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-rw-r--r--engines/sci/engine/kernel32.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/engine/kernel32.cpp b/engines/sci/engine/kernel32.cpp
index 9d3b80a5ae..f63e2e3e77 100644
--- a/engines/sci/engine/kernel32.cpp
+++ b/engines/sci/engine/kernel32.cpp
@@ -382,7 +382,7 @@ void Kernel::setKernelNamesSci21(EngineState *s) {
// Some SCI games use a modified SCI2 kernel table instead of the SCI2.1/SCI3 kernel table.
// The GK2 demo does this as well as at least one version of KQ7. We detect which version
// to use based on where kDoSound is called from Sound::play().
-
+
// This is interesting because they all have the same interpreter version (2.100.002), yet
// they would not be compatible with other games of the same interpreter.
@@ -634,7 +634,7 @@ reg_t kString(EngineState *s, int argc, reg_t *argv) {
reg_t *adjustedArgs = new reg_t[argc];
adjustedArgs[0] = stringHandle;
memcpy(&adjustedArgs[1], argv + 1, (argc - 1) * sizeof(reg_t));
-
+
kFormat(s, argc, adjustedArgs);
delete[] adjustedArgs;
return stringHandle;