diff options
Diffstat (limited to 'engines/saga/sndres.cpp')
-rw-r--r-- | engines/saga/sndres.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/saga/sndres.cpp b/engines/saga/sndres.cpp index edbdebabab..0903a818b7 100644 --- a/engines/saga/sndres.cpp +++ b/engines/saga/sndres.cpp @@ -185,7 +185,8 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff bool uncompressedSound = false; // If a patch file exists for sound resource 4 (used in ITE intro), don't treat this sound as compressed if (_vm->getGameType() == GType_ITE && resourceId == 4 && - (Common::File::exists("sound/p2_a.iaf") || Common::File::exists("sound/p2_a.voc"))) + (Common::File::exists("sound/p2_a.iaf") || Common::File::exists("sound/p2_a.voc") || + Common::File::exists("p2_a.iaf") || Common::File::exists("p2_a.voc"))) uncompressedSound = true; // FIXME: Currently, the SFX.RES file in IHNM cannot be compressed |