diff options
Diffstat (limited to 'engines/saga/sndres.cpp')
-rw-r--r-- | engines/saga/sndres.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/engines/saga/sndres.cpp b/engines/saga/sndres.cpp index 3f1957b9c5..edbdebabab 100644 --- a/engines/saga/sndres.cpp +++ b/engines/saga/sndres.cpp @@ -182,13 +182,17 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff resourceType = kSoundWAV; } - bool patchedSound = false; + bool uncompressedSound = false; // If a patch file exists for sound resource 4 (used in ITE intro), don't treat this sound as compressed if (_vm->getGameType() == GType_ITE && resourceId == 4 && (Common::File::exists("sound/p2_a.iaf") || Common::File::exists("sound/p2_a.voc"))) - patchedSound = true; + uncompressedSound = true; - if ((_vm->getFeatures() & GF_COMPRESSED_SOUNDS) && !patchedSound) { + // FIXME: Currently, the SFX.RES file in IHNM cannot be compressed + if (_vm->getGameType() == GType_IHNM && (context->fileType & GAME_SOUNDFILE)) + uncompressedSound = true; + + if ((_vm->getFeatures() & GF_COMPRESSED_SOUNDS) && !uncompressedSound) { if (soundResource[0] == char(0)) { resourceType = kSoundMP3; } else if (soundResource[0] == char(1)) { |