diff options
Diffstat (limited to 'engines/sci/engine/file.h')
-rw-r--r-- | engines/sci/engine/file.h | 46 |
1 files changed, 1 insertions, 45 deletions
diff --git a/engines/sci/engine/file.h b/engines/sci/engine/file.h index 54627d5228..982d7b7823 100644 --- a/engines/sci/engine/file.h +++ b/engines/sci/engine/file.h @@ -43,7 +43,6 @@ enum { #define VIRTUALFILE_HANDLE_START 32000 #define VIRTUALFILE_HANDLE_SCI32SAVE 32100 -#define PHANTASMAGORIA_SAVEGAME_INDEX "phantsg.dir" #define VIRTUALFILE_HANDLE_SCIAUDIO 32300 #define VIRTUALFILE_HANDLE_END 32300 @@ -93,50 +92,7 @@ private: void addAsVirtualFiles(Common::String title, Common::String fileMask); }; - -#ifdef ENABLE_SCI32 - -/** - * An implementation of a virtual file that supports basic read and write - * operations simultaneously. - * - * This class has been initially implemented for Phantasmagoria, which has its - * own custom save/load code. The load code keeps checking for the existence - * of the save index file and keeps closing and reopening it for each save - * slot. This is notoriously slow and clumsy, and introduces noticeable delays, - * especially for non-desktop systems. Also, its game scripts request to open - * the index file for reading and writing with the same parameters - * (SaveManager::setCurrentSave and SaveManager::getCurrentSave). Moreover, - * the game scripts reopen the index file for writing in order to update it - * and seek within it. We do not support seeking in writeable streams, and the - * fact that our saved games are ZIP files makes this operation even more - * expensive. Finally, the savegame index file is supposed to be expanded when - * a new save slot is added. - * For the aforementioned reasons, this class has been implemented, which offers - * the basic functionality needed by the game scripts in Phantasmagoria. - */ -class VirtualIndexFile { -public: - VirtualIndexFile(Common::String fileName); - VirtualIndexFile(uint32 initialSize); - ~VirtualIndexFile(); - - uint32 read(char *buffer, uint32 size); - uint32 readLine(char *buffer, uint32 size); - uint32 write(const char *buffer, uint32 size); - bool seek(int32 offset, int whence); - void close(); - -private: - char *_buffer; - uint32 _bufferSize; - char *_ptr; - - Common::String _fileName; - bool _changed; -}; - -#endif +uint findFreeFileHandle(EngineState *s); } // End of namespace Sci |