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Diffstat (limited to 'engines/sci/dc/3dutils.c')
-rw-r--r-- | engines/sci/dc/3dutils.c | 217 |
1 files changed, 217 insertions, 0 deletions
diff --git a/engines/sci/dc/3dutils.c b/engines/sci/dc/3dutils.c new file mode 100644 index 0000000000..b60334c841 --- /dev/null +++ b/engines/sci/dc/3dutils.c @@ -0,0 +1,217 @@ +/* + * Copyright 2000, 2001, 2002 + * Dan Potter. All rights reserved. + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. Neither the name of Cryptic Allusion nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE AUTHORS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +/* Modified by Walter van Niftrik <w.f.b.w.v.niftrik@stud.tue.nl> */ + +#include <stdarg.h> +#include <stdio.h> +#include "gp.h" + +#include "sintab.h" + +/* Some misc 3D utils */ + +/* Rotate a 3-pair of coordinates by the given angle 0..255 */ +void rotate(int zang, int xang, int yang, float *x, float *y, float *z) { + float tx, ty, tz; + + tx = (mcos(zang)* *x - msin(zang)* *y); + ty = (mcos(zang)* *y + msin(zang)* *x); + *x = tx; *y = ty; + + tz = (mcos(xang)* *z - msin(xang)* *y); + ty = (mcos(xang)* *y + msin(xang)* *z); + *y = ty; *z = tz; + + tx = (mcos(yang)* *x - msin(yang)* *z); + tz = (mcos(yang)* *z + msin(yang)* *x); + *x = tx; *z = tz; +} + +/* Draw the mouse cursor at the given location */ +void draw_poly_mouse(int ptrx, int ptry, float alpha) { + pvr_vertex_t vert; + + /* Start a textured polygon set (with the font texture) */ + pvr_prim(&util_txr_hdr, sizeof(util_txr_hdr)); + + vert.flags = PVR_CMD_VERTEX; + vert.x = ptrx; + vert.y = ptry + 16.0f; + vert.z = 512.0f + alpha; + vert.u = 0.0f; + vert.v = 16.0f / 256.0f; + vert.argb = PVR_PACK_COLOR(0.80f * alpha, 1.0f, 1.0f, 1.0f); + vert.oargb = 0; + pvr_prim(&vert, sizeof(vert)); + + vert.x = ptrx; + vert.y = ptry; + vert.u = 0.0f; + vert.v = 0.0f; + pvr_prim(&vert, sizeof(vert)); + + vert.x = ptrx + 10.0f; + vert.y = ptry + 16.0f; + vert.u = 10.0f / 256.0f; + vert.v = 16.0f / 256.0f; + pvr_prim(&vert, sizeof(vert)); + + vert.flags = PVR_CMD_VERTEX_EOL; + vert.x = ptrx + 10.0f; + vert.y = ptry; + vert.u = 10.0f / 256.0f; + vert.v = 0.0f; + pvr_prim(&vert, sizeof(vert)); +} + +/* Draw one font character (12x24); assumes polygon header already sent */ +void draw_poly_char(float x1, float y1, float z1, float a, float r, float g, float b, int c) { + pvr_vertex_t vert; + int ix = (c % 16) * 16; + int iy = (c / 16) * 24; + float u1 = ix * 1.0f / 256.0f; + float v1 = iy * 1.0f / 256.0f; + float u2 = (ix+12) * 1.0f / 256.0f; + float v2 = (iy+24) * 1.0f / 256.0f; + + vert.flags = PVR_CMD_VERTEX; + vert.x = x1; + vert.y = y1 + 24.0f; + vert.z = z1; + vert.u = u1; + vert.v = v2; + vert.argb = PVR_PACK_COLOR(a,r,g,b); + vert.oargb = 0; + pvr_prim(&vert, sizeof(vert)); + + vert.x = x1; + vert.y = y1; + vert.u = u1; + vert.v = v1; + pvr_prim(&vert, sizeof(vert)); + + vert.x = x1 + 12.0f; + vert.y = y1 + 24.0f; + vert.u = u2; + vert.v = v2; + pvr_prim(&vert, sizeof(vert)); + + vert.flags = PVR_CMD_VERTEX_EOL; + vert.x = x1 + 12.0f; + vert.y = y1; + vert.u = u2; + vert.v = v1; + pvr_prim(&vert, sizeof(vert)); +} + +/* Draw a set of textured polygons at the given depth and color that + represent a string of text. */ +static char strbuf[1024]; +void draw_poly_strf(float x1, float y1, float z1, float a, float r, + float g, float b, char *fmt, ...) { + va_list args; + char *s; + + va_start(args, fmt); + vsprintf(strbuf, fmt, args); + va_end(args); + + pvr_prim(&util_txr_hdr, sizeof(util_txr_hdr)); + s = strbuf; + while (*s) { + if (*s == ' ') { + x1 += 12.0f; s++; + } else { + draw_poly_char(x1+=12.0f, y1, z1, a, r, g, b, *s++); + } + } +} + +/* Draw a horizontally centered set of textured polygons at the given depth + and color that represent a string of text. Only for video mode 640x480. */ +void draw_poly_strf_ctr(float y1, float z1, float a, float r, float g, float b, + char *fmt, ...) { + float x1; + va_list args; + char *s; + + va_start(args, fmt); + vsnprintf(strbuf, 1024, fmt, args); + va_end(args); + + x1 = 320.0f - strlen(strbuf) * 6.0f; + + pvr_prim(&util_txr_hdr, sizeof(util_txr_hdr)); + s = strbuf; + while (*s) { + if (*s == ' ') { + x1 += 12.0f; s++; + } else { + draw_poly_char(x1+=12.0f, y1, z1, a, r, g, b, *s++); + } + } +} + +/* Draw a polygon for a shaded box; wow, a nasty looking func =) */ +void draw_poly_box(float x1, float y1, float x2, float y2, float z, + float a1, float r1, float g1, float b1, + float a2, float r2, float g2, float b2) { + pvr_poly_cxt_t cxt; + pvr_poly_hdr_t poly; + pvr_vertex_t vert; + + pvr_poly_cxt_col(&cxt, PVR_LIST_TR_POLY); + pvr_poly_compile(&poly, &cxt); + pvr_prim(&poly, sizeof(poly)); + + vert.flags = PVR_CMD_VERTEX; + vert.x = x1; vert.y = y2; vert.z = z; + vert.argb = PVR_PACK_COLOR( + (a1+a2)/2, + (r1+r2)/2, + (g1+g2)/2, + (b1+b2)/2); + vert.oargb = 0; + pvr_prim(&vert, sizeof(vert)); + + vert.y = y1; + vert.argb = PVR_PACK_COLOR(a1, r1, g1, b1); + pvr_prim(&vert, sizeof(vert)); + + vert.x = x2; vert.y = y2; + vert.argb = PVR_PACK_COLOR(a2, r2, g2, b2); + pvr_prim(&vert, sizeof(vert)); + + vert.flags = PVR_CMD_VERTEX_EOL; + vert.y = y1; + vert.argb = PVR_PACK_COLOR( + (a1+a2)/2, + (r1+r2)/2, + (g1+g2)/2, + (b1+b2)/2); + pvr_prim(&vert, sizeof(vert)); +} |