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-rw-r--r--engines/saga/animation.cpp5
-rw-r--r--engines/saga/rscfile.cpp14
-rw-r--r--engines/saga/saveload.cpp13
-rw-r--r--engines/saga/sfuncs.cpp17
4 files changed, 17 insertions, 32 deletions
diff --git a/engines/saga/animation.cpp b/engines/saga/animation.cpp
index b01f0b9492..4a4ad404ce 100644
--- a/engines/saga/animation.cpp
+++ b/engines/saga/animation.cpp
@@ -651,11 +651,12 @@ void Anim::decodeFrame(AnimationData *anim, size_t frameOffset, byte *buf, size_
MemoryReadStream readS(anim->resourceData + frameOffset, anim->resourceLength - frameOffset);
-
+// FIXME: This is thrown when the first video of the IHNM end sequence is shown (the "turn off screen"
+// video), however the video is played correctly and the rest of the end sequence continues normally
#if 1
#define VALIDATE_WRITE_POINTER \
if ((writePointer < buf) || (writePointer >= (buf + screenWidth * screenHeight))) { \
- error("VALIDATE_WRITE_POINTER: writePointer=%p buf=%p", (void *)writePointer, (void *)buf); \
+ warning("VALIDATE_WRITE_POINTER: writePointer=%p buf=%p", (void *)writePointer, (void *)buf); \
}
#else
#define VALIDATE_WRITE_POINTER
diff --git a/engines/saga/rscfile.cpp b/engines/saga/rscfile.cpp
index bfc506b474..74b0406982 100644
--- a/engines/saga/rscfile.cpp
+++ b/engines/saga/rscfile.cpp
@@ -610,7 +610,11 @@ void Resource::loadResource(ResourceContext *context, uint32 resourceId, byte*&r
if (file->read(resourceBuffer, resourceSize) != resourceSize) {
error("Resource::loadResource() failed to read");
}
- if (resourceData->patchData != NULL)
+
+ // ITE uses several patch files which are loaded and then not needed
+ // anymore (as they're in memory), so close them here. IHNM uses only
+ // 1 patch file, which is reused, so don't close it
+ if (resourceData->patchData != NULL && _vm->getGameType() == GType_ITE)
file->close();
}
@@ -744,6 +748,14 @@ void Resource::loadGlobalResources(int chapter, int actorsEntrance) {
_vm->_anim->loadCutawayList(resourcePointer, resourceLength);
if (_metaResource.songTableID > 0) {
+ // FIXME: HACK for chapter 6 (last chapter) of IHNM. For some reason, the songtable with songTableID
+ // 1028 can't be loaded properly, so it's substituted here with Gorrister's songtable (ID 116)
+ // The strange thing is that the song invoked when each character enters the final chapter is
+ // supposed to be different, but the song numbers called by sfPlayMusic/sfQueueMusic are the
+ // same every time, which leads me to believe that a different meta resource is loaded depending
+ // on the character selected
+ if (_vm->getGameType() == GType_IHNM && _metaResource.songTableID == 1028)
+ _metaResource.songTableID = 116;
_vm->_resource->loadResource(resourceContext, _metaResource.songTableID, resourcePointer, resourceLength);
if (resourceLength == 0) {
diff --git a/engines/saga/saveload.cpp b/engines/saga/saveload.cpp
index 3179095705..96242d497a 100644
--- a/engines/saga/saveload.cpp
+++ b/engines/saga/saveload.cpp
@@ -273,18 +273,7 @@ void SagaEngine::load(const char *fileName) {
if (_scene->currentChapterNumber() == 8)
_interface->setMode(kPanelChapterSelection);
if (getGameId() != GID_IHNM_DEMO) {
- // HACK for chapter 6 (last chapter) in IHNM. For some reason, the songtable loaded is
- // incorrect, and the game crashes here when trying to load a music track there. For now,
- // just don't change the music track for chapter 6
- // FIXME: Figure out what's wrong with the loaded music track and remove this hack
- // Note that when this hack is removed, remove it from Script::sfPlayMusic and
- // Script::sfQueueMusic as well
- if (getGameType() == GType_IHNM && _scene->currentChapterNumber() == 6) {
- // do nothing
- } else {
- _music->play(_music->_songTable[_scene->getCurrentMusicTrack()], _scene->getCurrentMusicRepeat() ? MUSIC_LOOP : MUSIC_NORMAL);
- }
- //_music->play(_music->_songTable[_scene->getCurrentMusicTrack()], _scene->getCurrentMusicRepeat() ? MUSIC_LOOP : MUSIC_NORMAL);
+ _music->play(_music->_songTable[_scene->getCurrentMusicTrack()], _scene->getCurrentMusicRepeat() ? MUSIC_LOOP : MUSIC_NORMAL);
} else {
_music->play(3, MUSIC_LOOP);
}
diff --git a/engines/saga/sfuncs.cpp b/engines/saga/sfuncs.cpp
index 6ab643e03b..01b54e7aaf 100644
--- a/engines/saga/sfuncs.cpp
+++ b/engines/saga/sfuncs.cpp
@@ -1676,14 +1676,6 @@ void Script::sfPlayMusic(SCRIPTFUNC_PARAMS) {
warning("sfPlayMusic: Wrong song number (%d > %d)", param1, _vm->_music->_songTableLen - 1);
} else {
_vm->_music->setVolume(_vm->_musicVolume == 10 ? -1 : _vm->_musicVolume * 25, 1);
- // HACK for chapter 6 (last chapter) in IHNM. For some reason, the songtable loaded is
- // incorrect, and the game crashes here when trying to load a music track there. For now,
- // just don't change the music track for chapter 6
- // FIXME: Figure out what's wrong with the loaded music track and remove this hack
- // Note that when this hack is removed, remove it from SagaEngine::load and
- // Script::sfQueueMusic as well
- if (_vm->getGameType() == GType_IHNM && _vm->_scene->currentChapterNumber() == 6)
- return;
_vm->_music->play(_vm->_music->_songTable[param1], param2 ? MUSIC_LOOP : MUSIC_NORMAL);
if (!_vm->_scene->haveChapterPointsChanged()) {
_vm->_scene->setCurrentMusicTrack(param1);
@@ -2150,15 +2142,6 @@ void Script::sfQueueMusic(SCRIPTFUNC_PARAMS) {
return;
}
- // HACK for chapter 6 (last chapter) in IHNM. For some reason, the songtable loaded is
- // incorrect, and the game crashes here when trying to load a music track there. For now,
- // just don't change the music track for chapter 6
- // FIXME: Figure out what's wrong with the loaded music track and remove this hack
- // Note that when this hack is removed, remove it from SagaEngine::load and
- // Script::sfPlayMusic as well
- if (_vm->getGameType() == GType_IHNM && _vm->_scene->currentChapterNumber() == 6)
- return;
-
if (param1 >= _vm->_music->_songTableLen) {
warning("sfQueueMusic: Wrong song number (%d > %d)", param1, _vm->_music->_songTableLen - 1);
} else {