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-rw-r--r--engines/sci/dc/3dutils.c217
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diff --git a/engines/sci/dc/3dutils.c b/engines/sci/dc/3dutils.c
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+/*
+ * Copyright 2000, 2001, 2002
+ * Dan Potter. All rights reserved.
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Cryptic Allusion nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHORS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+/* Modified by Walter van Niftrik <w.f.b.w.v.niftrik@stud.tue.nl> */
+
+#include <stdarg.h>
+#include <stdio.h>
+#include "gp.h"
+
+#include "sintab.h"
+
+/* Some misc 3D utils */
+
+/* Rotate a 3-pair of coordinates by the given angle 0..255 */
+void rotate(int zang, int xang, int yang, float *x, float *y, float *z) {
+ float tx, ty, tz;
+
+ tx = (mcos(zang)* *x - msin(zang)* *y);
+ ty = (mcos(zang)* *y + msin(zang)* *x);
+ *x = tx; *y = ty;
+
+ tz = (mcos(xang)* *z - msin(xang)* *y);
+ ty = (mcos(xang)* *y + msin(xang)* *z);
+ *y = ty; *z = tz;
+
+ tx = (mcos(yang)* *x - msin(yang)* *z);
+ tz = (mcos(yang)* *z + msin(yang)* *x);
+ *x = tx; *z = tz;
+}
+
+/* Draw the mouse cursor at the given location */
+void draw_poly_mouse(int ptrx, int ptry, float alpha) {
+ pvr_vertex_t vert;
+
+ /* Start a textured polygon set (with the font texture) */
+ pvr_prim(&util_txr_hdr, sizeof(util_txr_hdr));
+
+ vert.flags = PVR_CMD_VERTEX;
+ vert.x = ptrx;
+ vert.y = ptry + 16.0f;
+ vert.z = 512.0f + alpha;
+ vert.u = 0.0f;
+ vert.v = 16.0f / 256.0f;
+ vert.argb = PVR_PACK_COLOR(0.80f * alpha, 1.0f, 1.0f, 1.0f);
+ vert.oargb = 0;
+ pvr_prim(&vert, sizeof(vert));
+
+ vert.x = ptrx;
+ vert.y = ptry;
+ vert.u = 0.0f;
+ vert.v = 0.0f;
+ pvr_prim(&vert, sizeof(vert));
+
+ vert.x = ptrx + 10.0f;
+ vert.y = ptry + 16.0f;
+ vert.u = 10.0f / 256.0f;
+ vert.v = 16.0f / 256.0f;
+ pvr_prim(&vert, sizeof(vert));
+
+ vert.flags = PVR_CMD_VERTEX_EOL;
+ vert.x = ptrx + 10.0f;
+ vert.y = ptry;
+ vert.u = 10.0f / 256.0f;
+ vert.v = 0.0f;
+ pvr_prim(&vert, sizeof(vert));
+}
+
+/* Draw one font character (12x24); assumes polygon header already sent */
+void draw_poly_char(float x1, float y1, float z1, float a, float r, float g, float b, int c) {
+ pvr_vertex_t vert;
+ int ix = (c % 16) * 16;
+ int iy = (c / 16) * 24;
+ float u1 = ix * 1.0f / 256.0f;
+ float v1 = iy * 1.0f / 256.0f;
+ float u2 = (ix+12) * 1.0f / 256.0f;
+ float v2 = (iy+24) * 1.0f / 256.0f;
+
+ vert.flags = PVR_CMD_VERTEX;
+ vert.x = x1;
+ vert.y = y1 + 24.0f;
+ vert.z = z1;
+ vert.u = u1;
+ vert.v = v2;
+ vert.argb = PVR_PACK_COLOR(a,r,g,b);
+ vert.oargb = 0;
+ pvr_prim(&vert, sizeof(vert));
+
+ vert.x = x1;
+ vert.y = y1;
+ vert.u = u1;
+ vert.v = v1;
+ pvr_prim(&vert, sizeof(vert));
+
+ vert.x = x1 + 12.0f;
+ vert.y = y1 + 24.0f;
+ vert.u = u2;
+ vert.v = v2;
+ pvr_prim(&vert, sizeof(vert));
+
+ vert.flags = PVR_CMD_VERTEX_EOL;
+ vert.x = x1 + 12.0f;
+ vert.y = y1;
+ vert.u = u2;
+ vert.v = v1;
+ pvr_prim(&vert, sizeof(vert));
+}
+
+/* Draw a set of textured polygons at the given depth and color that
+ represent a string of text. */
+static char strbuf[1024];
+void draw_poly_strf(float x1, float y1, float z1, float a, float r,
+ float g, float b, char *fmt, ...) {
+ va_list args;
+ char *s;
+
+ va_start(args, fmt);
+ vsprintf(strbuf, fmt, args);
+ va_end(args);
+
+ pvr_prim(&util_txr_hdr, sizeof(util_txr_hdr));
+ s = strbuf;
+ while (*s) {
+ if (*s == ' ') {
+ x1 += 12.0f; s++;
+ } else {
+ draw_poly_char(x1+=12.0f, y1, z1, a, r, g, b, *s++);
+ }
+ }
+}
+
+/* Draw a horizontally centered set of textured polygons at the given depth
+ and color that represent a string of text. Only for video mode 640x480. */
+void draw_poly_strf_ctr(float y1, float z1, float a, float r, float g, float b,
+ char *fmt, ...) {
+ float x1;
+ va_list args;
+ char *s;
+
+ va_start(args, fmt);
+ vsnprintf(strbuf, 1024, fmt, args);
+ va_end(args);
+
+ x1 = 320.0f - strlen(strbuf) * 6.0f;
+
+ pvr_prim(&util_txr_hdr, sizeof(util_txr_hdr));
+ s = strbuf;
+ while (*s) {
+ if (*s == ' ') {
+ x1 += 12.0f; s++;
+ } else {
+ draw_poly_char(x1+=12.0f, y1, z1, a, r, g, b, *s++);
+ }
+ }
+}
+
+/* Draw a polygon for a shaded box; wow, a nasty looking func =) */
+void draw_poly_box(float x1, float y1, float x2, float y2, float z,
+ float a1, float r1, float g1, float b1,
+ float a2, float r2, float g2, float b2) {
+ pvr_poly_cxt_t cxt;
+ pvr_poly_hdr_t poly;
+ pvr_vertex_t vert;
+
+ pvr_poly_cxt_col(&cxt, PVR_LIST_TR_POLY);
+ pvr_poly_compile(&poly, &cxt);
+ pvr_prim(&poly, sizeof(poly));
+
+ vert.flags = PVR_CMD_VERTEX;
+ vert.x = x1; vert.y = y2; vert.z = z;
+ vert.argb = PVR_PACK_COLOR(
+ (a1+a2)/2,
+ (r1+r2)/2,
+ (g1+g2)/2,
+ (b1+b2)/2);
+ vert.oargb = 0;
+ pvr_prim(&vert, sizeof(vert));
+
+ vert.y = y1;
+ vert.argb = PVR_PACK_COLOR(a1, r1, g1, b1);
+ pvr_prim(&vert, sizeof(vert));
+
+ vert.x = x2; vert.y = y2;
+ vert.argb = PVR_PACK_COLOR(a2, r2, g2, b2);
+ pvr_prim(&vert, sizeof(vert));
+
+ vert.flags = PVR_CMD_VERTEX_EOL;
+ vert.y = y1;
+ vert.argb = PVR_PACK_COLOR(
+ (a1+a2)/2,
+ (r1+r2)/2,
+ (g1+g2)/2,
+ (b1+b2)/2);
+ pvr_prim(&vert, sizeof(vert));
+}