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-rw-r--r--engines/saga/sndres.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/saga/sndres.cpp b/engines/saga/sndres.cpp
index a163fdfa2b..9322918db5 100644
--- a/engines/saga/sndres.cpp
+++ b/engines/saga/sndres.cpp
@@ -225,6 +225,7 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
}
Common::SeekableReadStream& readS = *file;
+ bool uncompressedSound = false;
if (soundResourceLength >= 8) {
byte header[8];
@@ -242,7 +243,6 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
resourceType = kSoundShorten;
}
- bool uncompressedSound = false;
// If patch data exists for sound resource 4 (used in ITE intro), don't treat this sound as compressed
// Patch data for this resource is in file p2_a.iaf or p2_a.voc
if (_vm->getGameId() == GID_ITE && resourceId == 4 && context->getResourceData(resourceId)->patchData != NULL)
@@ -277,7 +277,7 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
buffer.flags &= ~Audio::FLAG_16BITS;
} else {
// Voice files in newer ITE demo versions are OKI ADPCM (VOX) encoded
- if (!scumm_stricmp(context->fileName(), "voicesd.rsc"))
+ if (!uncompressedSound && !scumm_stricmp(context->fileName(), "voicesd.rsc"))
resourceType = kSoundVOX;
}
}