diff options
Diffstat (limited to 'engines/sci/engine/kernel.cpp')
-rw-r--r-- | engines/sci/engine/kernel.cpp | 112 |
1 files changed, 77 insertions, 35 deletions
diff --git a/engines/sci/engine/kernel.cpp b/engines/sci/engine/kernel.cpp index 80071b2847..dd2d0dc61a 100644 --- a/engines/sci/engine/kernel.cpp +++ b/engines/sci/engine/kernel.cpp @@ -367,59 +367,102 @@ static const char *argtype_description[] = { "Arithmetic" }; -Kernel::Kernel(ResourceManager *resmgr, bool isOldSci0) : _resmgr(resmgr) { +Kernel::Kernel(ResourceManager *resmgr) : _resmgr(resmgr) { memset(&_selectorMap, 0, sizeof(_selectorMap)); // FIXME: Remove this once/if we C++ify selector_map_t - loadSelectorNames(isOldSci0); - mapSelectors(); // Map a few special selectors for later use + detectSciFeatures(); // must be called before loadSelectorNames() + loadSelectorNames(); + mapSelectors(); // Map a few special selectors for later use loadOpcodes(); loadKernelNames(); - mapFunctions(); // Map the kernel functions - - // SCI0 games using old graphics functions (before version 0.000.502) did not have a - // motionCue selector - _oldGfxFunctions = (_selectorMap.motionCue == -1 && _resmgr->_sciVersion == SCI_VERSION_0); - - // SCI1 games which use absolute lofs have the egoMoveSpeed selector - _hasLofsAbsolute = (_selectorMap.egoMoveSpeed != -1 && _resmgr->_sciVersion < SCI_VERSION_1_1); - - printAutoDetectedFeatures(); + mapFunctions(); // Map the kernel functions } Kernel::~Kernel() { } -void Kernel::printAutoDetectedFeatures() { - if (_oldGfxFunctions) - printf("Kernel auto-detection: game found to be using old graphics functions\n"); +void Kernel::detectSciFeatures() { + Resource *r = _resmgr->findResource(ResourceId(kResourceTypeVocab, VOCAB_RESOURCE_SNAMES), 0); + + if (!r) // No such resource? + error("Kernel: Could not retrieve selector names"); + + int count = READ_LE_UINT16(r->data) + 1; // Counter is slightly off + features = 0; + + // Initialize features based on SCI version + if (_resmgr->_sciVersion == SCI_VERSION_0) { + features |= kFeatureOldScriptHeader; + features |= kFeatureOldGfxFunctions; + } + + for (int i = 0; i < count; i++) { + int offset = READ_LE_UINT16(r->data + 2 + i * 2); + int len = READ_LE_UINT16(r->data + offset); + + Common::String tmp((const char *)r->data + offset + 2, len); + + if (tmp == "setTarget") // "motionInited" can also be used + features &= ~kFeatureOldScriptHeader; + + if (tmp == "motionCue") + features &= ~kFeatureOldGfxFunctions; + + if (tmp == "egoMoveSpeed" && _resmgr->_sciVersion < SCI_VERSION_1_1) + features |= kFeatureLofsAbsolute; + + if (tmp == "sightAngle" && _resmgr->_sciVersion == SCI_VERSION_0) + features |= kFeatureSci0Sci1Table; + + if (tmp == "setVol") + features |= kFeatureSci1Sound; + + if (tmp == "nodePtr") + features |= kFeatureSci01Sound; + } + + if (features & kFeatureSci1Sound) + features &= ~kFeatureSci01Sound; + + printf("Kernel auto-detected features:\n"); + + printf("Script block headers: "); + if (features & kFeatureOldScriptHeader) + printf("old\n"); else - printf("Kernel auto-detection: game found to be using newer graphics functions\n"); + printf("new\n"); - if (_hasLofsAbsolute) - printf("Kernel auto-detection: game found to be using absolute parameters for lofs\n"); + printf("Graphics functions: "); + if (features & kFeatureOldGfxFunctions) + printf("old\n"); else - printf("Kernel auto-detection: game found to be using relative parameters for lofs\n"); + printf("new\n"); - if (_selectorMap.setVol != -1) - printf("Kernel auto-detection: using SCI1 sound functions\n"); - else if (_selectorMap.nodePtr != -1) - printf("Kernel auto-detection: using SCI01 sound functions\n"); + printf("lofs parameters: "); + if (features & kFeatureLofsAbsolute) + printf("absolute\n"); else - printf("Kernel auto-detection: using SCI0 sound functions\n"); + printf("relative\n"); - if (_resmgr->_sciVersion == SCI_VERSION_0 && _selectorMap.sightAngle != -1) - printf("Kernel auto-detection: found SCI0 game using a SCI1 kernel table\n"); -} + printf("Sound functions: "); + if (features & kFeatureSci1Sound) + printf("SCI1\n"); + else if (features & kFeatureSci01Sound) + printf("SCI01\n"); + else + printf("SCI0\n"); -void Kernel::loadSelectorNames(bool isOldSci0) { - int count; + if (features & kFeatureSci0Sci1Table) + printf("Found SCI0 game using a SCI1 kernel table\n"); +} +void Kernel::loadSelectorNames() { Resource *r = _resmgr->findResource(ResourceId(kResourceTypeVocab, VOCAB_RESOURCE_SNAMES), 0); if (!r) // No such resource? error("Kernel: Could not retrieve selector names"); - count = READ_LE_UINT16(r->data) + 1; // Counter is slightly off + int count = READ_LE_UINT16(r->data) + 1; // Counter is slightly off for (int i = 0; i < count; i++) { int offset = READ_LE_UINT16(r->data + 2 + i * 2); @@ -431,7 +474,7 @@ void Kernel::loadSelectorNames(bool isOldSci0) { // Early SCI versions used the LSB in the selector ID as a read/write // toggle. To compensate for that, we add every selector name twice. - if (isOldSci0) + if (features & kFeatureOldScriptHeader) _selectorNames.push_back(tmp); } } @@ -771,7 +814,7 @@ void Kernel::setDefaultKernelNames() { // Check if we have a SCI01 game which uses a SCI1 kernel table (e.g. the KQ1 demo // and full version). We do this by checking if the sightAngle selector exists, as no // SCI0 game seems to have it - if (_selectorMap.sightAngle != -1 && isSci0) + if (features & kFeatureSci0Sci1Table) isSci0 = false; _kernelNames.resize(SCI_KNAMES_DEFAULT_ENTRIES_NR + (isSci0 ? 4 : 0)); @@ -832,8 +875,7 @@ bool Kernel::loadKernelNames() { switch (_resmgr->_sciVersion) { case SCI_VERSION_0: - case SCI_VERSION_01_EGA: - case SCI_VERSION_01_VGA: + case SCI_VERSION_01: case SCI_VERSION_01_VGA_ODD: case SCI_VERSION_1: case SCI_VERSION_1_1: |