aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/engine/game.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/sci/engine/game.cpp')
-rw-r--r--engines/sci/engine/game.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/sci/engine/game.cpp b/engines/sci/engine/game.cpp
index 848e6c5bf7..0d474a9339 100644
--- a/engines/sci/engine/game.cpp
+++ b/engines/sci/engine/game.cpp
@@ -292,11 +292,13 @@ static void _free_graphics_input(EngineState *s) {
#endif
int game_init_sound(EngineState *s, int sound_flags) {
+#ifdef USE_OLD_MUSIC_FUNCTIONS
if (getSciVersion() > SCI_VERSION_0_LATE)
sound_flags |= SFX_STATE_FLAG_MULTIPLAY;
s->sfx_init_flags = sound_flags;
s->_sound.sfx_init(s->resMan, sound_flags);
+#endif
return 0;
}
@@ -417,8 +419,10 @@ int game_init(EngineState *s) {
s->_menubar = new Menubar(); // Create menu bar
#endif
+#ifdef USE_OLD_MUSIC_FUNCTIONS
if (s->sfx_init_flags & SFX_STATE_FLAG_NOSOUND)
game_init_sound(s, 0);
+#endif
// Load game language into printLang property of game object
s->getLanguage();
@@ -429,11 +433,13 @@ int game_init(EngineState *s) {
int game_exit(EngineState *s) {
s->_executionStack.clear();
+#ifdef USE_OLD_MUSIC_FUNCTIONS
if (!s->successor) {
s->_sound.sfx_exit();
// Reinit because some other code depends on having a valid state
game_init_sound(s, SFX_STATE_FLAG_NOSOUND);
}
+#endif
// Note: It's a bad idea to delete the segment manager here
// when loading a game.