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-rw-r--r--engines/saga/animation.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/engines/saga/animation.cpp b/engines/saga/animation.cpp
index 11712a65f8..5a0f5e1e2e 100644
--- a/engines/saga/animation.cpp
+++ b/engines/saga/animation.cpp
@@ -66,8 +66,6 @@ void Anim::loadCutawayList(const byte *resourcePointer, size_t resourceLength) {
for (int i = 0; i < _cutawayListLength; i++) {
_cutawayList[i].backgroundResourceId = cutawayS.readUint16LE();
_cutawayList[i].animResourceId = cutawayS.readUint16LE();
- if (_cutawayList[i].animResourceId == 0)
- warning("Anim::loadCutawayList: Animation %i has an animResourceId equal to 0", i);
_cutawayList[i].cycles = cutawayS.readSint16LE();
_cutawayList[i].frameRate = cutawayS.readSint16LE();
}
@@ -163,12 +161,13 @@ void Anim::playCutaway(int cut, bool fade) {
return;
}
- // FIXME: Some animations in IHNM have animResourceId equal to 0, for no obvious reason
- // We skip them, to avoid ScummVM crashing
- if (_cutawayList[cut].animResourceId == 0) {
- warning("Anim::playCutaway: Animation %i has animResourceId equal to 0, skipping", cut);
+ // Some cutaways in IHNM have animResourceId equal to 0, which means that they only have
+ // a background frame and no animation. Those animations are actually game scripts.
+ // An example is the "nightfall" animation in Ben's chapter (fadein-fadeout), the animation
+ // for the second from the left monitor in Ellen's chapter etc
+ // Therefore, skip the animation bit if animResourceId is 0 and only show the background
+ if (_cutawayList[cut].animResourceId == 0)
return;
- }
_vm->_resource->loadResource(context, _cutawayList[cut].animResourceId, resourceData, resourceDataLength);