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-rw-r--r--engines/saga/sndres.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/engines/saga/sndres.cpp b/engines/saga/sndres.cpp
index 2433c93e93..add34e22a2 100644
--- a/engines/saga/sndres.cpp
+++ b/engines/saga/sndres.cpp
@@ -262,9 +262,12 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
buffer.flags |= Audio::FLAG_UNSIGNED;
buffer.flags &= ~Audio::FLAG_16BITS;
} else {
- // Voice files in newer ITE demo versions are OKI ADPCM (VOX) encoded
- if (!uncompressedSound && !scumm_stricmp(context->fileName(), "voicesd.rsc"))
+ // Voice files in newer ITE demo versions are OKI ADPCM (VOX) encoded.
+ // These are LE in all the Windows and Mac demos
+ if (!uncompressedSound && !scumm_stricmp(context->fileName(), "voicesd.rsc")) {
resourceType = kSoundVOX;
+ buffer.flags |= Audio::FLAG_LITTLE_ENDIAN;
+ }
}
}
buffer.buffer = NULL;
@@ -272,8 +275,6 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
// Check for LE sounds
if (!context->isBigEndian())
buffer.flags |= Audio::FLAG_LITTLE_ENDIAN;
- if ((context->fileType() & GAME_VOICEFILE) && (_vm->getFeatures() & GF_LE_VOICES))
- buffer.flags |= Audio::FLAG_LITTLE_ENDIAN;
// Older Mac versions of ITE were Macbinary packed
int soundOffset = (context->fileType() & GAME_MACBINARY) ? 36 : 0;