diff options
Diffstat (limited to 'engines/sci/engine/game.cpp')
-rw-r--r-- | engines/sci/engine/game.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/sci/engine/game.cpp b/engines/sci/engine/game.cpp index 9baa9f7c6e..b04dfc32c2 100644 --- a/engines/sci/engine/game.cpp +++ b/engines/sci/engine/game.cpp @@ -221,7 +221,7 @@ int script_init_engine(EngineState *s) { s->_breakpoints.clear(); // No breakpoints defined s->_activeBreakpointTypes = 0; - if (s->detectLofsType() == SCI_VERSION_1_MIDDLE) + if (s->_features->detectLofsType() == SCI_VERSION_1_MIDDLE) s->_segMan->setExportAreWide(true); else s->_segMan->setExportAreWide(false); @@ -280,7 +280,7 @@ int game_init(EngineState *s) { #ifdef USE_OLD_MUSIC_FUNCTIONS if (s->sfx_init_flags & SFX_STATE_FLAG_NOSOUND) - game_init_sound(s, 0, s->detectDoSoundType()); + game_init_sound(s, 0, s->_features->detectDoSoundType()); #endif // Load game language into printLang property of game object @@ -296,7 +296,7 @@ int game_exit(EngineState *s) { #ifdef USE_OLD_MUSIC_FUNCTIONS s->_sound.sfx_exit(); // Reinit because some other code depends on having a valid state - game_init_sound(s, SFX_STATE_FLAG_NOSOUND, s->detectDoSoundType()); + game_init_sound(s, SFX_STATE_FLAG_NOSOUND, s->_features->detectDoSoundType()); #else s->_audio->stopAllAudio(); s->_soundCmd->clearPlayList(); |