diff options
Diffstat (limited to 'engines/sci/engine/kfile.cpp')
-rw-r--r-- | engines/sci/engine/kfile.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp index 0e2f64257a..ee88d8af15 100644 --- a/engines/sci/engine/kfile.cpp +++ b/engines/sci/engine/kfile.cpp @@ -18,9 +18,6 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * - * $URL$ - * $Id$ - * */ #include "common/archive.h" @@ -466,7 +463,7 @@ static int findSavegame(Common::Array<SavegameDesc> &saves, int16 savegameId) { // The scripts get IDs ranging from 100->199, because the scripts require us to assign unique ids THAT EVEN STAY BETWEEN // SAVES and the scripts also use "saves-count + 1" to create a new savedgame slot. // SCI1.1 actually recycles ids, in that case we will currently get "0". -// This behaviour is required especially for LSL6. In this game, it's possible to quick save. The scripts will use +// This behavior is required especially for LSL6. In this game, it's possible to quick save. The scripts will use // the last-used id for that feature. If we don't assign sticky ids, the feature will overwrite different saves all the // time. And sadly we can't just use the actual filename ids directly, because of the creation method for new slots. |