diff options
Diffstat (limited to 'engines/sci/engine/game.cpp')
| -rw-r--r-- | engines/sci/engine/game.cpp | 25 |
1 files changed, 18 insertions, 7 deletions
diff --git a/engines/sci/engine/game.cpp b/engines/sci/engine/game.cpp index 76dda57518..7131168afc 100644 --- a/engines/sci/engine/game.cpp +++ b/engines/sci/engine/game.cpp @@ -173,6 +173,7 @@ const char *convertSierraGameId(const char *gameName, uint32 *gameFlags) { } int _reset_graphics_input(EngineState *s) { +#ifdef INCLUDE_OLDGFX Resource *resource; int font_nr; gfx_color_t transparent = { PaletteEntry(), 0, -1, -1, 0 }; @@ -216,13 +217,6 @@ int _reset_graphics_input(EngineState *s) { s->dyn_views = NULL; // no DynViews s->drop_views = NULL; // And, consequently, no list for dropped views - s->priority_first = 42; // Priority zone 0 ends here - - if (s->usesOldGfxFunctions()) - s->priority_last = 200; - else - s->priority_last = 190; - font_nr = -1; do { resource = s->resMan->testResource(ResourceId(kResourceTypeFont, ++font_nr)); @@ -279,6 +273,15 @@ int _reset_graphics_input(EngineState *s) { s->titlebar_port->_bgcolor.priority = 11; // Standard priority for the titlebar port #endif +#endif + + s->priority_first = 42; // Priority zone 0 ends here + + if (s->usesOldGfxFunctions()) + s->priority_last = 200; + else + s->priority_last = 190; + return 0; } @@ -289,12 +292,14 @@ int game_init_graphics(EngineState *s) { static void _free_graphics_input(EngineState *s) { debug(2, "Freeing graphics"); +#ifdef INCLUDE_OLDGFX delete s->visual; s->wm_port = s->titlebar_port = s->picture_port = NULL; s->visual = NULL; s->dyn_views = NULL; s->port = NULL; +#endif } int game_init_sound(EngineState *s, int sound_flags) { @@ -406,8 +411,14 @@ int game_init(EngineState *s) { s->parserIsValid = false; // Invalidate parser s->parser_event = NULL_REG; // Invalidate parser event + +#ifdef INCLUDE_OLDGFX if (s->gfx_state && _reset_graphics_input(s)) return 1; +#else + if (_reset_graphics_input(s)) + return 1; +#endif s->successor = NULL; // No successor s->_statusBarText.clear(); // Status bar is blank |
