diff options
Diffstat (limited to 'engines/saga')
-rw-r--r-- | engines/saga/animation.cpp | 5 | ||||
-rw-r--r-- | engines/saga/rscfile.cpp | 14 | ||||
-rw-r--r-- | engines/saga/saveload.cpp | 13 | ||||
-rw-r--r-- | engines/saga/sfuncs.cpp | 17 |
4 files changed, 17 insertions, 32 deletions
diff --git a/engines/saga/animation.cpp b/engines/saga/animation.cpp index b01f0b9492..4a4ad404ce 100644 --- a/engines/saga/animation.cpp +++ b/engines/saga/animation.cpp @@ -651,11 +651,12 @@ void Anim::decodeFrame(AnimationData *anim, size_t frameOffset, byte *buf, size_ MemoryReadStream readS(anim->resourceData + frameOffset, anim->resourceLength - frameOffset); - +// FIXME: This is thrown when the first video of the IHNM end sequence is shown (the "turn off screen" +// video), however the video is played correctly and the rest of the end sequence continues normally #if 1 #define VALIDATE_WRITE_POINTER \ if ((writePointer < buf) || (writePointer >= (buf + screenWidth * screenHeight))) { \ - error("VALIDATE_WRITE_POINTER: writePointer=%p buf=%p", (void *)writePointer, (void *)buf); \ + warning("VALIDATE_WRITE_POINTER: writePointer=%p buf=%p", (void *)writePointer, (void *)buf); \ } #else #define VALIDATE_WRITE_POINTER diff --git a/engines/saga/rscfile.cpp b/engines/saga/rscfile.cpp index bfc506b474..74b0406982 100644 --- a/engines/saga/rscfile.cpp +++ b/engines/saga/rscfile.cpp @@ -610,7 +610,11 @@ void Resource::loadResource(ResourceContext *context, uint32 resourceId, byte*&r if (file->read(resourceBuffer, resourceSize) != resourceSize) { error("Resource::loadResource() failed to read"); } - if (resourceData->patchData != NULL) + + // ITE uses several patch files which are loaded and then not needed + // anymore (as they're in memory), so close them here. IHNM uses only + // 1 patch file, which is reused, so don't close it + if (resourceData->patchData != NULL && _vm->getGameType() == GType_ITE) file->close(); } @@ -744,6 +748,14 @@ void Resource::loadGlobalResources(int chapter, int actorsEntrance) { _vm->_anim->loadCutawayList(resourcePointer, resourceLength); if (_metaResource.songTableID > 0) { + // FIXME: HACK for chapter 6 (last chapter) of IHNM. For some reason, the songtable with songTableID + // 1028 can't be loaded properly, so it's substituted here with Gorrister's songtable (ID 116) + // The strange thing is that the song invoked when each character enters the final chapter is + // supposed to be different, but the song numbers called by sfPlayMusic/sfQueueMusic are the + // same every time, which leads me to believe that a different meta resource is loaded depending + // on the character selected + if (_vm->getGameType() == GType_IHNM && _metaResource.songTableID == 1028) + _metaResource.songTableID = 116; _vm->_resource->loadResource(resourceContext, _metaResource.songTableID, resourcePointer, resourceLength); if (resourceLength == 0) { diff --git a/engines/saga/saveload.cpp b/engines/saga/saveload.cpp index 3179095705..96242d497a 100644 --- a/engines/saga/saveload.cpp +++ b/engines/saga/saveload.cpp @@ -273,18 +273,7 @@ void SagaEngine::load(const char *fileName) { if (_scene->currentChapterNumber() == 8) _interface->setMode(kPanelChapterSelection); if (getGameId() != GID_IHNM_DEMO) { - // HACK for chapter 6 (last chapter) in IHNM. For some reason, the songtable loaded is - // incorrect, and the game crashes here when trying to load a music track there. For now, - // just don't change the music track for chapter 6 - // FIXME: Figure out what's wrong with the loaded music track and remove this hack - // Note that when this hack is removed, remove it from Script::sfPlayMusic and - // Script::sfQueueMusic as well - if (getGameType() == GType_IHNM && _scene->currentChapterNumber() == 6) { - // do nothing - } else { - _music->play(_music->_songTable[_scene->getCurrentMusicTrack()], _scene->getCurrentMusicRepeat() ? MUSIC_LOOP : MUSIC_NORMAL); - } - //_music->play(_music->_songTable[_scene->getCurrentMusicTrack()], _scene->getCurrentMusicRepeat() ? MUSIC_LOOP : MUSIC_NORMAL); + _music->play(_music->_songTable[_scene->getCurrentMusicTrack()], _scene->getCurrentMusicRepeat() ? MUSIC_LOOP : MUSIC_NORMAL); } else { _music->play(3, MUSIC_LOOP); } diff --git a/engines/saga/sfuncs.cpp b/engines/saga/sfuncs.cpp index 6ab643e03b..01b54e7aaf 100644 --- a/engines/saga/sfuncs.cpp +++ b/engines/saga/sfuncs.cpp @@ -1676,14 +1676,6 @@ void Script::sfPlayMusic(SCRIPTFUNC_PARAMS) { warning("sfPlayMusic: Wrong song number (%d > %d)", param1, _vm->_music->_songTableLen - 1); } else { _vm->_music->setVolume(_vm->_musicVolume == 10 ? -1 : _vm->_musicVolume * 25, 1); - // HACK for chapter 6 (last chapter) in IHNM. For some reason, the songtable loaded is - // incorrect, and the game crashes here when trying to load a music track there. For now, - // just don't change the music track for chapter 6 - // FIXME: Figure out what's wrong with the loaded music track and remove this hack - // Note that when this hack is removed, remove it from SagaEngine::load and - // Script::sfQueueMusic as well - if (_vm->getGameType() == GType_IHNM && _vm->_scene->currentChapterNumber() == 6) - return; _vm->_music->play(_vm->_music->_songTable[param1], param2 ? MUSIC_LOOP : MUSIC_NORMAL); if (!_vm->_scene->haveChapterPointsChanged()) { _vm->_scene->setCurrentMusicTrack(param1); @@ -2150,15 +2142,6 @@ void Script::sfQueueMusic(SCRIPTFUNC_PARAMS) { return; } - // HACK for chapter 6 (last chapter) in IHNM. For some reason, the songtable loaded is - // incorrect, and the game crashes here when trying to load a music track there. For now, - // just don't change the music track for chapter 6 - // FIXME: Figure out what's wrong with the loaded music track and remove this hack - // Note that when this hack is removed, remove it from SagaEngine::load and - // Script::sfPlayMusic as well - if (_vm->getGameType() == GType_IHNM && _vm->_scene->currentChapterNumber() == 6) - return; - if (param1 >= _vm->_music->_songTableLen) { warning("sfQueueMusic: Wrong song number (%d > %d)", param1, _vm->_music->_songTableLen - 1); } else { |