diff options
Diffstat (limited to 'engines/sci/engine/game.cpp')
| -rw-r--r-- | engines/sci/engine/game.cpp | 149 |
1 files changed, 0 insertions, 149 deletions
diff --git a/engines/sci/engine/game.cpp b/engines/sci/engine/game.cpp index 49652867a8..133abff3b9 100644 --- a/engines/sci/engine/game.cpp +++ b/engines/sci/engine/game.cpp @@ -35,10 +35,6 @@ #include "sci/engine/kernel_types.h" #include "sci/engine/message.h" #include "sci/gui/gui.h" -#ifdef INCLUDE_OLDGFX -#include "sci/gfx/gfx_state_internal.h" // required for GfxPort, GfxVisual -#include "sci/gfx/menubar.h" -#endif #include "sci/sfx/music.h" namespace Sci { @@ -179,133 +175,6 @@ const char *convertSierraGameId(const char *gameId, uint32 *gameFlags, ResourceM return strdup(sierraId.c_str()); } -#ifdef INCLUDE_OLDGFX -int _reset_graphics_input(EngineState *s) { - Resource *resource; - int font_nr; - gfx_color_t transparent = { PaletteEntry(), 0, -1, -1, 0 }; - debug(2, "Initializing graphics"); - - if (s->resMan->getViewType() == kViewEga) { - for (int i = 0; i < 16; i++) { - gfxop_set_color(s->gfx_state, &(s->ega_colors[i]), gfx_sci0_image_colors[sci0_palette][i].r, - gfx_sci0_image_colors[sci0_palette][i].g, gfx_sci0_image_colors[sci0_palette][i].b, 0, -1, -1); - s->gfx_state->driver->getMode()->palette->makeSystemColor(i, s->ega_colors[i].visual); - } - } else { - // Allocate SCI1 system colors - gfx_color_t black = { PaletteEntry(0, 0, 0), 0, 0, 0, GFX_MASK_VISUAL }; - s->gfx_state->driver->getMode()->palette->makeSystemColor(0, black.visual); - - // Check for Amiga palette file. - Common::File file; - if (file.open("spal")) { - s->gfx_state->gfxResMan->setStaticPalette(gfxr_read_pal1_amiga(file)); - file.close(); - } else { - resource = s->resMan->findResource(ResourceId(kResourceTypePalette, 999), 1); - if (resource) { - if (s->resMan->getViewType() != kViewVga11) - s->gfx_state->gfxResMan->setStaticPalette(gfxr_read_pal1(999, resource->data, resource->size)); - else - s->gfx_state->gfxResMan->setStaticPalette(gfxr_read_pal11(999, resource->data, resource->size)); - s->resMan->unlockResource(resource); - } else { - debug(2, "Couldn't find the default palette!"); - } - } - } - - gfxop_fill_box(s->gfx_state, gfx_rect(0, 0, 320, 200), s->ega_colors[0]); // Fill screen black - gfxop_update(s->gfx_state); - - s->pic_is_new = 0; - s->pic_visible_map = GFX_MASK_NONE; // Other values only make sense for debugging - s->dyn_views = NULL; // no DynViews - s->drop_views = NULL; // And, consequently, no list for dropped views - - font_nr = -1; - do { - resource = s->resMan->testResource(ResourceId(kResourceTypeFont, ++font_nr)); - } while ((!resource) && (font_nr < 65536)); - - if (!resource) { - debug(2, "No text font was found."); - return 1; - } - - s->visual = new GfxVisual(s->gfx_state, font_nr); - - s->wm_port = new GfxPort(s->visual, s->gfx_state->pic_port_bounds, s->ega_colors[0], transparent); - - s->iconbar_port = new GfxPort(s->visual, gfx_rect(0, 0, 320, 200), s->ega_colors[0], transparent); - s->iconbar_port->_flags |= GFXW_FLAG_NO_IMPLICIT_SWITCH; - - if (s->resMan->isVGA()) { - // This bit sets the foreground and background colors in VGA SCI games - gfx_color_t fgcolor; - gfx_color_t bgcolor; - memset(&fgcolor, 0, sizeof(gfx_color_t)); - memset(&bgcolor, 0, sizeof(gfx_color_t)); - -#if 0 - fgcolor.visual = s->gfx_state->resstate->static_palette[0]; - fgcolor.mask = GFX_MASK_VISUAL; - bgcolor.visual = s->gfx_state->resstate->static_palette[255]; - bgcolor.mask = GFX_MASK_VISUAL; -#endif - s->titlebar_port = new GfxPort(s->visual, gfx_rect(0, 0, 320, 10), fgcolor, bgcolor); - } else { - s->titlebar_port = new GfxPort(s->visual, gfx_rect(0, 0, 320, 10), s->ega_colors[0], s->ega_colors[15]); - } - s->titlebar_port->_color.mask |= GFX_MASK_PRIORITY; - s->titlebar_port->_color.priority = 11; - s->titlebar_port->_bgcolor.mask |= GFX_MASK_PRIORITY; - s->titlebar_port->_bgcolor.priority = 11; - s->titlebar_port->_flags |= GFXW_FLAG_NO_IMPLICIT_SWITCH; - - // but this is correct - s->picture_port = new GfxPort(s->visual, s->gfx_state->pic_port_bounds, s->ega_colors[0], transparent); - - s->visual->add((GfxContainer *)s->visual, s->wm_port); - s->visual->add((GfxContainer *)s->visual, s->titlebar_port); - s->visual->add((GfxContainer *)s->visual, s->picture_port); - s->visual->add((GfxContainer *)s->visual, s->iconbar_port); - // Add ports to visual - - s->port = s->picture_port; // Currently using the picture port - -#if 0 - s->titlebar_port->_bgcolor.mask |= GFX_MASK_PRIORITY; - s->titlebar_port->_bgcolor.priority = 11; // Standard priority for the titlebar port -#endif - - s->priority_first = 42; // Priority zone 0 ends here - - if (s->usesOldGfxFunctions()) - s->priority_last = 200; - else - s->priority_last = 190; - - return 0; -} - -int game_init_graphics(EngineState *s) { - return _reset_graphics_input(s); -} - -static void _free_graphics_input(EngineState *s) { - debug(2, "Freeing graphics"); - - delete s->visual; - - s->wm_port = s->titlebar_port = s->picture_port = NULL; - s->visual = NULL; - s->dyn_views = NULL; - s->port = NULL; -} -#endif - #ifdef USE_OLD_MUSIC_FUNCTIONS int game_init_sound(EngineState *s, int sound_flags, SciVersion soundVersion) { if (getSciVersion() > SCI_VERSION_0_LATE) @@ -358,10 +227,6 @@ int script_init_engine(EngineState *s) { debug(2, "Engine initialized"); -#ifdef INCLUDE_OLDGFX - s->pic_priority_table = NULL; -#endif - return 0; } @@ -401,10 +266,6 @@ int game_init(EngineState *s) { s->parserIsValid = false; // Invalidate parser s->parser_event = NULL_REG; // Invalidate parser event -#ifdef INCLUDE_OLDGFX - if (s->gfx_state && _reset_graphics_input(s)) - return 1; -#endif // Initialize menu TODO: Actually this should be another init() s->_gui->menuReset(); @@ -430,10 +291,6 @@ int game_init(EngineState *s) { debug(2, " \"%s\" at %04x:%04x", s->_gameId.c_str(), PRINT_REG(s->_gameObj)); -#ifdef INCLUDE_OLDGFX - s->_menubar = new Menubar(); // Create menu bar -#endif - #ifdef USE_OLD_MUSIC_FUNCTIONS if (s->sfx_init_flags & SFX_STATE_FLAG_NOSOUND) game_init_sound(s, 0, s->detectDoSoundType()); @@ -472,12 +329,6 @@ int game_exit(EngineState *s) { // TODO Free scripts here -#ifdef INCLUDE_OLDGFX - delete s->_menubar; - - _free_graphics_input(s); -#endif - // Close all opened file handles s->_fileHandles.clear(); s->_fileHandles.resize(5); |
