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Diffstat (limited to 'engines/sci/engine/game.cpp')
-rw-r--r--engines/sci/engine/game.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/sci/engine/game.cpp b/engines/sci/engine/game.cpp
index 04a410d51b..20ff91b476 100644
--- a/engines/sci/engine/game.cpp
+++ b/engines/sci/engine/game.cpp
@@ -37,7 +37,7 @@
namespace Sci {
// Structures and data from vm.c:
-extern calls_struct_t *send_calls;
+extern CallsStruct *send_calls;
extern int send_calls_allocated;
extern int bp_flag;
@@ -314,7 +314,7 @@ int create_class_table_sci11(EngineState *s) {
else
s->classtable_size = vocab996->size >> 2;
- s->classtable = (class_t*)sci_calloc(sizeof(class_t), s->classtable_size);
+ s->classtable = (Class*)sci_calloc(sizeof(Class), s->classtable_size);
for (scriptnr = 0; scriptnr < 1000; scriptnr++) {
resource_t *heap = scir_find_resource(s->resmgr, sci_heap, scriptnr, 0);
@@ -335,9 +335,9 @@ int create_class_table_sci11(EngineState *s) {
return 1;
}
- s->classtable = (class_t*)sci_realloc(s->classtable, sizeof(class_t) * (classnr + 1));
+ s->classtable = (Class*)sci_realloc(s->classtable, sizeof(Class) * (classnr + 1));
// Clear after resize
- memset(&(s->classtable[s->classtable_size]), 0, sizeof(class_t) * (1 + classnr - s->classtable_size));
+ memset(&(s->classtable[s->classtable_size]), 0, sizeof(Class) * (1 + classnr - s->classtable_size));
s->classtable_size = classnr + 1; // Adjust maximum number of entries
}
@@ -369,7 +369,7 @@ static int create_class_table_sci0(EngineState *s) {
else
s->classtable_size = vocab996->size >> 2;
- s->classtable = (class_t*)sci_calloc(sizeof(class_t), s->classtable_size);
+ s->classtable = (Class*)sci_calloc(sizeof(Class), s->classtable_size);
for (scriptnr = 0; scriptnr < 1000; scriptnr++) {
int objtype = 0;
@@ -409,9 +409,9 @@ static int create_class_table_sci0(EngineState *s) {
return 1;
}
- s->classtable = (class_t*)sci_realloc(s->classtable, sizeof(class_t) * (classnr + 1));
+ s->classtable = (Class*)sci_realloc(s->classtable, sizeof(Class) * (classnr + 1));
// Clear after resize
- memset(&(s->classtable[s->classtable_size]), 0, sizeof(class_t) * (1 + classnr - s->classtable_size));
+ memset(&(s->classtable[s->classtable_size]), 0, sizeof(Class) * (1 + classnr - s->classtable_size));
s->classtable_size = classnr + 1; // Adjust maximum number of entries
}
@@ -559,7 +559,7 @@ void script_free_engine(EngineState *s) {
}
void script_free_breakpoints(EngineState *s) {
- breakpoint_t *bp, *bp_next;
+ Breakpoint *bp, *bp_next;
// Free breakpoint list
bp = s->bp_list;
@@ -602,7 +602,7 @@ int game_init(EngineState *s) {
if (!send_calls_allocated) {
send_calls_allocated = 16;
- send_calls = (calls_struct_t*)sci_calloc(sizeof(calls_struct_t), send_calls_allocated);
+ send_calls = (CallsStruct*)sci_calloc(sizeof(CallsStruct), send_calls_allocated);
}
if (s->gfx_state && _reset_graphics_input(s))