_PARAMS) {
event.param = _vm->_music->_songTable[param1];
event.param2 = param2 ? MUSIC_LOOP : MUSIC_NORMAL;
event.op = kEventPlay;
- event.time = _vm->ticksToMSec(500); // I find the delay in the original to be too long, so I've set it to
- // wait for half the time, which sounds better when chapter points
- // change
- // FIXME: If this is too short for other cases apart from chapter
- // point change, set it back to 1000
+ event.time = _vm->ticksToMSec(1000);
+
_vm->_events->queue(&event);
if (!_vm->_scene->haveChapterPointsChanged()) {