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-rw-r--r--engines/sci/detection.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp
index 780e744f9b..30b5f00964 100644
--- a/engines/sci/detection.cpp
+++ b/engines/sci/detection.cpp
@@ -211,7 +211,7 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fsl
Common::String filename = file->getName();
filename.toLowercase();
- if (filename.contains("resource.map") || filename.contains("resmap.000")) {
+ if (filename.contains("resource.map") || filename.contains("resmap.00")) {
// HACK: resource.map is located in the same directory as the other resource files,
// therefore add the directory here, so that the game files can be opened later on
// We now add the parent directory temporary to our SearchMan so the engine code