aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/engine/features.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/sci/engine/features.cpp')
-rw-r--r--engines/sci/engine/features.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/engines/sci/engine/features.cpp b/engines/sci/engine/features.cpp
index 9251ac69e1..76f3c358d4 100644
--- a/engines/sci/engine/features.cpp
+++ b/engines/sci/engine/features.cpp
@@ -143,8 +143,17 @@ SciVersion GameFeatures::detectDoSoundType() {
// SCI0LATE. Although the last SCI0EARLY game (lsl2) uses SCI0LATE resources
_doSoundType = g_sci->getResMan()->detectEarlySound() ? SCI_VERSION_0_EARLY : SCI_VERSION_0_LATE;
#ifdef ENABLE_SCI32
+ } else if (getSciVersion() >= SCI_VERSION_2_1_MIDDLE &&
+ g_sci->getGameId() != GID_SQ6 &&
+ // Assuming MGDX uses SCI2.1early sound mode since SQ6 does
+ // and it was released earlier, but not verified (Phar Lap
+ // Windows-only release)
+ g_sci->getGameId() != GID_MOTHERGOOSEHIRES) {
+ _doSoundType = SCI_VERSION_2_1_MIDDLE;
} else if (getSciVersion() >= SCI_VERSION_2_1_EARLY) {
_doSoundType = SCI_VERSION_2_1_EARLY;
+ } else if (getSciVersion() >= SCI_VERSION_2) {
+ _doSoundType = SCI_VERSION_2;
#endif
} else if (SELECTOR(nodePtr) == -1) {
// No nodePtr selector, so this game is definitely using newer