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-rw-r--r--engines/saga/sndres.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/saga/sndres.cpp b/engines/saga/sndres.cpp
index edbdebabab..0903a818b7 100644
--- a/engines/saga/sndres.cpp
+++ b/engines/saga/sndres.cpp
@@ -185,7 +185,8 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
bool uncompressedSound = false;
// If a patch file exists for sound resource 4 (used in ITE intro), don't treat this sound as compressed
if (_vm->getGameType() == GType_ITE && resourceId == 4 &&
- (Common::File::exists("sound/p2_a.iaf") || Common::File::exists("sound/p2_a.voc")))
+ (Common::File::exists("sound/p2_a.iaf") || Common::File::exists("sound/p2_a.voc") ||
+ Common::File::exists("p2_a.iaf") || Common::File::exists("p2_a.voc")))
uncompressedSound = true;
// FIXME: Currently, the SFX.RES file in IHNM cannot be compressed